Player Matchup

Bastet
Bastet
Carter4577
Bastet
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 15L
1,777 Elo+
Party 2
Ganesha
Ganesha
JESUS12
Ganesha
Level 157
God Stats
7W - 5L
1,761 SR
Queue Stats
131W - 131L
1,505 Elo+
Party 1
Merlin
Merlin
Oblivisci
Merlin
Level 185
God Stats
4W - 8L
1,440 SR
Queue Stats
200W - 194L
1,513 Elo+
Party 1
Hercules
Hercules
RedRisingEagle
Hercules
Level 168
God Stats
5W - 8L
1,500 SR
Queue Stats
92W - 70L
1,599 Elo+
Solo
Izanami
Izanami
huckfinn2
Izanami
Level 74
God Stats
1W - 4L
1,730 SR
Queue Stats
42W - 26L
1,816 Elo+
Party 2
Team Averages
Level 146
1,586 SR
1,642 Elo+

VS

Team Averages
Level 118
1,578 SR
1,622 Elo+
Da Ji
Da Ji
CadetCaligula
Da Ji
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 152L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
Dick
Kuzenbo
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,785 Elo+
Party 3
Hachiman
Hachiman
Strange
Hachiman
Level 115
God Stats
4W - 0L
1,876 SR
Queue Stats
11W - 4L
1,821 Elo+
Party 3
Kukulkan
Kukulkan
TheLargeRat
Kukulkan
Level 126
God Stats
2W - 2L
1,694 SR
Queue Stats
7W - 5L
1,530 Elo+
Party 3
Shiva
Shiva
WhasianRasin
Shiva
Level 74
God Stats
1W - 1L
1,321 SR
Queue Stats
230W - 222L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Carter4577
Bastet
12
5 / 2 / 0
6,752
563
6,094
11,515
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ganesha
JESUS12
Ganesha
9
0 / 3 / 1
5,636
470
2,438
13,499
9,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Oblivisci
Merlin
12
0 / 1 / 1
6,614
551
5,636
5,429
1,970
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
13
2 / 3 / 2
6,965
580
6,313
12,320
12,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
huckfinn2
Izanami
10
0 / 4 / 1
5,240
437
2,538
7,893
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,709
559
4,444
9,247
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Dick
Kuzenbo
11
2 / 2 / 6
7,183
599
6,176
10,657
12,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
Strange
Hachiman
14
5 / 1 / 3
8,084
674
9,595
6,052
2,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
TheLargeRat
Kukulkan
13
1 / 1 / 2
7,452
621
5,354
7,232
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 1
7,368
614
4,382
6,850
4,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
13
13
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Bastet
Carter4577
Bastet
5
2
0
2.5
W
Kuzenbo
Dick
Kuzenbo
2
2
6
2.5
L
Ganesha
JESUS12
Ganesha
0
3
1
0.17
L
Merlin
Oblivisci
Merlin
0
1
1
0.5
L
Hercules
2
3
2
1
W
Hachiman
Strange
Hachiman
5
1
3
6.5
W
Kukulkan
TheLargeRat
Kukulkan
1
1
2
2
W
2
2
1
1.25
L
Izanami
huckfinn2
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,019
Damage
29,951
50,656
Taken
40,038
31,845
Mitigated
26,047
19,106
Healing
11,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,444
1,433
0
4,474
9,247
3,763
0
1,382
7,830
0
45,283
L
Bastet
Carter4577
Bastet
6,094
2,003
0
5,364
11,515
4,410
0
2,467
9,048
0
46,524
W
Kuzenbo
Dick
Kuzenbo
6,176
2,878
0
2,399
10,657
12,512
50
2,631
7,951
21,253
2,638
L
Ganesha
JESUS12
Ganesha
2,438
100
0
4,056
13,499
9,895
29
4,019
9,480
24,020
0
L
Merlin
Oblivisci
Merlin
5,636
191
0
2,016
5,429
1,970
192
2,361
3,068
57,178
2,098
L
Hercules
6,313
2,215
0
5,328
12,320
12,793
0
1,223
10,466
2,569
43,896
W
Hachiman
Strange
Hachiman
9,595
6,390
0
1,862
6,052
2,235
2,231
360
5,692
0
54,171
W
Kukulkan
TheLargeRat
Kukulkan
5,354
479
0
885
7,232
3,117
0
3,769
3,378
68,390
491
W
4,382
835
0
1,481
6,850
4,420
0
374
6,476
0
47,886
L
Izanami
huckfinn2
Izanami
2,538
1,852
0
2,342
7,893
2,777
0
1,000
6,893
0
33,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,207
Gold Earned
36,796
369
Minions Killed
405
0
Camps Cleared
0
1,116,911
Distance Traveled
1,248,839
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,709
559
79
7
0
299,761
3
L
Bastet
6,752
563
79
7
0
268,260
3
W
Kuzenbo
7,183
599
25
2
0
245,782
0
L
Ganesha
5,636
470
8
1
0
213,307
0
L
Merlin
6,614
551
108
9
0
220,598
0
L
Hercules
6,965
580
88
7
0
213,668
1
W
Hachiman
8,084
674
99
8
0
219,163
2
W
Kukulkan
7,452
621
116
10
0
264,123
0
W
Shiva
7,368
614
86
7
0
220,010
0
L
Izanami
5,240
437
86
7
0
201,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role