Player Matchup

Bacchus
Bacchus
H3-CMS
Bacchus
Level 136
God Stats
7W - 2L
1,919 SR
Queue Stats
603W - 633L
1,505 Elo+
Solo
Cerberus
Cerberus
KarrotStick
Cerberus
Level 107
God Stats
4W - 0L
1,283 SR
Queue Stats
141W - 121L
1,546 Elo+
Party 1
Ishtar
Ishtar
SI1VER GORI11A
Ishtar
Level 68
God Stats
17W - 7L
1,481 SR
Queue Stats
326W - 299L
1,437 Elo+
Solo
Geb
Geb
swansonbroth21
Geb
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 81L
1,412 Elo+
Party 1
Olorun
Olorun
talltones
Olorun
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,473 Elo+
Solo
Team Averages
Level 102
1,536 SR
1,475 Elo+

VS

Team Averages
Level 97
1,500 SR
1,489 Elo+
Apollo
Apollo
DMG Otaku
Apollo
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,506 Elo+
Solo
Heimdallr
Heimdallr
Fearyl
Heimdallr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 137L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Maks_Ing
Morgan Le Fay
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Odin
Odin
ToxicPantz
Odin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 31L
1,494 Elo+
Solo
Artio
Artio
mllecharnelle
Artio
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
H3-CMS
Bacchus
15
4 / 3 / 18
9,285
929
5,719
15,780
24,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
KarrotStick
Cerberus
15
6 / 4 / 16
8,852
885
7,702
15,425
19,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 2 / 11
10,503
1,050
19,428
11,499
6,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 3 / 23
8,771
877
6,801
13,679
13,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Olorun
talltones
Olorun
17
7 / 3 / 14
10,233
1,023
12,862
11,070
7,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DMG Otaku
Apollo
13
0 / 8 / 6
7,227
723
7,535
14,024
6,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
Fearyl
Heimdallr
13
2 / 3 / 7
7,426
743
3,891
6,181
2,554
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Maks_Ing
Morgan Le Fay
15
4 / 5 / 3
8,197
820
10,816
9,610
4,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 4 / 5
9,006
901
10,262
11,394
15,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 7 / 8
6,826
683
4,294
15,464
15,696
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
42
27
Kills
13
15
Deaths
27
82
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Apollo
DMG Otaku
Apollo
0
8
6
0.38
L
Heimdallr
Fearyl
Heimdallr
2
3
7
1.83
W
Bacchus
H3-CMS
Bacchus
4
3
18
4.33
W
Cerberus
KarrotStick
Cerberus
6
4
16
3.5
L
Morgan Le Fay
Maks_Ing
Morgan Le Fay
4
5
3
1.1
W
10
2
11
7.75
L
7
4
5
2.38
L
0
7
8
0.57
W
0
3
23
3.83
W
Olorun
talltones
Olorun
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,512
Damage
36,798
67,453
Taken
56,673
71,827
Mitigated
44,160
23,632
Healing
8,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DMG Otaku
Apollo
7,535
3,710
111
1,186
14,024
6,182
0
7,369
6,436
0
17,300
L
Heimdallr
Fearyl
Heimdallr
3,891
1,250
1,117
903
6,181
2,554
0
3,401
2,650
0
6,487
W
Bacchus
H3-CMS
Bacchus
5,719
482
1,248
3,799
15,780
24,520
152
2,041
13,739
12,373
0
W
Cerberus
KarrotStick
Cerberus
7,702
884
1,795
4,504
15,425
19,802
465
3,759
11,666
11,552
0
L
Morgan Le Fay
Maks_Ing
Morgan Le Fay
10,816
895
137
711
9,610
4,633
0
7,090
2,520
22,665
0
W
19,428
11,599
414
3,021
11,499
6,748
2,174
3,284
8,215
0
32,806
L
10,262
1,587
431
1,349
11,394
15,095
0
5,208
5,980
1,178
20,874
L
4,294
215
1,477
1,153
15,464
15,696
0
8,700
6,328
7,269
499
W
6,801
512
2,058
2,466
13,679
13,094
442
2,635
11,044
13,053
1,211
W
Olorun
talltones
Olorun
12,862
6,810
860
3,467
11,070
7,663
1,238
4,070
7,000
27,041
1,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,644
Gold Earned
38,682
128
Minions Killed
78
0
Camps Cleared
0
975,947
Distance Traveled
772,162
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,227
723
16
2
0
170,828
0
L
Heimdallr
7,426
743
5
1
0
101,721
0
W
Bacchus
9,285
929
15
2
0
220,152
0
W
Cerberus
8,852
885
21
2
0
196,158
0
L
Morgan Le Fay
8,197
820
24
2
0
158,045
4
W
Ishtar
10,503
1,050
34
3
0
169,010
0
L
Odin
9,006
901
29
3
0
162,964
0
L
Artio
6,826
683
4
0
0
178,604
0
W
Geb
8,771
877
11
1
0
230,807
0
W
Olorun
10,233
1,023
47
5
0
159,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role