Player Matchup

Janus
Janus
 
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
PounDTrash52
Ravana
Level 146
God Stats
28W - 33L
1,568 SR
Queue Stats
628W - 679L
1,523 Elo+
Party 2
Merlin
Merlin
Samyelprro
Merlin
Level 31
God Stats
17W - 15L
1,524 SR
Queue Stats
100W - 118L
1,541 Elo+
Party 2
Shiva
Shiva
Wizdaddy714
Shiva
Level 170
God Stats
2W - 4L
1,500 SR
Queue Stats
214W - 128L
1,534 Elo+
Solo
Cupid
Cupid
vl C4CAS lv
Cupid
Level 85
God Stats
6W - 5L
1,478 SR
Queue Stats
188W - 165L
1,495 Elo+
Solo
Team Averages
Level 114
1,514 SR
1,518 Elo+

VS

Team Averages
Level 108
1,519 SR
1,527 Elo+
Izanami
Izanami
DaChillMan
Izanami
Level 117
God Stats
7W - 6L
1,509 SR
Queue Stats
92W - 96L
1,422 Elo+
Solo
Eset
Eset
EmeraldMinun
Eset
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,558 Elo+
Solo
Osiris
Osiris
TheBigTastyCp
Osiris
Level 121
God Stats
2W - 2L
1,662 SR
Queue Stats
164W - 156L
1,512 Elo+
Party 1
Bastet
Bastet
randy_smores2
Bastet
Level 110
God Stats
9W - 5L
1,424 SR
Queue Stats
190W - 195L
1,471 Elo+
Party 1
Chaac
Chaac
soPopeLiving
Chaac
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 9L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
0 / 0 / 0
3,182
636
1,822
2,968
743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
7
2 / 1 / 0
3,926
785
2,708
3,382
1,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Merlin
Samyelprro
Merlin
7
0 / 0 / 0
3,641
728
589
2,074
537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
1 / 0 / 1
3,898
780
2,995
4,534
2,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 1
4,012
802
1,843
2,925
921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DaChillMan
Izanami
6
0 / 2 / 0
3,528
706
1,477
3,749
994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 0
3,597
719
898
2,589
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

6
0 / 2 / 0
3,602
720
1,708
6,317
3,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 0 / 0
3,576
715
2,377
5,274
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

4
0 / 0 / 0
3,130
626
1,501
2,932
1,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
0
0
L
Izanami
DaChillMan
Izanami
0
2
0
0
L
0
0
0
0
W
Ravana
2
1
0
2
W
Merlin
Samyelprro
Merlin
0
0
0
0
L
0
2
0
0
W
1
0
1
1.5
L
1
0
0
1
L
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,957
Damage
7,961
15,883
Taken
20,861
6,028
Mitigated
8,686
6,942
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,822
328
0
1,396
2,968
743
0
407
2,561
10,551
452
L
Izanami
DaChillMan
Izanami
1,477
876
0
814
3,749
994
0
273
3,476
0
20,596
L
898
0
0
865
2,589
677
0
463
2,126
20,043
0
W
Ravana
2,708
590
0
1,665
3,382
1,464
0
0
3,382
0
15,542
W
Merlin
Samyelprro
Merlin
589
0
0
703
2,074
537
0
339
1,735
18,232
891
L
1,708
609
0
2,678
6,317
3,922
0
284
5,718
0
18,256
W
2,995
1,011
0
1,944
4,534
2,363
0
152
4,382
0
12,657
L
2,377
649
0
3,112
5,274
1,520
0
1,130
4,105
0
16,824
L
1,501
311
0
1,754
2,932
1,573
0
103
2,829
0
5,672
W
1,843
1,399
144
1,090
2,925
921
0
0
2,925
0
20,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,659
Gold Earned
17,433
133
Minions Killed
145
0
Camps Cleared
0
577,302
Distance Traveled
525,001
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,182
636
30
6
0
126,763
0
L
Izanami
3,528
706
37
7
0
107,176
0
L
Eset
3,597
719
40
8
0
106,595
2
W
Ravana
3,926
785
19
4
0
106,957
0
W
Merlin
3,641
728
40
8
0
104,062
0
L
Osiris
3,602
720
31
6
0
102,864
0
W
Shiva
3,898
780
15
3
0
131,640
2
L
Bastet
3,576
715
33
7
0
135,339
0
L
Chaac
3,130
626
4
1
0
73,027
0
W
Cupid
4,012
802
29
6
0
107,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role