Player Matchup

Achilles
Achilles
JESUSISKING1105
Achilles
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,277 Elo+
Party 1
Janus
Janus
Yolo Pandaa
Janus
Level 57
God Stats
1W - 4L
1,490 SR
Queue Stats
54W - 67L
1,309 Elo+
Party 1
Neith
Neith
butteredbisquitz
Neith
Level 79
God Stats
9W - 12L
1,352 SR
Queue Stats
26W - 46L
1,267 Elo+
Party 1
Team Averages
Level 50
1,447 SR
1,284 Elo+

VS

Team Averages
Level 48
1,585 SR
1,431 Elo+
Artemis
Artemis
AstaaaTV
Artemis
Level 16
God Stats
7W - 4L
1,756 SR
Queue Stats
74W - 64L
1,426 Elo+
Party 2
Baron Samedi
Baron Samedi
Blasfimi
Baron Samedi
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
86W - 83L
1,424 Elo+
Party 2
King Arthur
King Arthur
Y4LCrash
King Arthur
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 63L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
3 / 4 / 0
8,547
712
4,602
15,340
14,032
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 9 / 3
8,250
688
7,720
13,176
4,565
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
1 / 7 / 2
7,748
646
6,694
15,185
6,195
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AstaaaTV
Artemis
15
9 / 2 / 8
10,220
852
16,641
10,845
4,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
Blasfimi
Baron Samedi
15
10 / 2 / 9
10,470
873
13,675
9,323
4,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Y4LCrash
King Arthur
14
1 / 1 / 18
9,125
760
7,739
13,025
10,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
5
Kills
20
20
Deaths
5
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Artemis
AstaaaTV
Artemis
9
2
8
6.5
W
Baron Samedi
Blasfimi
Baron Samedi
10
2
9
7.25
L
Achilles
3
4
0
0.75
W
King Arthur
Y4LCrash
King Arthur
1
1
18
10
L
1
9
3
0.28
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,016
Damage
38,055
43,701
Taken
33,193
24,792
Mitigated
19,372
3,240
Healing
11,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AstaaaTV
Artemis
16,641
6,156
65
2,450
10,845
4,206
926
2,670
8,175
0
44,210
W
Baron Samedi
Blasfimi
Baron Samedi
13,675
1,591
1,614
2,773
9,323
4,885
712
2,857
6,466
32,798
476
L
Achilles
4,602
967
0
817
15,340
14,032
0
3,952
10,383
0
15,423
W
King Arthur
Y4LCrash
King Arthur
7,739
941
0
4,565
13,025
10,281
216
2,230
10,795
0
26,530
L
7,720
649
155
581
13,176
4,565
0
3,920
8,785
27,679
0
L
6,694
3,013
262
1,425
15,185
6,195
0
4,731
9,803
0
23,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,545
Gold Earned
29,815
87
Minions Killed
138
0
Camps Cleared
0
535,926
Distance Traveled
649,491
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,220
852
52
4
0
204,196
0
W
Baron Samedi
10,470
873
50
4
0
206,535
0
L
Achilles
8,547
712
14
1
0
219,234
0
W
King Arthur
9,125
760
36
3
0
238,760
0
L
Janus
8,250
688
36
3
0
143,371
0
L
Neith
7,748
646
37
3
0
173,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role