Player Matchup

Da Ji
Da Ji
King escanor384
Da Ji
Level 36
God Stats
1W - 2L
1,299 SR
Queue Stats
74W - 90L
1,428 Elo+
Solo
Hercules
Hercules
Ubldo
Hercules
Level 35
God Stats
0W - 7L
1,150 SR
Queue Stats
65W - 98L
1,029 Elo+
Solo
Thoth
Thoth
usc843
Thoth
Level 107
God Stats
1W - 5L
1,233 SR
Queue Stats
20W - 19L
1,597 Elo+
Solo
Team Averages
Level 59
1,227 SR
1,352 Elo+

VS

Team Averages
Level 98
1,487 SR
1,533 Elo+
Thor
Thor
 
Thor
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BAFCreed
Agni
Level 88
God Stats
6W - 4L
1,460 SR
Queue Stats
107W - 110L
1,527 Elo+
Party 1
Cerberus
Cerberus
QuakyTheDuck
Cerberus
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 54L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,971
621
1,810
4,073
1,560
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Ubldo
Hercules
10
0 / 1 / 0
5,072
634
3,680
7,024
4,151
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
usc843
Thoth
10
0 / 2 / 0
5,444
681
4,023
6,120
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
5 / 0 / 0
6,882
860
5,227
5,747
3,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
11
0 / 0 / 5
6,188
774
4,183
2,045
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
QuakyTheDuck
Cerberus
10
0 / 0 / 5
5,727
716
5,193
8,783
6,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
5
5
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
0
0
5
W
Agni
0
0
5
2.5
L
0
2
0
0
W
Cerberus
QuakyTheDuck
Cerberus
0
0
5
2.5
L
Hercules
Ubldo
Hercules
0
1
0
0
L
Thoth
usc843
Thoth
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,513
Damage
14,603
17,217
Taken
16,575
7,007
Mitigated
10,137
1,825
Healing
4,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,227
1,166
0
938
5,747
3,030
0
947
4,687
90
23,569
W
Agni
4,183
259
0
596
2,045
708
41
439
1,561
24,537
0
L
1,810
237
0
554
4,073
1,560
0
2,109
1,665
0
5,088
W
Cerberus
QuakyTheDuck
Cerberus
5,193
288
0
2,998
8,783
6,399
0
2,713
5,795
14,776
0
L
Hercules
Ubldo
Hercules
3,680
887
0
721
7,024
4,151
0
3,527
2,777
0
8,033
L
Thoth
usc843
Thoth
4,023
125
0
550
6,120
1,296
0
2,902
2,642
24,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,487
Gold Earned
18,797
68
Minions Killed
124
0
Camps Cleared
0
389,621
Distance Traveled
458,272
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,882
860
38
5
0
152,588
0
W
Agni
6,188
774
54
7
0
137,616
0
L
Da Ji
4,971
621
13
2
0
95,855
0
W
Cerberus
5,727
716
32
4
0
168,068
4
L
Hercules
5,072
634
7
1
0
160,857
0
L
Thoth
5,444
681
48
6
0
132,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role