Player Matchup

Raijin
Raijin
 
Raijin
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
IcontheAegis
Atlas
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 14L
1,523 Elo+
Party 2
Ishtar
Ishtar
Kripticninja318
Ishtar
Level 105
God Stats
2W - 1L
1,501 SR
Queue Stats
108W - 83L
1,525 Elo+
Party 2
Surtr
Surtr
OnexGrimxDemise
Surtr
Level 147
God Stats
3W - 1L
1,811 SR
Queue Stats
12W - 12L
1,539 Elo+
Party 1
Shiva
Shiva
Tezhuu
Shiva
Level 159
God Stats
2W - 4L
1,410 SR
Queue Stats
69W - 95L
1,444 Elo+
Party 1
Team Averages
Level 148
1,544 SR
1,506 Elo+

VS

Team Averages
Level 129
1,650 SR
1,577 Elo+
Scylla
Scylla
BurnCharger
Scylla
Level 126
God Stats
2W - 4L
1,907 SR
Queue Stats
154W - 133L
1,606 Elo+
Party 3
Odin
Odin
Halliverse
Odin
Level 158
God Stats
0W - 1L
1,722 SR
Queue Stats
52W - 49L
1,551 Elo+
Solo
Nut
Nut
LetKiller
Nut
Level 169
God Stats
13W - 14L
1,488 SR
Queue Stats
331W - 329L
1,587 Elo+
Solo
Xing Tian
Xing Tian
Melancholy2407
Xing Tian
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,553 Elo+
Solo
Mercury
Mercury
hunter1487
Mercury
Level 126
God Stats
3W - 3L
1,633 SR
Queue Stats
70W - 60L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
0 / 2 / 2
7,523
537
3,964
5,866
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 1 / 5
7,251
518
6,120
9,748
8,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 3 / 1
7,026
502
3,453
10,849
4,170
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 3
7,673
548
8,597
10,562
8,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
Tezhuu
Shiva
15
8 / 1 / 2
8,414
601
8,557
11,827
8,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 2 / 1
7,749
554
2,120
7,036
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 2
5,547
396
4,058
8,573
6,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 0
8,617
616
7,228
8,952
3,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Melancholy2407
Xing Tian
11
0 / 5 / 1
6,369
455
5,917
13,910
6,730
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
hunter1487
Mercury
13
3 / 1 / 0
7,357
526
5,243
12,489
5,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
8
9
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
2
2
0.5
L
Scylla
2
2
1
1.25
L
0
3
2
0.33
W
1
1
5
3.5
W
0
3
1
0.17
L
3
1
0
3
L
Xing Tian
Melancholy2407
Xing Tian
0
5
1
0.1
W
3
2
3
2.25
W
Shiva
Tezhuu
Shiva
8
1
2
9
L
Mercury
hunter1487
Mercury
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
24,566
48,852
Taken
50,960
31,428
Mitigated
24,879
15,519
Healing
16,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,964
321
0
788
5,866
2,583
78
2,526
3,340
56,125
0
L
Scylla
2,120
81
0
971
7,036
2,507
0
3,330
3,706
57,025
1,239
L
4,058
571
0
1,962
8,573
6,774
0
1,358
6,639
2,150
17,989
W
6,120
2,797
0
2,376
9,748
8,104
347
1,356
8,350
27,947
0
W
3,453
2,047
0
4,708
10,849
4,170
0
680
10,169
0
61,612
L
7,228
4,464
0
5,150
8,952
3,743
514
945
8,007
0
77,697
L
Xing Tian
Melancholy2407
Xing Tian
5,917
601
0
2,141
13,910
6,730
0
2,372
11,402
43,373
432
W
8,597
2,875
0
2,630
10,562
8,408
18
1,329
8,579
1,321
44,422
W
Shiva
Tezhuu
Shiva
8,557
1,319
0
5,017
11,827
8,163
372
2,045
9,782
0
70,569
L
Mercury
hunter1487
Mercury
5,243
3,707
0
5,807
12,489
5,125
0
2,700
9,703
0
53,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,887
Gold Earned
35,639
417
Minions Killed
415
0
Camps Cleared
0
1,368,071
Distance Traveled
1,286,816
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,523
537
106
8
0
257,525
2
L
Scylla
7,749
554
94
7
0
255,767
0
L
Odin
5,547
396
24
2
0
200,688
0
W
Atlas
7,251
518
39
3
0
297,102
0
W
Ishtar
7,026
502
111
8
0
261,113
0
L
Nut
8,617
616
125
9
0
251,703
2
L
Xing Tian
6,369
455
74
5
0
277,440
0
W
Surtr
7,673
548
72
5
0
244,365
2
W
Shiva
8,414
601
89
6
0
307,966
0
L
Mercury
7,357
526
98
7
0
301,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role