Player Matchup

Bellona
Bellona
Gold III
D4NRS
Bellona
Gold III
Level 127
God Stats
5W - 3L
1,636 SR
Queue Stats
152W - 166L
1,534 MMR
Solo
Susano
Susano
Silver I
GamerOldTimes
Susano
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 62L
1,631 MMR
Solo
Izanami
Izanami
Bronze IV
VulgaireVincent
Izanami
Bronze IV
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Y__ASSER-A1
Kuzenbo
Gold IV
Level 148
God Stats
2W - 2L
1,651 SR
Queue Stats
19W - 17L
1,582 MMR
Party 1
Nu Wa
Nu Wa
Gold III
urrosala
Nu Wa
Gold III
Level 158
God Stats
1W - 4L
1,409 SR
Queue Stats
46W - 43L
1,595 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,539 SR
1,568 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,480 SR
1,517 MMR
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
FreakyPoOdle
Neith
Gold IV
Level 164
God Stats
21W - 17L
1,500 SR
Queue Stats
59W - 52L
1,490 MMR
Solo
Ares
Ares
Bronze III
HuckIeberrie
Ares
Bronze III
Level 109
God Stats
1W - 0L
1,627 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
MurkDaddy
King Arthur
Silver II
Level 142
God Stats
1W - 0L
1,274 SR
Queue Stats
22W - 18L
1,547 MMR
Party 2
Ra
Ra
Bronze III
Scorpion1190
Ra
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,547 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D4NRS
Bellona
11
0 / 2 / 0
5,866
489
4,812
14,252
19,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 2 / 0
5,556
463
4,833
10,164
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 0
5,876
490
3,768
8,525
2,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Y__ASSER-A1
Kuzenbo
10
0 / 1 / 0
5,965
497
3,898
6,902
6,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
urrosala
Nu Wa
11
0 / 2 / 0
6,090
508
5,315
5,783
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThorThanatosAo KuangArachneDanzaburou

VS

Bans
AthenaBake KujiraVamanaAnubisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 0 / 5
6,836
570
4,134
9,686
4,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 2
7,612
634
5,815
6,978
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 4
6,916
576
5,018
10,976
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
MurkDaddy
King Arthur
13
1 / 0 / 1
7,962
664
9,464
11,834
9,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 0 / 2
7,859
655
5,801
7,237
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
11
11
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
5
4.5
L
Bellona
D4NRS
Bellona
0
2
0
0
W
3
0
2
4
L
0
2
0
0
W
2
0
4
4
W
King Arthur
MurkDaddy
King Arthur
1
0
1
1.5
W
3
0
2
4
L
0
4
0
0
L
Kuzenbo
Y__ASSER-A1
Kuzenbo
0
1
0
0
L
Nu Wa
urrosala
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,626
Damage
30,232
45,626
Taken
46,711
33,856
Mitigated
28,691
12,502
Healing
19,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,134
1,188
0
5,907
9,686
4,139
0
605
9,081
0
53,863
L
Bellona
D4NRS
Bellona
4,812
2,096
0
4,278
14,252
19,168
0
0
14,252
0
40,673
W
5,815
1,978
0
3,999
6,978
2,955
1,249
1,393
5,585
0
67,805
L
4,833
710
0
4,437
10,164
3,524
0
2,294
7,792
0
40,865
W
5,018
229
117
3,568
10,976
8,838
0
3,930
7,046
17,436
261
W
King Arthur
MurkDaddy
King Arthur
9,464
1,657
0
752
11,834
9,766
0
340
11,494
0
64,257
W
5,801
501
1,242
3,667
7,237
2,993
0
2,859
4,378
86,104
1,565
L
3,768
1,895
0
917
8,525
2,876
0
1,526
6,999
0
51,125
L
Kuzenbo
Y__ASSER-A1
Kuzenbo
3,898
2,120
0
1,870
6,902
6,395
0
2,981
3,901
13,297
586
L
Nu Wa
urrosala
Nu Wa
5,315
1,350
0
1,000
5,783
1,893
0
3,695
1,950
57,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,353
Gold Earned
37,185
350
Minions Killed
494
0
Camps Cleared
0
1,195,915
Distance Traveled
1,349,076
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,836
570
89
7
0
298,383
0
L
Bellona
5,866
489
65
5
0
224,011
2
W
Neith
7,612
634
119
10
0
228,216
2
L
Susano
5,556
463
74
6
0
284,973
2
W
Ares
6,916
576
30
3
0
259,044
0
W
King Arthur
7,962
664
100
8
0
281,884
0
W
Ra
7,859
655
156
13
0
281,549
1
L
Izanami
5,876
490
87
7
0
222,865
1
L
Kuzenbo
5,965
497
21
2
0
244,160
3
L
Nu Wa
6,090
508
103
9
0
219,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role