Player Matchup

Heimdallr
Heimdallr
Silver V
ABY_GLIZZ100
Heimdallr
Silver V
Level 123
God Stats
2W - 0L
1,566 SR
Queue Stats
22W - 19L
935 MMR
Party 1
Ra
Ra
Gold IV
DieHardDavis15
Ra
Gold IV
Level 127
God Stats
11W - 17L
1,296 SR
Queue Stats
188W - 190L
1,463 MMR
Party 1
Achilles
Achilles
Silver II
lilpablo_7
Achilles
Silver II
Level 149
God Stats
4W - 3L
1,282 SR
Queue Stats
211W - 238L
1,145 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,382 SR
1,181 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 80
1,439 SR
1,283 MMR
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hades
Hades
Silver IV
OLORDEEJR
Hades
Silver IV
Level 66
God Stats
2W - 2L
1,501 SR
Queue Stats
122W - 130L
1,200 MMR
Party 2
Fenrir
Fenrir
Bronze III
Wizardlyspade2
Fenrir
Bronze III
Level 125
God Stats
3W - 9L
1,317 SR
Queue Stats
9W - 18L
1,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ABY_GLIZZ100
Heimdallr
15
0 / 6 / 9
10,217
730
10,461
15,379
7,707
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

17
5 / 5 / 6
11,719
837
13,068
12,862
6,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
lilpablo_7
Achilles
17
8 / 0 / 3
11,650
832
12,360
17,706
26,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Bake KujiraKuzenboNe ZhaKumbhakarnaThoth

VS

Bans
DiscordiaDanzaburouGaneshaCupidAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 4 / 7
9,213
658
7,839
11,946
12,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
OLORDEEJR
Hades
17
4 / 4 / 5
11,023
787
14,340
17,311
13,274
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
5 / 5 / 3
10,023
716
10,299
19,257
21,091
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
13
Kills
11
11
Deaths
13
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
7
1.38
W
Heimdallr
ABY_GLIZZ100
Heimdallr
0
6
9
0.75
W
5
5
6
1.6
L
Hades
OLORDEEJR
Hades
4
4
5
1.63
L
5
5
3
1.3
W
Achilles
lilpablo_7
Achilles
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,889
Damage
32,478
45,947
Taken
48,514
40,684
Mitigated
46,750
12,825
Healing
13,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,839
836
0
1,659
11,946
12,385
0
4,226
7,597
16,686
0
W
Heimdallr
ABY_GLIZZ100
Heimdallr
10,461
3,754
0
1,612
15,379
7,707
1,362
8,478
6,860
0
46,946
W
13,068
1,189
3,013
3,662
12,862
6,559
457
5,642
7,146
47,783
0
L
Hades
OLORDEEJR
Hades
14,340
1,344
1,588
8,056
17,311
13,274
74
3,952
13,191
77,166
944
L
10,299
1,878
0
1,721
19,257
21,091
0
5,334
13,871
0
31,998
W
Achilles
lilpablo_7
Achilles
12,360
3,441
0
4,538
17,706
26,418
191
7,796
9,848
742
28,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,586
Gold Earned
30,259
154
Minions Killed
157
0
Camps Cleared
0
771,346
Distance Traveled
796,247
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,213
658
12
1
0
240,534
0
W
Heimdallr
10,217
730
49
4
0
236,556
0
W
Ra
11,719
837
74
5
0
248,553
3
L
Hades
11,023
787
120
9
0
286,001
0
L
Fenrir
10,023
716
25
2
0
269,712
1
W
Achilles
11,650
832
31
2
0
286,237
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role