Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
BlueEagle92
Sun Wukong
Level 156
God Stats
13W - 14L
1,332 SR
Queue Stats
241W - 250L
1,532 Elo+
Party 1
Nut
Nut
elsuciodan123
Nut
Level 89
God Stats
0W - 1L
1,734 SR
Queue Stats
84W - 88L
1,477 Elo+
Party 1
Nemesis
Nemesis
losethecontrolji
Nemesis
Level 157
God Stats
46W - 62L
1,524 SR
Queue Stats
309W - 320L
1,571 Elo+
Party 1
Geb
Geb
piol444
Geb
Level 176
God Stats
0W - 1L
1,474 SR
Queue Stats
10W - 9L
1,659 Elo+
Party 1
Team Averages
Level 147
1,513 SR
1,548 Elo+

VS

Team Averages
Level 109
1,388 SR
1,550 Elo+
Thanatos
Thanatos
DEA Curse
Thanatos
Level 123
God Stats
2W - 0L
1,285 SR
Queue Stats
127W - 114L
1,531 Elo+
Party 2
Hercules
Hercules
DEA Screw
Hercules
Level 109
God Stats
48W - 45L
1,592 SR
Queue Stats
54W - 59L
1,502 Elo+
Party 2
Sol
Sol
LemmyAdder
Sol
Level 107
God Stats
3W - 1L
1,288 SR
Queue Stats
75W - 62L
1,571 Elo+
Solo
Artemis
Artemis
Lyitning
Artemis
Level 129
God Stats
9W - 10L
1,468 SR
Queue Stats
212W - 194L
1,558 Elo+
Solo
Achilles
Achilles
scourgies
Achilles
Level 79
God Stats
1W - 1L
1,309 SR
Queue Stats
174W - 161L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
2 / 4 / 1
6,450
461
8,584
8,735
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
BlueEagle92
Sun Wukong
14
0 / 1 / 1
7,773
555
7,291
12,755
8,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 3 / 2
6,389
456
5,256
10,219
3,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 4 / 1
6,579
470
9,871
16,815
7,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
10
1 / 3 / 3
5,843
417
5,827
11,067
10,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DEA Curse
Thanatos
14
4 / 0 / 2
7,641
546
7,436
13,108
6,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
DEA Screw
Hercules
9
1 / 2 / 3
6,754
482
5,393
13,541
12,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 5
9,203
657
13,251
11,834
4,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Lyitning
Artemis
14
4 / 2 / 3
8,283
592
8,498
10,754
4,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
scourgies
Achilles
13
1 / 0 / 0
7,558
540
7,257
11,695
14,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
4
Kills
15
15
Deaths
4
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
4
1
0.63
L
Sun Wukong
BlueEagle92
Sun Wukong
0
1
1
0.5
W
Thanatos
DEA Curse
Thanatos
4
0
2
5
W
Hercules
DEA Screw
Hercules
1
2
3
1.25
W
5
0
5
7.5
W
Artemis
Lyitning
Artemis
4
2
3
2.75
L
0
3
2
0.33
L
1
4
1
0.38
L
Geb
1
3
3
0.83
W
Achilles
scourgies
Achilles
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,829
Damage
41,835
59,591
Taken
60,932
32,637
Mitigated
41,711
16,753
Healing
32,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,584
627
1,602
1,953
8,735
3,249
0
3,750
4,985
41,100
0
L
Sun Wukong
BlueEagle92
Sun Wukong
7,291
1,858
0
6,007
12,755
8,809
0
647
10,983
223
66,468
W
Thanatos
DEA Curse
Thanatos
7,436
2,134
0
9,909
13,108
6,158
0
2,405
10,703
0
74,445
W
Hercules
DEA Screw
Hercules
5,393
1,292
161
6,466
13,541
12,239
0
3,940
9,451
0
22,237
W
13,251
5,775
0
7,508
11,834
4,477
1,187
5,731
6,055
67,567
3,164
W
Artemis
Lyitning
Artemis
8,498
3,111
0
3,677
10,754
4,318
417
2,420
8,334
0
62,495
L
5,256
3,025
0
2,714
10,219
3,500
0
405
9,814
0
46,221
L
9,871
4,475
0
3,172
16,815
7,064
0
5,295
11,520
0
54,257
L
Geb
5,827
622
0
1,305
11,067
10,015
0
2,512
8,555
18,683
0
W
Achilles
scourgies
Achilles
7,257
992
0
4,835
11,695
14,519
0
62
10,578
0
53,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,034
Gold Earned
39,439
356
Minions Killed
426
0
Camps Cleared
0
1,515,686
Distance Traveled
1,438,477
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,450
461
74
5
0
281,040
2
L
Sun Wukong
7,773
555
121
9
0
292,667
0
W
Thanatos
7,641
546
99
7
0
322,591
0
W
Hercules
6,754
482
23
2
0
289,317
4
W
Sol
9,203
657
130
9
0
275,731
3
W
Artemis
8,283
592
95
7
0
261,023
4
L
Nut
6,389
456
72
5
0
284,318
0
L
Nemesis
6,579
470
73
5
0
345,945
0
L
Geb
5,843
417
16
1
0
311,716
3
W
Achilles
7,558
540
79
6
0
289,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role