Player Matchup

Zhong Kui
Zhong Kui
Archi1800
Zhong Kui
Level 109
God Stats
3W - 1L
1,764 SR
Queue Stats
22W - 21L
1,460 Elo+
Party 1
Arachne
Arachne
Denimur
Arachne
Level 119
God Stats
18W - 13L
1,622 SR
Queue Stats
122W - 128L
1,394 Elo+
Solo
Anubis
Anubis
NetSlayerDream
Anubis
Level 95
God Stats
5W - 7L
1,475 SR
Queue Stats
209W - 185L
1,581 Elo+
Solo
Charybdis
Charybdis
bubboo
Charybdis
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 112L
1,446 Elo+
Solo
Kuzenbo
Kuzenbo
paco_soler
Kuzenbo
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 205L
1,456 Elo+
Party 1
Team Averages
Level 102
1,572 SR
1,468 Elo+

VS

Team Averages
Level 63
1,563 SR
1,453 Elo+
Hachiman
Hachiman
Liberez_widdy91
Hachiman
Level 62
God Stats
48W - 57L
1,488 SR
Queue Stats
91W - 92L
1,453 Elo+
Party 2
Chaac
Chaac
TryptaMin3
Chaac
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
206W - 202L
1,429 Elo+
Solo
Maui
Maui
pearly_smudge2
Maui
Level 100
God Stats
2W - 2L
1,725 SR
Queue Stats
149W - 142L
1,473 Elo+
Solo
Cliodhna
Cliodhna
varetjean1
Cliodhna
Level 58
God Stats
13W - 14L
1,492 SR
Queue Stats
60W - 61L
1,411 Elo+
Party 2
Ra
Ra
xMIAUMIAUx
Ra
Level 31
God Stats
0W - 1L
1,610 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Archi1800
Zhong Kui
16
2 / 1 / 1
9,932
584
9,444
14,394
12,536
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Denimur
Arachne
16
6 / 1 / 4
9,427
555
9,055
12,422
5,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 0 / 5
9,833
578
13,059
7,625
3,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
bubboo
Charybdis
14
0 / 4 / 2
8,256
486
5,002
12,728
5,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
paco_soler
Kuzenbo
12
2 / 0 / 4
8,646
509
6,097
9,504
11,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
4 / 2 / 0
8,511
501
10,320
13,244
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
14
0 / 2 / 0
8,603
506
8,640
12,907
13,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 0
6,486
382
2,534
12,897
7,776
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
varetjean1
Cliodhna
16
2 / 3 / 1
8,654
509
5,807
15,917
6,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 7 / 0
6,863
404
4,880
12,000
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
16
Kills
6
6
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Archi1800
Zhong Kui
2
1
1
2.5
W
Arachne
Denimur
Arachne
6
1
4
8
L
Hachiman
4
2
0
2
W
6
0
5
8.5
L
Chaac
0
2
0
0
W
Charybdis
bubboo
Charybdis
0
4
2
0.25
W
Kuzenbo
paco_soler
Kuzenbo
2
0
4
4
L
0
2
0
0
L
Cliodhna
varetjean1
Cliodhna
2
3
1
0.83
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,657
Damage
32,181
56,673
Taken
66,965
38,745
Mitigated
37,128
27,592
Healing
22,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Archi1800
Zhong Kui
9,444
2,221
0
10,234
14,394
12,536
506
0
14,394
73,598
1,170
W
Arachne
Denimur
Arachne
9,055
7,681
0
5,517
12,422
5,921
39
245
12,177
0
80,967
L
Hachiman
10,320
5,144
0
5,238
13,244
5,601
1,166
2,060
11,184
0
67,809
W
13,059
600
0
2,934
7,625
3,967
491
4,556
2,994
63,001
8,059
L
Chaac
8,640
1,018
0
2,447
12,907
13,437
0
8,395
4,512
0
65,015
W
Charybdis
bubboo
Charybdis
5,002
2,561
0
6,032
12,728
5,317
493
230
12,498
0
72,391
W
Kuzenbo
paco_soler
Kuzenbo
6,097
2,803
177
2,698
9,504
11,004
12
2,190
7,314
22,500
1,096
L
2,534
672
174
3,432
12,897
7,776
26
6,379
5,947
21,144
1,983
L
Cliodhna
varetjean1
Cliodhna
5,807
728
0
9,770
15,917
6,885
0
3,800
11,975
0
79,577
L
4,880
587
567
1,224
12,000
3,429
0
5,611
5,525
49,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,094
Gold Earned
39,117
478
Minions Killed
430
0
Camps Cleared
0
1,607,284
Distance Traveled
1,568,636
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,932
584
139
8
0
288,998
0
W
Arachne
9,427
555
115
7
0
351,368
0
L
Hachiman
8,511
501
99
6
0
312,643
0
W
Anubis
9,833
578
93
5
0
284,614
0
L
Chaac
8,603
506
102
6
0
314,200
1
W
Charybdis
8,256
486
111
7
0
299,372
1
W
Kuzenbo
8,646
509
20
1
0
382,932
0
L
Maui
6,486
382
30
2
0
266,802
0
L
Cliodhna
8,654
509
121
7
0
368,223
0
L
Ra
6,863
404
78
5
0
306,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role