Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
AxelDvD
Khepri
Level 107
God Stats
2W - 0L
1,702 SR
Queue Stats
11W - 5L
1,770 Elo+
Party 2
Vamana
Vamana
Mаrcus
Vamana
Level 106
God Stats
5W - 2L
1,544 SR
Queue Stats
93W - 76L
1,528 Elo+
Solo
Ne Zha
Ne Zha
PavaneBreak
Ne Zha
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,669 Elo+
Party 1
Raijin
Raijin
mng80
Raijin
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 47L
1,591 Elo+
Party 1
Team Averages
Level 130
1,549 SR
1,611 Elo+

VS

Team Averages
Level 145
1,431 SR
1,525 Elo+
Janus
Janus
CS Manson
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 78L
1,525 Elo+
Solo
Neith
Neith
Killimunati
Neith
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
725W - 745L
1,438 Elo+
Solo
Cabrakan
Cabrakan
L3wigi
Cabrakan
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
184W - 182L
1,545 Elo+
Solo
Thor
Thor
Lachmann
Thor
Level 159
God Stats
4W - 3L
1,153 SR
Queue Stats
244W - 262L
1,495 Elo+
Solo
Ymir
Ymir
Nick2712
Ymir
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 1 / 8
9,398
854
10,562
6,597
3,080
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
AxelDvD
Khepri
15
2 / 2 / 15
9,623
875
3,792
12,059
10,855
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
Mаrcus
Vamana
16
4 / 2 / 14
10,286
935
8,281
12,465
15,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
16
9 / 0 / 8
9,938
903
14,200
10,083
6,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
mng80
Raijin
15
2 / 3 / 16
9,086
826
17,560
12,043
5,789
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CS Manson
Janus
15
1 / 5 / 1
7,906
719
9,865
9,593
4,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 4
7,427
675
11,588
11,471
4,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
L3wigi
Cabrakan
12
0 / 4 / 2
7,237
658
2,842
12,307
13,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thor
13
3 / 3 / 2
7,526
684
6,394
10,294
4,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
14
2 / 5 / 5
8,282
753
4,642
13,251
7,189
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
20
20
Kills
6
8
Deaths
20
61
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
8
7
W
Khepri
AxelDvD
Khepri
2
2
15
4.75
L
Janus
CS Manson
Janus
1
5
1
0.3
L
0
3
4
0.67
L
Cabrakan
L3wigi
Cabrakan
0
4
2
0.25
L
Thor
3
3
2
1.33
W
Vamana
Mаrcus
Vamana
4
2
14
5.5
L
Ymir
2
5
5
0.9
W
Ne Zha
9
0
8
13
W
Raijin
mng80
Raijin
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,395
Damage
35,331
53,247
Taken
56,916
41,957
Mitigated
34,118
18,103
Healing
15,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,562
403
584
1,745
6,597
3,080
1,945
1,914
4,662
24,958
0
W
Khepri
AxelDvD
Khepri
3,792
145
3,662
2,026
12,059
10,855
888
3,680
8,281
8,006
782
L
Janus
CS Manson
Janus
9,865
357
1,254
543
9,593
4,042
0
4,344
5,069
25,353
426
L
11,588
2,142
1,309
3,716
11,471
4,693
0
7,339
3,914
0
25,756
L
Cabrakan
L3wigi
Cabrakan
2,842
355
1,686
2,131
12,307
13,776
0
6,927
5,303
2,941
0
L
Thor
6,394
399
436
1,705
10,294
4,418
0
5,536
4,591
0
13,852
W
Vamana
Mаrcus
Vamana
8,281
2,558
950
1,849
12,465
15,769
1,785
4,081
8,293
0
19,348
L
Ymir
4,642
425
715
2,407
13,251
7,189
0
7,573
5,540
12,093
0
W
Ne Zha
14,200
2,602
1,924
2,874
10,083
6,464
1,782
2,866
7,199
0
28,396
W
Raijin
mng80
Raijin
17,560
1,072
349
2,140
12,043
5,789
1,315
4,179
7,757
31,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,331
Gold Earned
38,378
143
Minions Killed
99
0
Camps Cleared
0
1,160,542
Distance Traveled
956,166
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,398
854
38
3
0
227,664
0
W
Khepri
9,623
875
13
1
0
223,357
0
L
Janus
7,906
719
41
4
0
194,594
0
L
Neith
7,427
675
28
3
0
211,544
0
L
Cabrakan
7,237
658
0
0
0
187,615
0
L
Thor
7,526
684
14
1
0
198,805
0
W
Vamana
10,286
935
45
4
0
230,857
0
L
Ymir
8,282
753
16
1
0
163,608
0
W
Ne Zha
9,938
903
11
1
0
271,242
0
W
Raijin
9,086
826
36
3
0
207,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role