Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
RAMBO305
Aphrodite
Level 127
God Stats
6W - 0L
1,876 SR
Queue Stats
62W - 48L
1,573 Elo+
Party 1
Cthulhu
Cthulhu
sETOSKY3579
Cthulhu
Level 43
God Stats
10W - 5L
1,798 SR
Queue Stats
25W - 23L
1,576 Elo+
Party 1
Team Averages
Level 77
1,725 SR
1,550 Elo+

VS

Team Averages
Level 138
1,563 SR
1,526 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
FatalShotz420
Awilix
Level 140
God Stats
2W - 4L
1,548 SR
Queue Stats
52W - 62L
1,519 Elo+
Solo
Ravana
Ravana
FlapenJacken
Ravana
Level 128
God Stats
10W - 10L
1,640 SR
Queue Stats
383W - 397L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
6 / 0 / 6
8,516
852
8,975
12,370
10,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Short Bow

Short Bow

+15%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
RAMBO305
Aphrodite
13
2 / 2 / 10
7,811
781
5,550
8,815
4,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
sETOSKY3579
Cthulhu
12
4 / 1 / 8
7,802
780
10,497
12,585
11,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
0 / 1 / 1
6,685
669
11,018
6,768
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 7 / 0
6,875
688
7,577
13,554
7,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
11
0 / 4 / 3
6,507
651
7,586
8,900
5,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
12
Kills
3
3
Deaths
12
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
0
6
9
L
Ah Puch
 
Ah Puch
0
1
1
0.5
L
3
7
0
0.43
L
Ravana
0
4
3
0.38
W
Aphrodite
RAMBO305
Aphrodite
2
2
10
3.5
W
Cthulhu
sETOSKY3579
Cthulhu
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,022
Damage
26,181
33,770
Taken
29,222
26,743
Mitigated
15,539
11,591
Healing
6,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,975
3,179
0
2,678
12,370
10,640
175
3,319
8,841
0
26,783
L
Ah Puch
 
Ah Puch
11,018
399
0
1,958
6,768
2,754
0
3,227
3,200
35,857
0
L
7,577
2,390
97
2,790
13,554
7,277
0
5,492
7,130
0
17,350
L
Ravana
7,586
1,953
0
1,722
8,900
5,508
0
5,217
3,034
868
20,323
W
Aphrodite
RAMBO305
Aphrodite
5,550
529
2,597
5,321
8,815
4,603
140
3,376
5,210
27,403
0
W
Cthulhu
sETOSKY3579
Cthulhu
10,497
1,245
273
722
12,585
11,500
100
4,797
7,414
22,497
2,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,129
Gold Earned
20,067
136
Minions Killed
101
0
Camps Cleared
0
618,528
Distance Traveled
558,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,516
852
43
4
0
217,485
0
L
Ah Puch
6,685
669
60
6
0
183,222
0
L
Awilix
6,875
688
12
1
0
183,793
0
L
Ravana
6,507
651
29
3
0
191,597
0
W
Aphrodite
7,811
781
66
7
0
197,362
0
W
Cthulhu
7,802
780
27
3
0
203,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role