Player Matchup

Baron Samedi
Baron Samedi
BleedGaming
Baron Samedi
Level 102
God Stats
2W - 4L
1,801 SR
Queue Stats
79W - 61L
1,482 Elo+
Solo
Anubis
Anubis
ChiwiPr0
Anubis
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Merlin
Merlin
K3INPLAY
Merlin
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 47L
1,257 Elo+
Solo
Cu Chulainn
Cu Chulainn
RelikProdigy
Cu Chulainn
Level 115
God Stats
0W - 1L
1,194 SR
Queue Stats
51W - 47L
1,454 Elo+
Party 2
Nut
Nut
Wolfkingxblade
Nut
Level 101
God Stats
3W - 4L
1,500 SR
Queue Stats
31W - 30L
1,482 Elo+
Party 2
Team Averages
Level 94
1,499 SR
1,435 Elo+

VS

Team Averages
Level 72
1,628 SR
1,406 Elo+
Chernobog
Chernobog
Extreme gunshot
Chernobog
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 19L
1,301 Elo+
Party 1
Ares
Ares
KinngRichard
Ares
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 7L
1,413 Elo+
Party 1
Vulcan
Vulcan
Wikipedia Finds
Vulcan
Level 58
God Stats
3W - 0L
1,780 SR
Queue Stats
368W - 392L
1,379 Elo+
Solo
Hun Batz
Hun Batz
goat257
Hun Batz
Level 124
God Stats
28W - 28L
1,545 SR
Queue Stats
256W - 322L
1,417 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
si-ul-10
Morgan Le Fay
Level 53
God Stats
30W - 12L
1,813 SR
Queue Stats
258W - 228L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BleedGaming
Baron Samedi
11
0 / 4 / 5
7,595
447
6,008
14,907
12,373
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
ChiwiPr0
Anubis
12
1 / 6 / 0
6,789
399
3,780
10,848
5,882
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Merlin
K3INPLAY
Merlin
14
4 / 5 / 2
8,317
489
8,197
11,179
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
RelikProdigy
Cu Chulainn
13
5 / 5 / 1
8,030
472
9,124
18,567
13,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 4
8,240
485
12,355
12,383
4,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Extreme gunshot
Chernobog
15
4 / 3 / 4
9,117
536
8,638
12,673
5,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 4
7,847
462
5,652
13,584
12,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 6
8,048
473
7,881
9,628
3,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
goat257
Hun Batz
19
3 / 2 / 7
10,533
620
8,671
20,176
10,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morgan Le Fay
si-ul-10
Morgan Le Fay
16
12 / 2 / 2
10,719
631
20,126
11,449
6,554
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
14
Kills
22
22
Deaths
15
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BleedGaming
Baron Samedi
0
4
5
0.63
L
Anubis
ChiwiPr0
Anubis
1
6
0
0.17
W
Chernobog
Extreme gunshot
Chernobog
4
3
4
2
L
Merlin
K3INPLAY
Merlin
4
5
2
1
W
2
2
4
2
L
Cu Chulainn
RelikProdigy
Cu Chulainn
5
5
1
1.1
W
1
6
6
0.67
L
4
2
4
3
W
Hun Batz
goat257
Hun Batz
3
2
7
3.25
W
Morgan Le Fay
si-ul-10
Morgan Le Fay
12
2
2
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,464
Damage
50,968
67,884
Taken
67,510
41,064
Mitigated
38,396
17,031
Healing
19,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BleedGaming
Baron Samedi
6,008
1,004
1,053
6,347
14,907
12,373
0
5,841
9,066
29,692
0
L
Anubis
ChiwiPr0
Anubis
3,780
214
0
2,220
10,848
5,882
0
7,524
3,324
33,363
594
W
Chernobog
Extreme gunshot
Chernobog
8,638
4,352
0
2,855
12,673
5,440
855
2,629
10,044
0
72,402
L
Merlin
K3INPLAY
Merlin
8,197
92
0
1,680
11,179
4,491
0
6,841
4,338
55,086
1,150
W
5,652
639
0
965
13,584
12,214
0
3,549
10,035
17,301
3,838
L
Cu Chulainn
RelikProdigy
Cu Chulainn
9,124
2,649
0
1,567
18,567
13,322
0
8,835
9,732
0
36,332
W
7,881
2,313
0
647
9,628
3,703
288
5,362
4,266
41,459
2,933
L
12,355
8,071
0
4,164
12,383
4,996
270
3,242
9,141
0
54,148
W
Hun Batz
goat257
Hun Batz
8,671
2,530
0
10,770
20,176
10,485
53
2,492
17,684
0
115,573
W
Morgan Le Fay
si-ul-10
Morgan Le Fay
20,126
2,605
48
4,634
11,449
6,554
702
3,895
7,554
74,223
2,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,971
Gold Earned
46,264
319
Minions Killed
496
0
Camps Cleared
0
1,465,733
Distance Traveled
1,591,811
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,595
447
36
2
0
284,117
0
L
Anubis
6,789
399
52
3
0
280,674
0
W
Chernobog
9,117
536
119
7
0
328,625
0
L
Merlin
8,317
489
109
6
0
300,803
0
W
Ares
7,847
462
25
1
0
321,758
1
L
Cu Chulainn
8,030
472
48
3
0
288,853
0
W
Vulcan
8,048
473
76
4
0
282,360
0
L
Nut
8,240
485
74
4
0
311,286
1
W
Hun Batz
10,533
620
182
11
0
372,586
0
W
Morgan Le Fay
10,719
631
94
6
0
286,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role