Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Jaedus
Merlin
Level 102
God Stats
4W - 6L
1,172 SR
Queue Stats
18W - 27L
1,312 Elo+
Party 1
Mulan
Mulan
MrClux
Mulan
Level 121
God Stats
2W - 7L
1,135 SR
Queue Stats
254W - 241L
1,429 Elo+
Party 1
Sylvanus
Sylvanus
NaturallMess
Sylvanus
Level 126
God Stats
6W - 2L
1,602 SR
Queue Stats
238W - 232L
1,513 Elo+
Party 1
Hachiman
Hachiman
Volfito9383
Hachiman
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
276W - 250L
1,527 Elo+
Party 3
Team Averages
Level 122
1,382 SR
1,456 Elo+

VS

Team Averages
Level 125
1,572 SR
1,490 Elo+
Heimdallr
Heimdallr
AstroPunkz
Heimdallr
Level 113
God Stats
84W - 75L
1,703 SR
Queue Stats
272W - 281L
1,498 Elo+
Party 2
Hera
Hera
Aurrora bby
Hera
Level 144
God Stats
171W - 145L
1,621 SR
Queue Stats
319W - 339L
1,473 Elo+
Party 2
Anhur
Anhur
GeNeRATION_DEAD7
Anhur
Level 117
God Stats
1W - 2L
1,537 SR
Queue Stats
20W - 22L
1,421 Elo+
Party 4
Fenrir
Fenrir
IsaihTheHamster
Fenrir
Level 120
God Stats
3W - 8L
1,500 SR
Queue Stats
252W - 268L
1,516 Elo+
Party 2
Khepri
Khepri
LilRealZombieKiL
Khepri
Level 129
God Stats
3W - 3L
1,501 SR
Queue Stats
42W - 39L
1,543 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
11 / 0 / 1
7,482
748
9,124
10,938
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Jaedus
Merlin
10
0 / 2 / 2
5,723
572
3,968
7,169
2,507
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
MrClux
Mulan
10
2 / 2 / 2
6,216
622
5,125
8,857
7,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
NaturallMess
Sylvanus
9
1 / 0 / 7
6,011
601
4,892
7,668
3,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Volfito9383
Hachiman
11
0 / 1 / 6
5,538
554
3,232
5,481
1,388
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AstroPunkz
Heimdallr
10
0 / 5 / 1
5,260
526
4,495
10,016
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 0
6,249
625
5,810
6,489
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 0
4,973
497
4,218
4,607
1,678
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 0
5,720
572
3,507
8,158
4,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
0 / 3 / 1
4,993
499
4,068
8,461
5,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
14
Kills
5
5
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
11
0
1
11.5
L
Heimdallr
AstroPunkz
Heimdallr
0
5
1
0.1
L
2
2
0
1
L
1
1
0
1
L
2
4
0
0.5
W
Merlin
Jaedus
Merlin
0
2
2
0.5
L
0
3
1
0.17
W
Mulan
MrClux
Mulan
2
2
2
1.5
W
Sylvanus
NaturallMess
Sylvanus
1
0
7
4.5
W
Hachiman
Volfito9383
Hachiman
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,341
Damage
22,098
40,113
Taken
37,731
20,239
Mitigated
17,616
19,183
Healing
10,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,124
3,315
0
8,598
10,938
5,060
0
2,342
8,596
0
55,428
L
Heimdallr
AstroPunkz
Heimdallr
4,495
2,417
0
2,613
10,016
3,489
0
1,588
8,428
0
42,521
L
5,810
2,114
0
1,206
6,489
2,414
0
3,816
2,673
50,979
0
L
4,218
2,675
0
1,252
4,607
1,678
0
1,141
3,466
0
34,042
L
3,507
1,286
0
1,906
8,158
4,732
0
323
7,835
0
26,714
W
Merlin
Jaedus
Merlin
3,968
396
0
1,990
7,169
2,507
0
4,849
2,320
36,123
4,313
L
4,068
357
833
2,230
8,461
5,303
0
2,456
6,005
14,786
0
W
Mulan
MrClux
Mulan
5,125
726
0
1,841
8,857
7,680
282
0
8,857
1,750
37,511
W
Sylvanus
NaturallMess
Sylvanus
4,892
2,033
2,086
3,178
7,668
3,604
48
1,788
5,880
17,999
0
W
Hachiman
Volfito9383
Hachiman
3,232
2,045
0
1,490
5,481
1,388
761
899
4,582
0
46,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,970
Gold Earned
27,195
283
Minions Killed
279
0
Camps Cleared
0
1,028,056
Distance Traveled
1,005,009
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,482
748
79
8
0
236,362
1
L
Heimdallr
5,260
526
66
7
0
212,596
0
L
Hera
6,249
625
87
9
0
196,772
2
L
Anhur
4,973
497
67
7
0
197,013
0
L
Fenrir
5,720
572
45
5
0
194,317
0
W
Merlin
5,723
572
56
6
0
177,155
0
L
Khepri
4,993
499
14
1
0
204,311
0
W
Mulan
6,216
622
53
5
0
220,052
6
W
Sylvanus
6,011
601
27
3
0
179,685
3
W
Hachiman
5,538
554
68
7
0
214,802
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role