Player Matchup

Hercules
Hercules
Bronze III
DebutyLongNip
Hercules
Bronze III
Level 69
God Stats
0W - 1L
1,569 SR
Queue Stats
6W - 8L
1,429 MMR
Party 1
Ravana
Ravana
Gold III
Doodlebob4732
Ravana
Gold III
Level 146
God Stats
5W - 9L
1,244 SR
Queue Stats
400W - 393L
1,427 MMR
Solo
Athena
Athena
Bronze III
InfamousGrizzly
Athena
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,409 MMR
Solo
Anhur
Anhur
Bronze III
JoshDime
Anhur
Bronze III
Level 49
God Stats
0W - 1L
1,723 SR
Queue Stats
6W - 11L
1,355 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
Nittany Lions33
Zhong Kui
Gold V
Level 114
God Stats
1W - 3L
1,545 SR
Queue Stats
70W - 74L
1,362 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,516 SR
1,396 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,665 SR
1,406 MMR
Geb
Geb
Gold III
Ambitions xo
Geb
Gold III
Level 148
God Stats
15W - 6L
1,980 SR
Queue Stats
328W - 322L
1,410 MMR
Solo
Kukulkan
Kukulkan
Gold III
Pulsarz
Kukulkan
Gold III
Level 188
God Stats
11W - 7L
1,645 SR
Queue Stats
83W - 85L
1,420 MMR
Solo
Set
Set
Gold V
benzzboi
Set
Gold V
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 109L
1,387 MMR
Solo
Rama
Rama
Bronze III
lads139
Rama
Bronze III
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 19L
1,400 MMR
Solo
Osiris
Osiris
Silver I
mrjeremy3341
Osiris
Silver I
Level 75
God Stats
2W - 0L
1,702 SR
Queue Stats
14W - 14L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DebutyLongNip
Hercules
16
1 / 3 / 1
9,430
472
13,035
20,555
22,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
1 / 3 / 2
9,123
456
7,444
14,686
6,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 4 / 4
8,245
412
5,291
16,236
14,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anhur
JoshDime
Anhur
16
2 / 2 / 2
9,709
485
7,058
11,243
4,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Nittany Lions33
Zhong Kui
17
1 / 3 / 2
9,527
476
7,413
15,638
13,969
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ThanatosAchillesAo KuangThor

VS

Bans
AresBake KujiraJing WeiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 10
10,118
506
7,795
18,550
16,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kukulkan
Pulsarz
Kukulkan
20
8 / 0 / 4
12,961
648
19,416
5,523
2,666
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
4 / 1 / 7
10,667
533
12,883
20,058
10,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Rama
lads139
Rama
14
1 / 2 / 9
9,671
484
5,496
9,560
3,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
16
0 / 1 / 5
10,523
526
10,801
19,838
26,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
5
Kills
15
15
Deaths
5
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
L
Hercules
DebutyLongNip
Hercules
1
3
1
0.5
L
1
3
2
0.67
L
0
4
4
0.5
L
Anhur
JoshDime
Anhur
2
2
2
1.5
L
Zhong Kui
Nittany Lions33
Zhong Kui
1
3
2
0.67
W
Kukulkan
Pulsarz
Kukulkan
8
0
4
10
W
4
1
7
7.5
W
Rama
lads139
Rama
1
2
9
2.75
W
Osiris
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,241
Damage
56,391
78,358
Taken
73,529
61,861
Mitigated
59,509
27,404
Healing
20,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,795
1,391
0
4,655
18,550
16,076
64
5,077
13,473
33,822
32
L
Hercules
DebutyLongNip
Hercules
13,035
3,914
0
3,902
20,555
22,493
0
2,109
18,446
1,018
73,769
L
7,444
2,292
0
7,822
14,686
6,327
0
3,086
11,600
0
92,110
L
5,291
1,454
0
2,426
16,236
14,673
0
7,181
9,055
22,347
0
L
Anhur
JoshDime
Anhur
7,058
3,796
0
4,474
11,243
4,399
979
4,246
6,997
0
82,626
L
Zhong Kui
Nittany Lions33
Zhong Kui
7,413
1,069
0
8,780
15,638
13,969
0
10,532
5,106
89,926
2,249
W
Kukulkan
Pulsarz
Kukulkan
19,416
1,859
0
450
5,523
2,666
0
1,985
3,538
124,892
1,110
W
12,883
6,648
0
6,716
20,058
10,995
0
3,264
16,794
0
100,089
W
Rama
lads139
Rama
5,496
4,231
0
3,598
9,560
3,666
783
1,261
8,299
0
72,309
W
Osiris
10,801
3,701
0
5,417
19,838
26,106
328
2,023
17,815
0
74,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,034
Gold Earned
53,940
587
Minions Killed
563
0
Camps Cleared
0
1,720,595
Distance Traveled
1,928,918
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,118
506
37
2
0
391,754
7
L
Hercules
9,430
472
124
6
0
291,014
5
L
Ravana
9,123
456
124
6
0
409,268
4
L
Athena
8,245
412
27
1
0
327,641
2
L
Anhur
9,709
485
139
7
0
344,070
0
L
Zhong Kui
9,527
476
173
9
0
348,602
0
W
Kukulkan
12,961
648
197
10
0
405,187
0
W
Set
10,667
533
114
6
0
425,770
4
W
Rama
9,671
484
101
5
0
331,637
0
W
Osiris
10,523
526
114
6
0
374,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role