Player Matchup

Thoth
Thoth
Platinum IV
 
Thoth
Platinum IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold IV
Ph Morais xX
Geb
Gold IV
Level 158
God Stats
15W - 18L
1,759 SR
Queue Stats
86W - 96L
1,601 MMR
Party 1
Vamana
Vamana
Gold IV
lMrN1ceGuyl
Vamana
Gold IV
Level 123
God Stats
2W - 0L
1,691 SR
Queue Stats
52W - 38L
1,713 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 154
1,650 SR
1,605 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,534 SR
1,437 MMR
Scylla
Scylla
Silver I
Panda_D_killer
Scylla
Silver I
Level 169
God Stats
0W - 3L
1,500 SR
Queue Stats
401W - 403L
1,302 MMR
Solo
Surtr
Surtr
Gold III
Themightyzach
Surtr
Gold III
Level 99
God Stats
28W - 28L
1,533 SR
Queue Stats
48W - 55L
1,526 MMR
Solo
Bastet
Bastet
Gold III
XXJOSUPROXX
Bastet
Gold III
Level 123
God Stats
16W - 14L
1,567 SR
Queue Stats
102W - 108L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
8 / 1 / 3
10,116
843
14,439
7,310
3,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 2 / 9
8,313
693
6,662
9,195
7,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
14
2 / 0 / 6
9,018
752
9,541
11,319
12,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Bake KujiraAresPersephoneKuzenboAchilles

VS

Bans
AthenaAgniCerberusDiscordiaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
8,098
675
3,763
9,542
3,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 3 / 2
7,225
602
6,591
13,158
10,915
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
11
0 / 5 / 2
7,096
591
6,723
12,498
4,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
11
Kills
3
3
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
8
1
3
9.5
L
2
3
0
0.67
W
1
2
9
2.75
L
1
3
2
0.67
L
Bastet
0
5
2
0.2
W
Vamana
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,642
Damage
17,077
27,824
Taken
35,198
23,176
Mitigated
18,114
7,373
Healing
5,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
14,439
423
0
2,272
7,310
3,584
1,268
1,230
5,778
41,640
1,704
L
3,763
397
0
944
9,542
3,038
0
5,947
3,024
30,268
692
W
6,662
237
112
1,701
9,195
7,524
681
1,594
7,185
16,763
53
L
6,591
2,262
111
3,307
13,158
10,915
0
6,348
5,334
385
12,713
L
Bastet
6,723
1,623
0
1,535
12,498
4,161
0
6,321
5,007
0
27,674
W
Vamana
9,541
3,136
0
3,288
11,319
12,068
508
1,149
10,003
272
49,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,447
Gold Earned
22,419
166
Minions Killed
127
0
Camps Cleared
0
705,061
Distance Traveled
639,619
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,116
843
65
5
0
234,743
0
L
Scylla
8,098
675
76
6
0
200,601
0
W
Geb
8,313
693
22
2
0
232,856
4
L
Surtr
7,225
602
16
1
0
209,415
2
L
Bastet
7,096
591
35
3
0
229,603
0
W
Vamana
9,018
752
79
7
0
237,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role