Player Matchup

Cerberus
Cerberus
ChiwiPr0
Cerberus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,493 Elo+
Party 1
Horus
Horus
Diec1si7te
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,684 Elo+
Party 1
Nut
Nut
KiwiPR
Nut
Level 126
God Stats
35W - 25L
1,580 SR
Queue Stats
148W - 137L
1,557 Elo+
Solo
Kali
Kali
LittleRookie8
Kali
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 36L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
PureCottonSon
Zhong Kui
Level 167
God Stats
17W - 12L
1,523 SR
Queue Stats
476W - 421L
1,527 Elo+
Solo
Team Averages
Level 101
1,521 SR
1,554 Elo+

VS

Team Averages
Level 133
1,477 SR
1,503 Elo+
Scylla
Scylla
 
Scylla
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BiggyFam3
Bakasura
Level 123
God Stats
7W - 12L
1,457 SR
Queue Stats
208W - 206L
1,490 Elo+
Solo
Sylvanus
Sylvanus
MoonKnight3295
Sylvanus
Level 155
God Stats
4W - 4L
1,500 SR
Queue Stats
228W - 218L
1,456 Elo+
Solo
Charybdis
Charybdis
RustyNoah
Charybdis
Level 129
God Stats
59W - 53L
1,264 SR
Queue Stats
405W - 370L
1,461 Elo+
Solo
Horus
Horus
Steeeeeeeeeeeven
Horus
Level 106
God Stats
16W - 4L
1,664 SR
Queue Stats
92W - 70L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChiwiPr0
Cerberus
6
0 / 2 / 0
4,522
411
1,116
6,269
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
6
0 / 6 / 0
4,527
412
1,462
7,653
4,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nut
KiwiPR
Nut
11
1 / 2 / 1
5,737
522
4,764
7,788
2,864
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 1
6,061
551
2,496
7,763
3,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
PureCottonSon
Zhong Kui
9
0 / 3 / 1
5,573
507
5,861
7,605
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
4 / 0 / 1
6,868
624
6,662
4,161
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
BiggyFam3
Bakasura
11
3 / 2 / 4
6,197
563
3,640
9,154
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
9
1 / 1 / 3
5,870
534
1,828
5,798
3,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Charybdis
RustyNoah
Charybdis
12
2 / 1 / 1
6,565
597
6,495
8,605
3,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 0 / 2
7,091
645
4,492
7,557
5,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
12
13
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
0
1
4.5
W
Bakasura
BiggyFam3
Bakasura
3
2
4
2.5
L
Cerberus
ChiwiPr0
Cerberus
0
2
0
0
L
Horus
0
6
0
0
L
Nut
KiwiPR
Nut
1
2
1
0.75
L
3
0
1
3.5
W
Sylvanus
1
1
3
2.5
L
Zhong Kui
PureCottonSon
Zhong Kui
0
3
1
0.17
W
Charybdis
RustyNoah
Charybdis
2
1
1
2.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,699
Damage
23,117
37,078
Taken
35,275
18,948
Mitigated
17,165
8,445
Healing
16,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,662
1,437
0
458
4,161
1,378
0
509
3,577
54,434
1,869
W
Bakasura
BiggyFam3
Bakasura
3,640
2,652
0
4,816
9,154
3,598
0
1,431
7,691
0
27,318
L
Cerberus
ChiwiPr0
Cerberus
1,116
128
0
1,577
6,269
3,708
0
1,404
4,645
13,204
0
L
Horus
1,462
804
80
453
7,653
4,339
81
3,777
3,711
0
10,708
L
Nut
KiwiPR
Nut
4,764
2,952
0
2,851
7,788
2,864
0
379
7,329
0
48,383
L
2,496
934
0
1,992
7,763
3,402
0
2,393
5,289
0
41,235
W
Sylvanus
1,828
743
1,336
1,896
5,798
3,982
300
60
5,661
13,169
0
L
Zhong Kui
PureCottonSon
Zhong Kui
5,861
1,681
0
1,492
7,605
4,635
0
491
6,538
34,200
9,038
W
Charybdis
RustyNoah
Charybdis
6,495
3,440
0
4,572
8,605
3,154
328
684
7,921
0
62,787
W
4,492
1,575
64
3,251
7,557
5,053
0
3,700
3,821
0
48,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,420
Gold Earned
32,591
297
Minions Killed
387
0
Camps Cleared
0
1,008,031
Distance Traveled
1,059,279
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,868
624
103
9
0
203,249
2
W
Bakasura
6,197
563
67
6
0
256,041
0
L
Cerberus
4,522
411
49
4
0
184,684
0
L
Horus
4,527
412
21
2
0
216,655
0
L
Nut
5,737
522
80
7
0
178,124
3
L
Kali
6,061
551
72
7
0
258,575
0
W
Sylvanus
5,870
534
14
1
0
204,110
2
L
Zhong Kui
5,573
507
75
7
0
169,993
0
W
Charybdis
6,565
597
116
11
0
184,639
0
W
Horus
7,091
645
87
8
0
211,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role