Player Matchup

Aphrodite
Aphrodite
Kyal98
Aphrodite
Level 36
God Stats
2W - 1L
1,499 SR
Queue Stats
26W - 28L
1,506 Elo+
Solo
Charybdis
Charybdis
OzarkMtnMayhem
Charybdis
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
42W - 49L
1,492 Elo+
Solo
Arachne
Arachne
PhoenixR3born
Arachne
Level 116
God Stats
7W - 1L
1,487 SR
Queue Stats
108W - 92L
1,520 Elo+
Solo
Anubis
Anubis
TacoMexicano980
Anubis
Level 127
God Stats
17W - 9L
1,678 SR
Queue Stats
180W - 166L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
llFaulknerll
Sun Wukong
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo
Team Averages
Level 116
1,533 SR
1,510 Elo+

VS

Team Averages
Level 114
1,496 SR
1,461 Elo+
Chaac
Chaac
Boysenblue22
Chaac
Level 85
God Stats
2W - 2L
1,741 SR
Queue Stats
163W - 156L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
Diarmund719
Baron Samedi
Level 121
God Stats
4W - 3L
1,642 SR
Queue Stats
176W - 156L
1,475 Elo+
Solo
Zhong Kui
Zhong Kui
DontPeekP
Zhong Kui
Level 93
God Stats
4W - 14L
1,257 SR
Queue Stats
102W - 107L
1,403 Elo+
Party 1
Surtr
Surtr
EuroStepN
Surtr
Level 147
God Stats
3W - 3L
1,285 SR
Queue Stats
138W - 137L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
Thecarramrod
Danzaburou
Level 125
God Stats
10W - 7L
1,555 SR
Queue Stats
73W - 79L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kyal98
Aphrodite
13
0 / 4 / 10
8,560
504
8,095
17,776
19,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Charybdis
OzarkMtnMayhem
Charybdis
15
3 / 0 / 3
8,874
522
9,674
13,988
7,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
17
7 / 3 / 6
10,411
612
13,966
19,474
9,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 1 / 4
11,438
673
9,870
7,752
4,136
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sun Wukong
llFaulknerll
Sun Wukong
17
6 / 0 / 2
10,359
609
22,209
21,966
27,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
9,184
540
15,125
28,092
29,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
Diarmund719
Baron Samedi
14
2 / 3 / 4
8,384
493
14,386
16,659
10,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
DontPeekP
Zhong Kui
15
1 / 5 / 0
8,425
496
3,407
14,861
10,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Surtr
EuroStepN
Surtr
15
1 / 5 / 3
8,102
477
10,794
18,166
14,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Danzaburou
Thecarramrod
Danzaburou
16
3 / 3 / 2
9,736
573
12,474
14,005
6,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
20
Kills
8
8
Deaths
20
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Baron Samedi
Diarmund719
Baron Samedi
2
3
4
1.33
L
Zhong Kui
DontPeekP
Zhong Kui
1
5
0
0.2
L
Surtr
EuroStepN
Surtr
1
5
3
0.5
W
Aphrodite
Kyal98
Aphrodite
0
4
10
1.25
W
Charybdis
OzarkMtnMayhem
Charybdis
3
0
3
4.5
W
Arachne
7
3
6
3.33
W
4
1
4
6
L
Danzaburou
Thecarramrod
Danzaburou
3
3
2
1.33
W
Sun Wukong
llFaulknerll
Sun Wukong
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,814
Damage
56,186
80,956
Taken
91,783
68,752
Mitigated
71,367
41,013
Healing
38,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,125
3,982
0
12,708
28,092
29,635
0
1,733
24,661
940
85,125
L
Baron Samedi
Diarmund719
Baron Samedi
14,386
2,902
2,423
8,622
16,659
10,979
0
3,738
12,761
49,872
0
L
Zhong Kui
DontPeekP
Zhong Kui
3,407
219
0
6,409
14,861
10,044
0
7,914
6,947
80,002
0
L
Surtr
EuroStepN
Surtr
10,794
4,483
0
2,355
18,166
14,115
12
2,227
15,785
2,941
74,081
W
Aphrodite
Kyal98
Aphrodite
8,095
2,006
6,894
9,323
17,776
19,762
0
6,909
10,867
25,558
0
W
Charybdis
OzarkMtnMayhem
Charybdis
9,674
4,560
0
3,080
13,988
7,341
0
4,569
9,419
0
79,080
W
Arachne
13,966
10,309
0
10,194
19,474
9,660
0
2,947
16,527
0
95,044
W
9,870
308
0
5,268
7,752
4,136
595
2,679
5,073
108,456
5,084
L
Danzaburou
Thecarramrod
Danzaburou
12,474
5,880
0
5,578
14,005
6,594
1,389
3,015
10,990
0
93,448
W
Sun Wukong
llFaulknerll
Sun Wukong
22,209
6,020
0
6,254
21,966
27,853
338
2,407
19,559
3,385
88,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,642
Gold Earned
43,831
624
Minions Killed
593
0
Camps Cleared
0
1,624,289
Distance Traveled
1,514,851
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,184
540
146
9
0
299,332
2
L
Baron Samedi
8,384
493
59
3
0
278,075
0
L
Zhong Kui
8,425
496
139
8
0
285,086
0
L
Surtr
8,102
477
106
6
0
354,834
0
W
Aphrodite
8,560
504
32
2
0
288,613
0
W
Charybdis
8,874
522
149
9
0
318,616
2
W
Arachne
10,411
612
124
7
0
366,333
3
W
Anubis
11,438
673
182
11
0
314,446
0
L
Danzaburou
9,736
573
143
8
0
297,524
0
W
Sun Wukong
10,359
609
137
8
0
336,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role