Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Drew Cingano
Nike
Level 44
God Stats
0W - 1L
1,489 SR
Queue Stats
1W - 4L
1,278 Elo+
Solo
Ra
Ra
ObtuseeSNAKE
Ra
Level 28
God Stats
1W - 4L
1,428 SR
Queue Stats
6W - 24L
1,222 Elo+
Party 2
Gilgamesh
Gilgamesh
Skorpizon
Gilgamesh
Level 102
God Stats
47W - 45L
1,849 SR
Queue Stats
218W - 180L
1,619 Elo+
Solo
Medusa
Medusa
TinsleyEthan
Medusa
Level 53
God Stats
0W - 2L
1,330 SR
Queue Stats
22W - 32L
1,376 Elo+
Party 2
Team Averages
Level 59
1,519 SR
1,399 Elo+

VS

Team Averages
Level 82
1,436 SR
1,434 Elo+
Martichoras
Martichoras
DBG-Class
Martichoras
Level 30
God Stats
8W - 8L
1,567 SR
Queue Stats
22W - 25L
1,395 Elo+
Party 1
Thanatos
Thanatos
GRatedClaps
Thanatos
Level 102
God Stats
73W - 93L
1,375 SR
Queue Stats
146W - 149L
1,363 Elo+
Solo
Fenrir
Fenrir
IAmDivineV1-TTV
Fenrir
Level 126
God Stats
1W - 1L
1,192 SR
Queue Stats
50W - 49L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
MiaYinuo
Nu Wa
Level 68
God Stats
228W - 192L
1,544 SR
Queue Stats
416W - 411L
1,450 Elo+
Solo
Ah Puch
Ah Puch
white-Death317
Ah Puch
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
179W - 154L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
1 / 0 / 2
4,847
539
2,889
8,716
4,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 2 / 0
4,227
470
2,097
7,987
4,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 0 / 0
5,188
576
960
3,866
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Skorpizon
Gilgamesh
7
0 / 1 / 0
4,165
463
1,333
8,298
3,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
6
1 / 2 / 0
4,020
447
1,036
3,572
1,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DBG-Class
Martichoras
9
2 / 0 / 1
5,465
607
4,644
3,336
1,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
GRatedClaps
Thanatos
7
0 / 2 / 0
4,513
501
2,321
8,151
3,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 1 / 1
5,152
572
3,260
6,229
2,894
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
MiaYinuo
Nu Wa
10
0 / 0 / 0
5,279
587
3,839
1,869
598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 0
6,379
709
5,185
6,546
2,081
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
5
5
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
0
2
2
W
Martichoras
DBG-Class
Martichoras
2
0
1
2.5
L
1
2
0
0.5
W
Thanatos
GRatedClaps
Thanatos
0
2
0
0
W
1
1
1
1.5
W
Nu Wa
MiaYinuo
Nu Wa
0
0
0
0
L
1
0
0
1
L
Gilgamesh
Skorpizon
Gilgamesh
0
1
0
0
L
Medusa
1
2
0
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,315
Damage
19,249
32,439
Taken
26,131
15,092
Mitigated
9,968
8,090
Healing
9,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,889
309
51
3,750
8,716
4,343
0
1,855
6,861
17,397
512
W
Martichoras
DBG-Class
Martichoras
4,644
1,668
0
221
3,336
1,264
180
618
2,718
0
40,658
L
2,097
173
0
361
7,987
4,627
0
5,029
2,958
0
10,928
W
Thanatos
GRatedClaps
Thanatos
2,321
619
0
3,931
8,151
3,131
0
745
7,406
0
28,103
W
3,260
1,047
0
1,841
6,229
2,894
55
1,741
4,488
0
16,943
W
Nu Wa
MiaYinuo
Nu Wa
3,839
1,307
15
85
1,869
598
191
599
1,270
37,902
1,838
L
960
0
468
1,991
3,866
1,453
0
1,321
2,545
40,852
0
L
Gilgamesh
Skorpizon
Gilgamesh
1,333
538
0
1,210
8,298
3,649
0
515
7,783
0
24,379
L
Medusa
1,036
367
0
259
3,572
1,020
0
0
3,572
0
9,698
W
5,185
579
0
3,623
6,546
2,081
324
0
6,183
37,414
1,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,447
Gold Earned
26,788
194
Minions Killed
272
0
Camps Cleared
0
809,092
Distance Traveled
874,224
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,847
539
48
5
0
184,160
0
W
Martichoras
5,465
607
68
8
0
179,141
0
L
Nike
4,227
470
12
1
0
167,800
0
W
Thanatos
4,513
501
47
5
0
188,365
2
W
Fenrir
5,152
572
25
3
0
181,957
0
W
Nu Wa
5,279
587
66
7
0
174,120
0
L
Ra
5,188
576
75
8
0
175,437
3
L
Gilgamesh
4,165
463
41
5
0
173,389
0
L
Medusa
4,020
447
18
2
0
108,306
0
W
Ah Puch
6,379
709
66
7
0
150,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role