Player Matchup

Ne Zha
Ne Zha
Gold II
Altinerate
Ne Zha
Gold II
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 14L
1,798 MMR
Solo
Tiamat
Tiamat
Gold I
CamDidToo
Tiamat
Gold I
Level 152
God Stats
82W - 99L
1,567 SR
Queue Stats
542W - 634L
1,652 MMR
Solo
Bacchus
Bacchus
Platinum V
Fentányl
Bacchus
Platinum V
Level 127
God Stats
16W - 14L
1,664 SR
Queue Stats
206W - 165L
1,688 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,577 SR
1,713 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,632 SR
1,608 MMR
Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
CoolSilverstar
Gilgamesh
Gold III
Level 157
God Stats
5W - 2L
1,785 SR
Queue Stats
22W - 21L
1,866 MMR
Party 1
Cthulhu
Cthulhu
Silver I
MachineGunGilly
Cthulhu
Silver I
Level 127
God Stats
13W - 19L
1,612 SR
Queue Stats
96W - 131L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Altinerate
Ne Zha
13
2 / 1 / 8
7,906
791
10,134
9,256
6,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
CamDidToo
Tiamat
13
3 / 0 / 6
8,044
804
10,691
5,948
4,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Fentányl
Bacchus
14
5 / 0 / 5
8,271
827
9,148
11,412
12,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThothMorgan Le FayAchillesCharonBake Kujira

VS

Bans
AtlasAresBaron SamediKuzenboKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 5 / 1
6,486
649
4,078
8,356
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
CoolSilverstar
Gilgamesh
12
1 / 2 / 0
6,722
672
7,438
13,505
10,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 1
6,524
652
6,473
11,747
9,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
1
0.1
W
Ne Zha
Altinerate
Ne Zha
2
1
8
6
W
Tiamat
CamDidToo
Tiamat
3
0
6
6
L
Gilgamesh
CoolSilverstar
Gilgamesh
1
2
0
0.5
W
Bacchus
Fentányl
Bacchus
5
0
5
7.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,973
Damage
17,989
26,616
Taken
33,608
23,306
Mitigated
23,305
10,819
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,078
37
0
988
8,356
3,860
147
3,500
4,237
19,686
0
W
Ne Zha
Altinerate
Ne Zha
10,134
2,215
0
5,594
9,256
6,232
623
3,333
5,427
0
42,199
W
Tiamat
CamDidToo
Tiamat
10,691
710
0
1,907
5,948
4,451
517
2,589
3,144
29,784
0
L
Gilgamesh
CoolSilverstar
Gilgamesh
7,438
1,365
0
2,165
13,505
10,126
0
7,152
5,024
0
20,846
W
Bacchus
Fentányl
Bacchus
9,148
828
0
3,318
11,412
12,623
355
3,864
6,733
18,636
1,515
L
6,473
264
260
1,466
11,747
9,319
0
6,779
4,074
20,654
2,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,221
Gold Earned
19,732
134
Minions Killed
111
0
Camps Cleared
0
614,371
Distance Traveled
545,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,486
649
46
5
0
160,391
0
W
Ne Zha
7,906
791
40
4
0
214,577
0
W
Tiamat
8,044
804
66
7
0
197,115
0
L
Gilgamesh
6,722
672
34
3
0
197,218
0
W
Bacchus
8,271
827
28
3
0
202,679
0
L
Cthulhu
6,524
652
31
3
0
188,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role