Player Matchup

Hachiman
Hachiman
Black_Governor
Hachiman
Level 126
God Stats
3W - 10L
1,369 SR
Queue Stats
68W - 81L
1,451 Elo+
Solo
Surtr
Surtr
Fogell Kirk
Surtr
Level 100
God Stats
2W - 2L
1,692 SR
Queue Stats
302W - 311L
1,466 Elo+
Party 2
Yemoja
Yemoja
Neptunos85
Yemoja
Level 113
God Stats
11W - 11L
1,652 SR
Queue Stats
40W - 41L
1,497 Elo+
Solo
Fenrir
Fenrir
giskar944
Fenrir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,340 Elo+
Solo
Merlin
Merlin
iMicroWeen
Merlin
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 195L
1,500 Elo+
Party 2
Team Averages
Level 78
1,542 SR
1,451 Elo+

VS

Team Averages
Level 76
1,571 SR
1,457 Elo+
Athena
Athena
FlyingFishCleo
Athena
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
283W - 283L
1,457 Elo+
Party 1
Thanatos
Thanatos
RudiusMaximus
Thanatos
Level 67
God Stats
40W - 19L
1,642 SR
Queue Stats
62W - 52L
1,462 Elo+
Solo
Heimdallr
Heimdallr
Savvysatsuma760
Heimdallr
Level 49
God Stats
4W - 5L
1,500 SR
Queue Stats
276W - 256L
1,368 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StormSinner
Morgan Le Fay
Level 126
God Stats
3W - 8L
1,500 SR
Queue Stats
260W - 254L
1,582 Elo+
Party 1
King Arthur
King Arthur
unax_11
King Arthur
Level 122
God Stats
3W - 0L
1,714 SR
Queue Stats
100W - 118L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
3 / 2 / 4
7,546
444
11,042
13,266
5,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 3 / 2
8,092
476
10,494
18,233
10,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
Neptunos85
Yemoja
13
2 / 1 / 5
8,053
474
4,796
10,428
8,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
giskar944
Fenrir
14
3 / 1 / 1
7,645
450
4,720
14,073
7,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
iMicroWeen
Merlin
12
1 / 4 / 0
7,076
416
4,252
10,485
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
7,395
435
2,793
10,722
8,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
RudiusMaximus
Thanatos
16
7 / 1 / 1
8,695
511
9,037
9,904
4,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Savvysatsuma760
Heimdallr
9
0 / 5 / 1
6,045
356
4,186
10,191
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
StormSinner
Morgan Le Fay
13
1 / 2 / 1
7,872
463
8,550
8,424
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
unax_11
King Arthur
16
3 / 3 / 2
9,589
564
12,536
17,464
16,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
11
11
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
3
2
4
2.5
W
0
1
1
0.5
L
2
3
2
1
L
Yemoja
Neptunos85
Yemoja
2
1
5
4.5
W
Thanatos
RudiusMaximus
Thanatos
7
1
1
7.5
W
Heimdallr
Savvysatsuma760
Heimdallr
0
5
1
0.1
W
Morgan Le Fay
StormSinner
Morgan Le Fay
1
2
1
0.75
L
Fenrir
giskar944
Fenrir
3
1
1
3.5
L
Merlin
iMicroWeen
Merlin
1
4
0
0.25
W
King Arthur
unax_11
King Arthur
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,304
Damage
37,102
66,485
Taken
56,705
36,777
Mitigated
37,784
23,526
Healing
18,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
11,042
6,635
0
4,208
13,266
5,634
96
2,783
10,483
0
70,621
W
2,793
768
0
3,025
10,722
8,355
0
1,856
8,866
17,297
0
L
10,494
5,623
0
5,417
18,233
10,679
0
426
17,807
836
63,184
L
Yemoja
Neptunos85
Yemoja
4,796
846
5,031
4,012
10,428
8,749
149
3,294
7,134
19,649
512
W
Thanatos
RudiusMaximus
Thanatos
9,037
1,674
0
9,338
9,904
4,840
0
1,851
8,053
0
58,620
W
Heimdallr
Savvysatsuma760
Heimdallr
4,186
793
0
1,561
10,191
3,906
0
2,119
8,072
0
29,079
W
Morgan Le Fay
StormSinner
Morgan Le Fay
8,550
829
0
1,166
8,424
3,806
451
2,282
6,142
57,521
0
L
Fenrir
giskar944
Fenrir
4,720
1,074
0
3,027
14,073
7,853
0
2,354
11,719
0
64,438
L
Merlin
iMicroWeen
Merlin
4,252
207
0
1,831
10,485
3,862
0
2,686
7,799
54,717
0
W
King Arthur
unax_11
King Arthur
12,536
1,723
0
3,419
17,464
16,877
0
1,289
16,175
626
78,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,412
Gold Earned
39,596
396
Minions Killed
355
0
Camps Cleared
0
1,619,098
Distance Traveled
1,579,058
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,546
444
86
5
0
345,863
0
W
Athena
7,395
435
15
1
0
339,860
6
L
Surtr
8,092
476
91
5
0
277,939
7
L
Yemoja
8,053
474
42
2
0
297,714
0
W
Thanatos
8,695
511
74
4
0
392,487
0
W
Heimdallr
6,045
356
40
2
0
256,905
2
W
Morgan Le Fay
7,872
463
89
5
0
282,793
0
L
Fenrir
7,645
450
94
6
0
394,020
0
L
Merlin
7,076
416
83
5
0
303,562
8
W
King Arthur
9,589
564
137
8
0
307,013
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role