Player Matchup

Ra
Ra
 
Ra
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Drumaster20
Cthulhu
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,344 Elo+
Solo
Martichoras
Martichoras
KS_anima99
Martichoras
Level 117
God Stats
2W - 2L
1,234 SR
Queue Stats
134W - 171L
1,422 Elo+
Solo
Medusa
Medusa
ParadoXComet2
Medusa
Level 77
God Stats
3W - 1L
1,602 SR
Queue Stats
82W - 86L
1,402 Elo+
Party 2
Nu Wa
Nu Wa
Pokejohn18
Nu Wa
Level 147
God Stats
3W - 1L
1,725 SR
Queue Stats
182W - 177L
1,512 Elo+
Solo
Team Averages
Level 104
1,512 SR
1,436 Elo+

VS

Team Averages
Level 117
1,542 SR
1,496 Elo+
Terra
Terra
CitrusJerk
Terra
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
630W - 617L
1,565 Elo+
Solo
Surtr
Surtr
McCaryed
Surtr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 69L
1,448 Elo+
Party 1
Achilles
Achilles
Papa_Cat_Jay
Achilles
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 142L
1,472 Elo+
Solo
Anhur
Anhur
PigInc
Anhur
Level 142
God Stats
2W - 1L
1,711 SR
Queue Stats
70W - 71L
1,462 Elo+
Party 1
Hades
Hades
Sarcinelli
Hades
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
47W - 42L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
7 / 1 / 12
11,130
856
10,112
9,061
5,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Drumaster20
Cthulhu
18
5 / 1 / 14
11,606
893
11,079
16,057
22,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Martichoras
KS_anima99
Martichoras
14
0 / 6 / 14
9,081
699
9,643
16,900
8,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
6 / 1 / 12
10,557
812
10,174
10,468
6,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
17
2 / 1 / 17
10,623
817
11,238
8,274
4,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
5
0 / 0 / 0
6,432
495
0
1,540
641
Surtr
McCaryed
Surtr
16
1 / 5 / 5
8,277
637
12,406
14,433
16,825
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Papa_Cat_Jay
Achilles
14
0 / 7 / 4
7,671
590
4,911
17,335
24,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
PigInc
Anhur
18
3 / 3 / 4
8,879
683
10,378
9,084
4,772
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
16
3 / 5 / 4
9,119
701
11,778
13,894
17,703
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
24
20
Kills
7
10
Deaths
20
69
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
1
12
13
L
Terra
0
0
0
0
W
Cthulhu
Drumaster20
Cthulhu
5
1
14
12
W
Martichoras
KS_anima99
Martichoras
0
6
14
1.17
L
Surtr
McCaryed
Surtr
1
5
5
0.7
L
Achilles
Papa_Cat_Jay
Achilles
0
7
4
0.29
W
6
1
12
12
L
Anhur
PigInc
Anhur
3
3
4
1.67
W
Nu Wa
2
1
17
10.5
L
Hades
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,246
Damage
39,473
60,760
Taken
56,286
47,569
Mitigated
64,928
30,652
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,112
878
14,028
3,972
9,061
5,847
972
1,483
7,529
31,818
306
L
Terra
0
0
0
0
1,540
641
0
1,389
113
0
0
W
Cthulhu
Drumaster20
Cthulhu
11,079
303
2,880
2,104
16,057
22,164
494
2,725
13,091
26,108
426
W
Martichoras
KS_anima99
Martichoras
9,643
2,753
1,083
1,594
16,900
8,017
1,656
4,328
12,151
0
23,847
L
Surtr
McCaryed
Surtr
12,406
2,155
508
1,349
14,433
16,825
0
8,412
5,704
1,860
19,980
L
Achilles
Papa_Cat_Jay
Achilles
4,911
684
523
2,085
17,335
24,987
0
9,170
7,657
0
17,099
W
10,174
2,623
885
758
10,468
6,911
2,253
2,095
8,274
0
17,853
L
Anhur
PigInc
Anhur
10,378
4,286
473
881
9,084
4,772
0
5,102
3,834
0
35,102
W
Nu Wa
11,238
3,562
2,010
1,338
8,274
4,630
2,581
2,279
5,953
33,876
470
L
Hades
11,778
268
1,739
3,309
13,894
17,703
0
6,479
6,911
33,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,997
Gold Earned
40,378
203
Minions Killed
125
0
Camps Cleared
0
1,183,191
Distance Traveled
891,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,130
856
42
3
0
272,322
0
L
Terra
6,432
495
0
0
0
48,767
0
W
Cthulhu
11,606
893
41
3
0
247,247
0
W
Martichoras
9,081
699
25
2
0
188,072
0
L
Surtr
8,277
637
19
1
0
223,835
0
L
Achilles
7,671
590
20
2
0
209,088
0
W
Medusa
10,557
812
24
2
0
244,100
0
L
Anhur
8,879
683
47
4
0
203,822
0
W
Nu Wa
10,623
817
71
5
0
231,450
0
L
Hades
9,119
701
39
3
0
206,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role