Player Matchup

Nox
Nox
AgentBuckwald3
Nox
Level 149
God Stats
10W - 7L
1,580 SR
Queue Stats
287W - 284L
1,565 Elo+
Solo
Thor
Thor
Aqueaus
Thor
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
360W - 345L
1,577 Elo+
Solo
Atlas
Atlas
DARKENLIKE
Atlas
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
120W - 99L
1,558 Elo+
Solo
Tiamat
Tiamat
YesSirSkiii45
Tiamat
Level 121
God Stats
4W - 4L
1,748 SR
Queue Stats
555W - 536L
1,492 Elo+
Solo
Charybdis
Charybdis
c0keman5
Charybdis
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
131W - 131L
1,519 Elo+
Solo
Team Averages
Level 143
1,566 SR
1,542 Elo+

VS

Team Averages
Level 158
1,626 SR
1,596 Elo+
Merlin
Merlin
Bakunai
Merlin
Level 163
God Stats
6W - 1L
1,968 SR
Queue Stats
31W - 37L
1,601 Elo+
Solo
Ne Zha
Ne Zha
Cmrnn
Ne Zha
Level 199
God Stats
63W - 71L
1,539 SR
Queue Stats
792W - 812L
1,529 Elo+
Solo
Nut
Nut
Cochiloko
Nut
Level 164
God Stats
3W - 6L
1,317 SR
Queue Stats
141W - 141L
1,533 Elo+
Solo
The Morrigan
The Morrigan
GermeII
The Morrigan
Level 139
God Stats
29W - 47L
1,515 SR
Queue Stats
421W - 446L
1,566 Elo+
Solo
Ravana
Ravana
Stoooooj
Ravana
Level 123
God Stats
4W - 1L
1,788 SR
Queue Stats
185W - 52L
1,752 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,347
1,050
2,858
6,650
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
Aqueaus
Thor
13
0 / 3 / 3
7,380
1,054
5,448
9,209
3,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
12
1 / 2 / 2
7,097
1,014
6,068
9,439
6,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 4 / 2
7,033
1,005
4,747
8,240
4,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
c0keman5
Charybdis
12
1 / 1 / 2
7,421
1,060
5,927
11,395
4,272
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

281

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bakunai
Merlin
13
2 / 0 / 6
7,613
1,088
7,688
5,070
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ne Zha
Cmrnn
Ne Zha
13
4 / 3 / 7
8,428
1,204
12,385
8,528
3,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 0 / 7
8,503
1,215
6,637
3,874
1,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
GermeII
The Morrigan
13
3 / 1 / 8
8,404
1,201
7,227
4,789
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Stoooooj
Ravana
13
1 / 0 / 9
8,614
1,231
8,514
5,024
5,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
4
Kills
13
13
Deaths
4
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Thor
Aqueaus
Thor
0
3
3
0.5
W
Merlin
Bakunai
Merlin
2
0
6
5
W
Ne Zha
Cmrnn
Ne Zha
4
3
7
2.5
W
3
0
7
6.5
L
Atlas
1
2
2
1
W
The Morrigan
GermeII
The Morrigan
3
1
8
7
W
Ravana
Stoooooj
Ravana
1
0
9
5.5
L
1
4
2
0.5
L
Charybdis
c0keman5
Charybdis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,048
Damage
42,451
44,933
Taken
27,285
21,686
Mitigated
14,509
470
Healing
3,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,858
322
0
176
6,650
2,655
0
2,586
4,007
12,875
442
L
Thor
Aqueaus
Thor
5,448
993
0
10
9,209
3,468
0
2,317
6,757
0
19,118
W
Merlin
Bakunai
Merlin
7,688
206
0
400
5,070
1,881
0
2,793
2,182
14,534
630
W
Ne Zha
Cmrnn
Ne Zha
12,385
1,274
0
1,222
8,528
3,786
0
4,256
4,157
0
23,160
W
6,637
3,167
0
1,135
3,874
1,686
0
1,594
2,242
0
18,985
L
Atlas
6,068
1,965
0
172
9,439
6,878
0
3,319
5,984
16,088
0
W
The Morrigan
GermeII
The Morrigan
7,227
876
0
162
4,789
1,930
0
1,997
2,646
24,390
2,282
W
Ravana
Stoooooj
Ravana
8,514
3,327
0
808
5,024
5,226
0
2,304
2,636
0
14,496
L
4,747
130
0
112
8,240
4,413
0
1,194
6,958
10,478
0
L
Charybdis
c0keman5
Charybdis
5,927
2,045
0
0
11,395
4,272
0
2,528
8,760
0
37,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,278
Gold Earned
41,562
136
Minions Killed
135
5
Camps Cleared
7
668,419
Distance Traveled
744,604
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,347
1,050
20
3
0
127,779
0
L
Thor
7,380
1,054
36
5
3
143,245
0
W
Merlin
7,613
1,088
24
3
0
157,637
0
W
Ne Zha
8,428
1,204
17
2
2
154,648
0
W
Nut
8,503
1,215
34
5
4
137,194
0
L
Atlas
7,097
1,014
15
2
0
128,064
0
W
The Morrigan
8,404
1,201
49
7
1
132,539
0
W
Ravana
8,614
1,231
11
2
0
162,586
0
L
Tiamat
7,033
1,005
5
1
1
135,221
0
L
Charybdis
7,421
1,060
60
9
1
134,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role