Player Matchup

Artemis
Artemis
Gold I
BlueberryJuice
Artemis
Gold I
Level 133
God Stats
15W - 11L
1,786 SR
Queue Stats
76W - 68L
1,747 MMR
Solo
Bacchus
Bacchus
Platinum IV
KrakynZeus
Bacchus
Platinum IV
Level 158
God Stats
7W - 3L
1,722 SR
Queue Stats
49W - 29L
1,853 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum I
LilMalo
Ao Kuang
Platinum I
Level 153
God Stats
29W - 17L
1,659 SR
Queue Stats
369W - 360L
1,761 MMR
Solo
Janus
Janus
Gold II
SchwiftyNoodles
Janus
Gold II
Level 159
God Stats
1W - 0L
1,248 SR
Queue Stats
45W - 26L
1,762 MMR
Party 1
Chaac
Chaac
Gold I
YungClamChowder
Chaac
Gold I
Level 73
God Stats
21W - 9L
1,285 SR
Queue Stats
336W - 358L
1,723 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,540 SR
1,769 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 161
1,605 SR
1,742 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum V
JimboJones151
Ravana
Platinum V
Level 143
God Stats
15W - 18L
1,628 SR
Queue Stats
372W - 371L
1,723 MMR
Solo
Charon
Charon
Diamond II
OMGItsHarryy
Charon
Diamond II
Level 159
God Stats
142W - 91L
1,695 SR
Queue Stats
762W - 692L
2,205 MMR
Solo
Heimdallr
Heimdallr
Gold II
Tedbear4
Heimdallr
Gold II
Level 150
God Stats
2W - 5L
1,554 SR
Queue Stats
32W - 23L
1,682 MMR
Solo
Sobek
Sobek
Gold V
xTHExMOPEDx
Sobek
Gold V
Level 158
God Stats
1W - 2L
1,648 SR
Queue Stats
13W - 11L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
5,679
568
6,383
5,256
1,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
KrakynZeus
Bacchus
10
1 / 2 / 7
5,792
579
4,428
6,172
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
LilMalo
Ao Kuang
11
6 / 1 / 3
6,256
626
7,118
8,289
3,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 2
5,995
600
3,201
4,368
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 2
5,961
596
4,436
7,473
6,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
BellonaHachimanBake KujiraSusano

VS

Bans
VamanaGebThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 2 / 1
5,911
591
3,332
7,176
4,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 1 / 2
5,197
520
1,897
3,425
1,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charon
9
0 / 2 / 0
5,366
537
4,766
6,621
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Tedbear4
Heimdallr
10
1 / 3 / 2
5,335
534
4,553
8,341
3,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 1
5,260
526
3,679
10,901
8,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
5
5
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
1
0.75
W
1
1
4
3
L
2
1
2
3
W
Bacchus
KrakynZeus
Bacchus
1
2
7
2.25
W
Ao Kuang
LilMalo
Ao Kuang
6
1
3
7.5
L
Charon
0
2
0
0
W
2
0
2
3
L
Heimdallr
Tedbear4
Heimdallr
1
3
2
0.67
W
1
1
2
2
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,566
Damage
18,227
31,558
Taken
36,464
18,240
Mitigated
20,225
9,810
Healing
9,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,332
1,711
0
2,794
7,176
4,257
0
1,454
5,722
0
40,840
W
6,383
3,374
0
1,869
5,256
1,828
0
1,376
3,846
0
41,674
L
1,897
351
0
1,102
3,425
1,308
0
305
3,120
0
26,499
W
Bacchus
KrakynZeus
Bacchus
4,428
981
0
1,754
6,172
5,416
31
1,993
4,158
15,821
0
W
Ao Kuang
LilMalo
Ao Kuang
7,118
1,556
0
2,749
8,289
3,297
0
1,715
6,510
43,966
1,270
L
Charon
4,766
354
0
750
6,621
2,898
0
3,979
2,534
30,213
4,550
W
3,201
158
0
750
4,368
1,467
0
2,516
1,748
44,120
0
L
Heimdallr
Tedbear4
Heimdallr
4,553
2,534
0
1,894
8,341
3,397
0
3,589
4,724
0
42,150
W
4,436
924
0
2,688
7,473
6,232
0
346
7,107
454
44,112
L
3,679
213
0
3,425
10,901
8,365
0
5,058
5,811
15,419
431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,683
Gold Earned
27,069
326
Minions Killed
285
0
Camps Cleared
0
1,016,741
Distance Traveled
985,943
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,911
591
82
8
0
196,201
4
W
Artemis
5,679
568
69
7
0
182,052
1
L
Ravana
5,197
520
48
5
0
164,985
1
W
Bacchus
5,792
579
22
2
0
205,792
2
W
Ao Kuang
6,256
626
64
6
0
250,486
2
L
Charon
5,366
537
66
7
0
199,303
0
W
Janus
5,995
600
92
9
0
194,972
0
L
Heimdallr
5,335
534
72
7
0
207,922
1
W
Chaac
5,961
596
79
8
0
183,439
0
L
Sobek
5,260
526
17
2
0
217,532
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role