Player Matchup

Shiva
Shiva
DCMERKS
Shiva
Level 148
God Stats
27W - 22L
1,433 SR
Queue Stats
177W - 204L
1,477 Elo+
Party 1
Ix Chel
Ix Chel
DIRtyD_FROmdA91O
Ix Chel
Level 153
God Stats
5W - 0L
1,438 SR
Queue Stats
338W - 412L
1,553 Elo+
Party 1
Nut
Nut
LofteyTV
Nut
Level 101
God Stats
1W - 0L
1,706 SR
Queue Stats
13W - 18L
1,431 Elo+
Party 1
Susano
Susano
supermandan_
Susano
Level 193
God Stats
4W - 2L
1,564 SR
Queue Stats
12W - 23L
1,376 Elo+
Party 1
Tyr
Tyr
xoHADOUKEN
Tyr
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 136L
1,458 Elo+
Party 1
Team Averages
Level 144
1,528 SR
1,459 Elo+

VS

Team Averages
Level 137
1,513 SR
1,553 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DEVASTATOR 6666
Kukulkan
Level 127
God Stats
0W - 2L
1,910 SR
Queue Stats
5W - 9L
1,705 Elo+
Solo
Bastet
Bastet
IAlfredoI
Bastet
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,652 Elo+
Solo
Artemis
Artemis
spartan117 dha
Artemis
Level 109
God Stats
12W - 12L
1,376 SR
Queue Stats
226W - 253L
1,423 Elo+
Solo
Shiva
Shiva
xorxz
Shiva
Level 155
God Stats
1W - 4L
1,282 SR
Queue Stats
70W - 80L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DCMERKS
Shiva
8
2 / 0 / 0
4,402
734
3,317
4,722
2,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 1 / 0
3,996
666
2,110
3,727
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
1 / 0 / 0
3,838
640
2,646
4,390
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Susano
6
0 / 0 / 0
3,719
620
1,506
5,424
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 1
3,921
654
1,317
5,275
3,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 2 / 0
3,582
597
1,609
5,107
4,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
8
1 / 0 / 0
4,180
697
1,541
3,032
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bastet
IAlfredoI
Bastet
3
0 / 0 / 0
2,896
483
515
869
258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 0 / 0
3,731
622
2,538
3,444
1,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Shiva
xorxz
Shiva
6
0 / 1 / 1
3,998
666
4,475
6,259
2,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
0
0
W
Shiva
DCMERKS
Shiva
2
0
0
2
L
Kukulkan
1
0
0
1
W
0
1
0
0
L
Bastet
IAlfredoI
Bastet
0
0
0
0
W
1
0
0
1
L
1
0
0
1
W
Susano
0
0
0
0
W
0
1
1
0.5
L
Shiva
xorxz
Shiva
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,896
Damage
10,678
23,538
Taken
18,711
9,505
Mitigated
9,314
10,782
Healing
3,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,609
320
0
250
5,107
4,234
0
0
4,694
13,901
1,627
W
Shiva
DCMERKS
Shiva
3,317
567
0
2,451
4,722
2,374
0
1,406
3,172
0
27,153
L
Kukulkan
1,541
291
0
500
3,032
1,063
0
2,047
985
25,122
434
W
2,110
186
170
1,330
3,727
1,274
0
1,500
2,227
24,874
0
L
Bastet
IAlfredoI
Bastet
515
113
0
130
869
258
0
63
806
0
4,485
W
2,646
1,543
0
1,486
4,390
1,189
0
0
4,390
0
16,072
L
2,538
1,130
0
400
3,444
1,024
0
0
3,444
0
21,592
W
Susano
1,506
419
0
2,662
5,424
1,628
0
0
5,424
0
23,727
W
1,317
119
101
2,582
5,275
3,040
0
0
5,275
0
9,407
L
Shiva
xorxz
Shiva
4,475
1,240
116
2,024
6,259
2,735
0
0
6,259
0
18,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,876
Gold Earned
18,387
169
Minions Killed
145
0
Camps Cleared
0
651,756
Distance Traveled
555,774
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
3,582
597
29
5
0
122,651
0
W
Shiva
4,402
734
40
7
0
122,012
0
L
Kukulkan
4,180
697
51
9
0
129,866
0
W
Ix Chel
3,996
666
49
8
0
118,858
2
L
Bastet
2,896
483
8
1
0
37,022
0
W
Nut
3,838
640
23
4
0
119,483
1
L
Artemis
3,731
622
36
6
0
124,449
2
W
Susano
3,719
620
47
8
0
138,980
0
W
Tyr
3,921
654
10
2
0
152,423
1
L
Shiva
3,998
666
21
4
0
141,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role