Player Matchup

Yemoja
Yemoja
JoseAF
Yemoja
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 18L
1,534 Elo+
Party 3
Zhong Kui
Zhong Kui
Obviously
Zhong Kui
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 24L
1,660 Elo+
Party 3
Ne Zha
Ne Zha
Versacexxx
Ne Zha
Level 67
God Stats
5W - 3L
1,647 SR
Queue Stats
11W - 4L
1,516 Elo+
Party 3
Bakasura
Bakasura
freelo
Bakasura
Level 123
God Stats
2W - 1L
1,446 SR
Queue Stats
36W - 21L
1,601 Elo+
Party 3
Persephone
Persephone
xMinotrix
Persephone
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 64L
1,499 Elo+
Solo
Team Averages
Level 134
1,519 SR
1,562 Elo+

VS

Team Averages
Level 82
1,699 SR
1,590 Elo+
Nut
Nut
Fiveohthree
Nut
Level 157
God Stats
46W - 12L
1,820 SR
Queue Stats
327W - 82L
1,786 Elo+
Solo
Da Ji
Da Ji
LNxRaFIk
Da Ji
Level 37
God Stats
1W - 3L
1,692 SR
Queue Stats
49W - 45L
1,556 Elo+
Party 2
Ares
Ares
RiverPMan
Ares
Level 27
God Stats
7W - 6L
1,529 SR
Queue Stats
116W - 107L
1,517 Elo+
Party 1
Anhur
Anhur
WiiWoo
Anhur
Level 68
God Stats
13W - 10L
1,723 SR
Queue Stats
74W - 68L
1,594 Elo+
Party 2
Baron Samedi
Baron Samedi
YoungCello69
Baron Samedi
Level 123
God Stats
7W - 6L
1,733 SR
Queue Stats
114W - 99L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JoseAF
Yemoja
15
2 / 0 / 14
10,182
1,273
4,104
5,181
6,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zhong Kui
Obviously
Zhong Kui
14
5 / 4 / 6
9,472
1,184
14,563
10,788
7,861
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Versacexxx
Ne Zha
14
0 / 3 / 13
8,311
1,039
8,623
8,276
3,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
freelo
Bakasura
15
6 / 1 / 7
9,753
1,219
7,519
7,084
3,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
xMinotrix
Persephone
15
5 / 1 / 11
9,894
1,237
12,380
5,269
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

306

VS

Team 2 Tickets

209

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 7
8,497
1,062
10,655
9,824
3,519
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
LNxRaFIk
Da Ji
14
5 / 5 / 2
9,742
1,218
5,211
9,716
5,009
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
13
1 / 3 / 2
8,431
1,054
1,620
9,271
7,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
WiiWoo
Anhur
14
2 / 3 / 7
8,877
1,110
7,057
13,215
4,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
YoungCello69
Baron Samedi
14
0 / 3 / 6
7,890
986
7,135
9,178
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
33
18
Kills
9
9
Deaths
18
51
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
W
Yemoja
JoseAF
Yemoja
2
0
14
9
L
Da Ji
LNxRaFIk
Da Ji
5
5
2
1.2
W
Zhong Kui
Obviously
Zhong Kui
5
4
6
2
L
Ares
1
3
2
0.67
W
Ne Zha
Versacexxx
Ne Zha
0
3
13
2.17
L
Anhur
WiiWoo
Anhur
2
3
7
1.83
L
Baron Samedi
YoungCello69
Baron Samedi
0
3
6
1
W
Bakasura
freelo
Bakasura
6
1
7
9.5
W
Persephone
xMinotrix
Persephone
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,189
Damage
31,678
36,598
Taken
51,204
24,017
Mitigated
24,268
7,471
Healing
6,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,655
6,512
0
1,360
9,824
3,519
0
4,649
4,845
0
29,048
W
Yemoja
JoseAF
Yemoja
4,104
1,594
2,116
1,145
5,181
6,238
0
1,329
3,772
11,343
0
L
Da Ji
LNxRaFIk
Da Ji
5,211
1,288
0
359
9,716
5,009
0
5,335
3,547
0
12,651
W
Zhong Kui
Obviously
Zhong Kui
14,563
2,374
85
2,230
10,788
7,861
0
1,134
9,583
29,145
1,367
L
Ares
1,620
154
0
636
9,271
7,037
0
4,213
4,355
3,858
0
W
Ne Zha
Versacexxx
Ne Zha
8,623
1,482
0
514
8,276
3,877
0
2,449
5,756
0
19,077
L
Anhur
WiiWoo
Anhur
7,057
4,458
0
2,710
13,215
4,815
0
9,483
3,522
0
27,770
L
Baron Samedi
YoungCello69
Baron Samedi
7,135
541
633
484
9,178
3,888
0
6,622
2,556
21,263
0
W
Bakasura
freelo
Bakasura
7,519
4,600
0
360
7,084
3,696
0
2,250
4,745
0
18,363
W
Persephone
xMinotrix
Persephone
12,380
537
0
1,021
5,269
2,345
0
1,213
3,981
28,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,612
Gold Earned
43,437
166
Minions Killed
140
6
Camps Cleared
6
788,560
Distance Traveled
586,174
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,497
1,062
41
5
2
111,716
0
W
Yemoja
10,182
1,273
17
2
1
143,502
0
L
Da Ji
9,742
1,218
20
3
3
155,381
0
W
Zhong Kui
9,472
1,184
41
5
3
149,180
0
L
Ares
8,431
1,054
4
1
0
86,714
0
W
Ne Zha
8,311
1,039
29
4
0
156,375
0
L
Anhur
8,877
1,110
38
5
1
125,375
0
L
Baron Samedi
7,890
986
37
5
0
106,988
0
W
Bakasura
9,753
1,219
43
5
1
187,776
0
W
Persephone
9,894
1,237
36
5
1
151,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role