Player Matchup

Arachne
Arachne
WickeddTV
Arachne
Level 68
God Stats
3W - 2L
1,472 SR
Queue Stats
34W - 39L
1,283 Elo+
Party 1
Bellona
Bellona
juanshadows
Bellona
Level 69
God Stats
1W - 1L
1,534 SR
Queue Stats
47W - 27L
1,435 Elo+
Solo
Ra
Ra
weebjuice
Ra
Level 62
God Stats
6W - 4L
1,422 SR
Queue Stats
42W - 44L
1,262 Elo+
Party 1
Team Averages
Level 66
1,476 SR
1,327 Elo+

VS

Team Averages
Level 92
1,516 SR
1,423 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Alien-ne75
Hel
Level 42
God Stats
2W - 2L
1,654 SR
Queue Stats
43W - 47L
1,345 Elo+
Solo
Nut
Nut
pimpjuice2000
Nut
Level 127
God Stats
1W - 4L
1,394 SR
Queue Stats
72W - 84L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
WickeddTV
Arachne
13
5 / 2 / 3
8,067
807
8,023
10,294
4,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
juanshadows
Bellona
12
1 / 2 / 6
7,406
741
5,861
10,184
8,505
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 0 / 6
8,455
846
5,553
5,070
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 2 / 1
6,702
670
2,926
7,241
5,738
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 6 / 0
6,317
632
3,557
8,894
4,135
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 2
6,745
675
5,324
6,961
2,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
11
Kills
3
4
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
1
0.75
L
1
6
0
0.17
W
Arachne
WickeddTV
Arachne
5
2
3
3.25
W
Bellona
juanshadows
Bellona
1
2
6
2
L
1
3
2
0.67
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,437
Damage
11,807
25,548
Taken
23,096
14,770
Mitigated
12,860
6,326
Healing
4,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,926
1,066
620
660
7,241
5,738
0
1,759
5,355
10,404
472
L
3,557
437
469
2,148
8,894
4,135
0
1,892
6,975
16,190
352
W
Arachne
WickeddTV
Arachne
8,023
4,982
0
3,086
10,294
4,496
1,600
2,613
7,681
0
28,609
W
Bellona
juanshadows
Bellona
5,861
1,120
0
1,101
10,184
8,505
104
2,210
7,974
0
25,960
L
5,324
2,754
0
465
6,961
2,987
0
1,730
5,100
0
18,184
W
5,553
250
812
1,327
5,070
1,769
695
1,411
3,659
29,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,928
Gold Earned
19,764
155
Minions Killed
89
0
Camps Cleared
0
545,497
Distance Traveled
359,714
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,702
670
42
4
0
106,738
4
L
Hel
6,317
632
27
3
0
120,714
0
W
Arachne
8,067
807
58
6
0
194,953
0
W
Bellona
7,406
741
35
4
0
181,323
0
L
Nut
6,745
675
20
2
0
132,262
0
W
Ra
8,455
846
62
6
0
169,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role