Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
KennySan4140
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
KingNatsu3040
Danzaburou
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 12L
1,065 Elo+
Solo
Artio
Artio
WolFpackbud
Artio
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,398 Elo+
Party 2
Team Averages
Level 58
1,500 SR
1,366 Elo+

VS

Team Averages
Level 98
1,533 SR
1,391 Elo+
Aphrodite
Aphrodite
El_Padrino_483
Aphrodite
Level 152
God Stats
6W - 6L
1,425 SR
Queue Stats
39W - 51L
1,401 Elo+
Party 1
Danzaburou
Danzaburou
Eternaleagle2
Danzaburou
Level 72
God Stats
2W - 0L
1,735 SR
Queue Stats
13W - 18L
1,487 Elo+
Party 1
Horus
Horus
No_L_jusbrew
Horus
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 57L
1,277 Elo+
Solo
Charon
Charon
mits132
Charon
Level 150
God Stats
5W - 5L
1,472 SR
Queue Stats
39W - 50L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
1 / 3 / 0
8,878
888
9,065
14,259
6,290
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
KennySan4140
Jing Wei
13
0 / 10 / 0
8,291
829
3,254
13,757
5,870
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
KingNatsu3040
Danzaburou
15
0 / 6 / 1
8,910
891
8,834
11,612
4,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 1 / 0
8,621
862
2,378
11,923
12,741
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
El_Padrino_483
Aphrodite
17
9 / 0 / 6
11,088
1,109
12,254
8,399
4,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Eternaleagle2
Danzaburou
18
8 / 0 / 8
11,286
1,129
15,625
9,441
5,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

13
0 / 1 / 0
8,540
854
372
4,051
2,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charon
mits132
Charon
17
2 / 0 / 11
10,326
1,033
10,304
10,701
11,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
19
20
Deaths
1
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
3
0
0.33
W
Aphrodite
El_Padrino_483
Aphrodite
9
0
6
12
W
Danzaburou
Eternaleagle2
Danzaburou
8
0
8
12
L
Jing Wei
KennySan4140
Jing Wei
0
10
0
0
L
Danzaburou
KingNatsu3040
Danzaburou
0
6
1
0.08
W
0
1
0
0
L
0
1
0
0
W
Charon
mits132
Charon
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,531
Damage
38,555
51,551
Taken
32,592
29,538
Mitigated
23,877
5,608
Healing
17,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
9,065
3,258
0
2,258
14,259
6,290
0
7,604
6,160
0
28,394
W
Aphrodite
El_Padrino_483
Aphrodite
12,254
843
5,544
5,907
8,399
4,498
1,529
663
7,736
27,949
1,600
W
Danzaburou
Eternaleagle2
Danzaburou
15,625
8,848
0
3,884
9,441
5,007
2,512
830
8,611
0
35,537
L
Jing Wei
KennySan4140
Jing Wei
3,254
2,551
0
0
13,757
5,870
162
4,165
9,441
0
10,203
L
Danzaburou
KingNatsu3040
Danzaburou
8,834
2,992
0
1,307
11,612
4,637
0
4,411
6,923
0
24,410
W
372
185
0
189
4,051
2,524
0
0
4,051
0
10,585
L
2,378
217
273
1,770
11,923
12,741
0
3,429
8,010
13,097
0
W
Charon
mits132
Charon
10,304
2,415
322
1,514
10,701
11,848
1,223
885
9,816
22,266
3,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,700
Gold Earned
41,240
121
Minions Killed
157
0
Camps Cleared
0
728,729
Distance Traveled
650,160
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,878
888
47
5
0
227,207
2
W
Aphrodite
11,088
1,109
38
4
0
220,779
0
W
Danzaburou
11,286
1,129
72
7
0
170,414
0
L
Jing Wei
8,291
829
14
1
0
154,378
0
L
Danzaburou
8,910
891
37
4
0
152,020
0
W
Horus
8,540
854
21
2
0
70,270
0
L
Artio
8,621
862
23
2
0
195,124
0
W
Charon
10,326
1,033
26
3
0
188,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role