Player Matchup

Freya
Freya
JDowg187
Freya
Level 146
God Stats
2W - 0L
1,715 SR
Queue Stats
146W - 139L
1,463 Elo+
Party 3
Nut
Nut
JTdaGreat40
Nut
Level 156
God Stats
5W - 4L
1,566 SR
Queue Stats
174W - 180L
1,470 Elo+
Party 1
Achilles
Achilles
RedLikeRosesss
Achilles
Level 101
God Stats
5W - 8L
1,273 SR
Queue Stats
136W - 140L
1,544 Elo+
Party 1
Sobek
Sobek
akaGanza
Sobek
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
190W - 167L
1,555 Elo+
Party 1
Tiamat
Tiamat
lVladden
Tiamat
Level 99
God Stats
1W - 1L
1,715 SR
Queue Stats
111W - 108L
1,455 Elo+
Party 3
Team Averages
Level 114
1,554 SR
1,498 Elo+

VS

Team Averages
Level 137
1,535 SR
1,422 Elo+
Nox
Nox
Lilrossi
Nox
Level 156
God Stats
0W - 1L
1,372 SR
Queue Stats
3W - 12L
1,308 Elo+
Party 2
Gilgamesh
Gilgamesh
PutJesusInSmite1
Gilgamesh
Level 109
God Stats
8W - 3L
1,710 SR
Queue Stats
662W - 610L
1,493 Elo+
Solo
He Bo
He Bo
gIum
He Bo
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,478 Elo+
Party 2
Nut
Nut
oh boiiii
Nut
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,328 Elo+
Party 2
Mercury
Mercury
sentimentals
Mercury
Level 133
God Stats
4W - 4L
1,595 SR
Queue Stats
78W - 61L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
JDowg187
Freya
14
1 / 0 / 2
7,210
555
5,756
6,099
2,811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 0 / 3
7,905
608
5,837
10,199
5,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Achilles
13
6 / 1 / 1
7,369
567
8,430
10,796
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
akaGanza
Sobek
11
0 / 2 / 2
6,350
488
4,611
13,277
12,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
lVladden
Tiamat
12
1 / 1 / 5
6,584
506
5,480
7,170
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,917
455
4,558
9,718
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
12
1 / 3 / 1
6,451
496
8,923
15,593
15,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

He Bo
gIum
He Bo
11
0 / 5 / 3
6,108
470
7,426
7,873
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 0
6,407
493
4,166
4,925
1,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
sentimentals
Mercury
11
2 / 2 / 2
6,277
483
4,304
10,352
4,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
4
4
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
JDowg187
Freya
1
0
2
2
W
3
0
3
4.5
L
1
1
0
1
L
Gilgamesh
1
3
1
0.5
W
Achilles
6
1
1
6.5
W
Sobek
akaGanza
Sobek
0
2
2
0.5
L
He Bo
gIum
He Bo
0
5
3
0.3
W
Tiamat
lVladden
Tiamat
1
1
5
3.5
L
0
0
0
0
L
Mercury
sentimentals
Mercury
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,114
Damage
29,377
47,541
Taken
48,461
30,150
Mitigated
31,734
20,041
Healing
12,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
JDowg187
Freya
5,756
1,778
0
4,463
6,099
2,811
0
705
5,394
69,079
6,358
W
5,837
2,930
0
3,315
10,199
5,882
0
641
8,911
0
53,536
L
4,558
732
0
2,239
9,718
7,213
0
5,151
4,453
20,267
0
L
Gilgamesh
8,923
2,001
0
4,890
15,593
15,508
7
660
14,126
304
51,512
W
Achilles
8,430
2,226
0
5,827
10,796
5,062
0
1,713
8,876
0
58,986
W
Sobek
akaGanza
Sobek
4,611
364
0
4,562
13,277
12,608
0
5,252
7,957
19,227
0
L
He Bo
gIum
He Bo
7,426
556
0
757
7,873
2,516
0
3,166
4,634
41,100
2,344
W
Tiamat
lVladden
Tiamat
5,480
564
0
1,874
7,170
3,787
0
3,590
3,580
40,804
0
L
4,166
2,252
0
2,380
4,925
1,957
0
2,745
2,180
0
49,034
L
Mercury
sentimentals
Mercury
4,304
1,523
0
2,092
10,352
4,540
0
3,725
6,547
0
50,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,418
Gold Earned
31,160
418
Minions Killed
359
0
Camps Cleared
0
1,325,060
Distance Traveled
1,326,389
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,210
555
129
10
0
266,291
0
W
Nut
7,905
608
105
8
0
223,911
0
L
Nox
5,917
455
24
2
0
269,665
1
L
Gilgamesh
6,451
496
73
6
0
257,345
0
W
Achilles
7,369
567
93
7
0
294,200
3
W
Sobek
6,350
488
17
1
0
271,696
2
L
He Bo
6,108
470
74
6
0
236,936
1
W
Tiamat
6,584
506
74
6
0
268,962
0
L
Nut
6,407
493
94
7
0
244,725
4
L
Mercury
6,277
483
94
7
0
317,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role