Player Matchup

Bacchus
Bacchus
Ligmapotamus
Bacchus
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 5L
1,725 Elo+
Party 2
Nu Wa
Nu Wa
TacticalFork
Nu Wa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,754 Elo+
Party 2
Hachiman
Hachiman
tyrannicalxgod
Hachiman
Level 84
God Stats
1W - 0L
1,312 SR
Queue Stats
12W - 4L
1,742 Elo+
Party 2
Team Averages
Level 40
1,437 SR
1,740 Elo+

VS

Team Averages
Level 50
1,499 SR
1,351 Elo+
Cthulhu
Cthulhu
Retro4950
Cthulhu
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 138L
1,366 Elo+
Party 1
Vulcan
Vulcan
TCP_DRAKO_MK8
Vulcan
Level 28
God Stats
6W - 4L
1,627 SR
Queue Stats
38W - 47L
1,328 Elo+
Party 1
Pele
Pele
agustinp05
Pele
Level 64
God Stats
1W - 2L
1,371 SR
Queue Stats
133W - 140L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ligmapotamus
Bacchus
14
10 / 0 / 14
9,398
1,044
13,189
11,665
9,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
6 / 1 / 16
8,644
960
10,210
5,652
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
13
8 / 0 / 11
9,005
1,001
11,012
7,560
2,867
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Retro4950
Cthulhu
10
0 / 7 / 1
6,169
685
5,281
14,631
10,832
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
1 / 9 / 0
5,840
649
4,028
10,399
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
0 / 8 / 0
5,989
665
4,745
13,056
4,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
2
24
Kills
1
1
Deaths
24
41
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ligmapotamus
Bacchus
10
0
14
17
L
Cthulhu
Retro4950
Cthulhu
0
7
1
0.07
L
1
9
0
0.11
W
6
1
16
14
L
0
8
0
0
W
Hachiman
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,411
Damage
14,054
24,877
Taken
38,086
14,212
Mitigated
19,246
9,578
Healing
488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ligmapotamus
Bacchus
13,189
1,987
0
5,578
11,665
9,147
474
3,461
8,204
25,427
434
L
Cthulhu
Retro4950
Cthulhu
5,281
527
45
0
14,631
10,832
0
7,450
6,620
17,243
0
L
4,028
1,713
0
214
10,399
3,964
0
5,870
4,178
9,564
407
W
10,210
3,781
0
1,169
5,652
2,198
1,188
2,952
2,700
31,626
721
L
4,745
81
0
229
13,056
4,450
0
8,509
4,171
0
19,557
W
Hachiman
11,012
7,357
0
2,831
7,560
2,867
1,278
2,797
4,763
0
44,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,047
Gold Earned
17,998
121
Minions Killed
58
0
Camps Cleared
0
521,931
Distance Traveled
448,134
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,398
1,044
22
2
0
183,608
0
L
Cthulhu
6,169
685
11
1
0
157,040
0
L
Vulcan
5,840
649
16
2
0
146,506
0
W
Nu Wa
8,644
960
36
4
0
163,115
0
L
Pele
5,989
665
31
3
0
144,588
0
W
Hachiman
9,005
1,001
63
7
0
175,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role