Player Matchup

Ra
Ra
FeverishHydra44
Ra
Level 106
God Stats
0W - 3L
1,327 SR
Queue Stats
77W - 81L
1,503 Elo+
Party 1
Ymir
Ymir
captainb0y
Ymir
Level 176
God Stats
0W - 2L
1,177 SR
Queue Stats
24W - 30L
1,489 Elo+
Solo
Nut
Nut
mickster0743
Nut
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,474 Elo+
Party 1
Team Averages
Level 139
1,335 SR
1,488 Elo+

VS

Team Averages
Level 113
1,424 SR
1,479 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Dustyunicorn950
Mulan
Level 87
God Stats
4W - 5L
1,497 SR
Queue Stats
129W - 122L
1,519 Elo+
Solo
Nut
Nut
cjae_ee
Nut
Level 108
God Stats
6W - 3L
1,274 SR
Queue Stats
19W - 22L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 0
7,617
762
4,618
10,772
5,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 5 / 3
6,918
692
5,036
13,394
10,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 2 / 3
6,392
639
4,366
7,738
3,170
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
5 / 2 / 5
8,373
837
10,494
5,601
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 10
7,872
787
8,130
7,103
6,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nut
13
5 / 2 / 6
8,317
832
9,350
7,423
3,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
12
12
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
2
5
3.75
W
2
1
10
7
L
4
5
0
0.8
L
1
5
3
0.5
W
Nut
5
2
6
4
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,020
Damage
27,974
31,904
Taken
20,127
18,851
Mitigated
12,172
6,176
Healing
4,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,494
1,389
980
1,032
5,601
2,552
995
3,048
2,551
31,700
820
W
8,130
1,095
0
530
7,103
6,172
474
3,424
3,673
0
20,567
L
4,618
486
845
2,664
10,772
5,236
0
2,956
7,643
20,576
0
L
5,036
2,005
0
2,167
13,394
10,445
0
4,604
8,415
20,246
3,284
W
Nut
9,350
6,543
0
1,740
7,423
3,448
1,437
2,630
4,731
0
29,257
L
4,366
1,788
0
500
7,738
3,170
0
1,966
5,606
0
17,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,927
Gold Earned
24,562
110
Minions Killed
128
0
Camps Cleared
0
454,923
Distance Traveled
512,940
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,373
837
50
5
0
161,075
0
W
Mulan
7,872
787
26
3
0
193,021
3
L
Ra
7,617
762
30
3
0
141,620
1
L
Ymir
6,918
692
41
4
0
149,750
0
W
Nut
8,317
832
52
5
0
158,844
0
L
Nut
6,392
639
39
4
0
163,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role