Player Matchup

Nut
Nut
DEA Curse
Nut
Level 123
God Stats
11W - 6L
1,607 SR
Queue Stats
127W - 114L
1,511 Elo+
Party 1
Hercules
Hercules
DEA Screw
Hercules
Level 109
God Stats
48W - 45L
1,587 SR
Queue Stats
54W - 59L
1,514 Elo+
Party 1
Pele
Pele
DeuceDeck
Pele
Level 98
God Stats
5W - 10L
1,632 SR
Queue Stats
145W - 148L
1,563 Elo+
Party 3
Anubis
Anubis
Fallen_Siickness
Anubis
Level 157
God Stats
4W - 9L
1,429 SR
Queue Stats
228W - 205L
1,530 Elo+
Solo
Mulan
Mulan
hendrixf55
Mulan
Level 110
God Stats
5W - 6L
1,213 SR
Queue Stats
186W - 176L
1,568 Elo+
Party 3
Team Averages
Level 119
1,493 SR
1,537 Elo+

VS

Team Averages
Level 141
1,546 SR
1,491 Elo+
Freya
Freya
 
Freya
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BigBlacGoliath
Maui
Level 126
God Stats
5W - 3L
1,488 SR
Queue Stats
56W - 64L
1,479 Elo+
Party 2
Nut
Nut
CallMeShadowe
Nut
Level 142
God Stats
3W - 2L
1,516 SR
Queue Stats
94W - 102L
1,479 Elo+
Party 2
Pele
Pele
VOLS444
Pele
Level 158
God Stats
2W - 1L
1,726 SR
Queue Stats
45W - 56L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
3,510
702
2,029
3,149
966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
DEA Screw
Hercules
3
0 / 2 / 1
2,897
579
1,551
3,510
2,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Pele
7
1 / 0 / 1
3,610
722
1,173
2,606
925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 0 / 0
3,797
759
1,722
2,661
998
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mulan
5
0 / 2 / 0
3,225
645
2,517
5,193
2,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
6
1 / 1 / 1
3,606
721
2,935
4,535
1,386
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chiron
 
Chiron
6
0 / 2 / 0
3,267
653
1,937
3,273
681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 3
3,453
691
1,341
3,073
1,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
3 / 1 / 1
3,620
724
2,630
2,772
832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
VOLS444
Pele
7
2 / 0 / 1
3,885
777
1,561
3,092
976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
6
6
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
1
1
1
1.5
W
Chiron
 
Chiron
0
2
0
0
W
0
0
3
1.5
W
3
1
1
3.5
L
1
2
0
0.5
L
Hercules
DEA Screw
Hercules
0
2
1
0.25
L
Pele
1
0
1
1.5
L
2
0
0
2
W
Pele
VOLS444
Pele
2
0
1
2.5
L
Mulan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,992
Damage
10,404
17,119
Taken
16,745
7,709
Mitigated
5,608
5,124
Healing
5,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
2,935
1,130
0
2,720
4,535
1,386
0
0
4,535
13,736
1,105
W
Chiron
 
Chiron
1,937
533
30
542
3,273
681
0
1,448
1,814
0
20,220
W
1,341
920
0
1,531
3,073
1,733
0
0
3,073
9,000
349
W
2,630
2,064
0
650
2,772
832
0
0
2,772
0
13,309
L
2,029
1,197
0
785
3,149
966
0
457
2,692
0
19,005
L
Hercules
DEA Screw
Hercules
1,551
813
45
1,212
3,510
2,060
0
864
2,646
0
3,356
L
Pele
1,173
424
0
44
2,606
925
0
187
2,419
0
17,821
L
1,722
186
0
1,407
2,661
998
0
0
2,661
17,917
1,595
W
Pele
VOLS444
Pele
1,561
944
0
396
3,092
976
0
229
2,863
0
17,854
L
Mulan
2,517
863
0
1,631
5,193
2,760
0
2,704
2,489
0
13,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,039
Gold Earned
17,831
125
Minions Killed
119
0
Camps Cleared
0
434,963
Distance Traveled
532,401
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
3,606
721
25
5
0
100,336
0
W
Chiron
3,267
653
31
6
0
96,739
0
W
Maui
3,453
691
16
3
0
106,017
0
W
Nut
3,620
724
16
3
0
94,073
0
L
Nut
3,510
702
36
7
0
90,579
0
L
Hercules
2,897
579
2
0
0
58,075
0
L
Pele
3,610
722
31
6
0
113,333
0
L
Anubis
3,797
759
37
7
0
77,374
2
W
Pele
3,885
777
31
6
0
135,236
0
L
Mulan
3,225
645
19
4
0
95,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role