Player Matchup

Anubis
Anubis
Avengingtyphoon1
Anubis
Level 83
God Stats
14W - 13L
1,262 SR
Queue Stats
91W - 80L
1,363 Elo+
Solo
Arachne
Arachne
DoctorCamazotz
Arachne
Level 107
God Stats
4W - 3L
1,628 SR
Queue Stats
97W - 98L
1,542 Elo+
Party 1
Hun Batz
Hun Batz
MetalAffect
Hun Batz
Level 125
God Stats
2W - 3L
1,465 SR
Queue Stats
108W - 82L
1,656 Elo+
Solo
Sol
Sol
NymphoSamurai
Sol
Level 91
God Stats
1W - 5L
1,763 SR
Queue Stats
92W - 93L
1,542 Elo+
Party 1
Cu Chulainn
Cu Chulainn
alanwinner17
Cu Chulainn
Level 123
God Stats
17W - 19L
1,677 SR
Queue Stats
337W - 330L
1,544 Elo+
Solo
Team Averages
Level 106
1,559 SR
1,529 Elo+

VS

Team Averages
Level 127
1,520 SR
1,490 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
BigPapaFuzz
Agni
Level 123
God Stats
1W - 1L
1,414 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
FoxyMongrel
Aphrodite
Level 148
God Stats
3W - 5L
1,321 SR
Queue Stats
191W - 202L
1,455 Elo+
Party 3
Arachne
Arachne
PineappleProxy
Arachne
Level 141
God Stats
3W - 5L
1,802 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 2
Anubis
Anubis
Todrickbeast5
Anubis
Level 109
God Stats
3W - 1L
1,563 SR
Queue Stats
7W - 7L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,412
493
3,393
8,603
3,825
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
0 / 1 / 1
5,879
452
2,464
12,838
6,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hun Batz
MetalAffect
Hun Batz
14
2 / 0 / 0
7,052
542
4,395
8,920
4,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 1 / 1
7,337
564
4,463
7,934
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cu Chulainn
alanwinner17
Cu Chulainn
12
1 / 4 / 0
7,372
567
7,990
12,568
7,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 1 / 0
7,448
573
7,088
6,495
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 2
7,266
559
8,754
4,501
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
FoxyMongrel
Aphrodite
11
1 / 1 / 3
6,324
486
2,627
8,038
5,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 0 / 1
6,988
538
5,113
9,580
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
2 / 1 / 4
7,623
586
8,593
10,161
5,087
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
10
10
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
0
1
L
0
4
1
0.13
W
1
1
2
2
L
0
1
1
0.5
W
Aphrodite
FoxyMongrel
Aphrodite
1
1
3
2.5
L
Hun Batz
MetalAffect
Hun Batz
2
0
0
2
L
1
1
1
1.5
W
5
0
1
5.5
W
2
1
4
4
L
Cu Chulainn
alanwinner17
Cu Chulainn
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,705
Damage
32,175
50,863
Taken
38,775
25,664
Mitigated
18,296
11,949
Healing
17,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,088
2,691
0
690
6,495
2,593
873
2,483
4,012
0
65,765
L
3,393
46
0
1,752
8,603
3,825
0
6,031
2,572
43,163
2,152
W
8,754
518
0
460
4,501
1,491
793
838
3,663
61,064
0
L
2,464
1,575
0
4,476
12,838
6,685
83
6,465
6,373
0
31,069
W
Aphrodite
FoxyMongrel
Aphrodite
2,627
564
1,919
4,147
8,038
5,142
0
2,841
5,197
20,589
0
L
Hun Batz
MetalAffect
Hun Batz
4,395
1,197
0
729
8,920
4,449
286
360
8,560
0
75,851
L
4,463
1,682
0
3,804
7,934
2,802
0
412
7,522
54,179
6,682
W
5,113
3,977
0
3,402
9,580
3,983
0
976
8,604
0
45,344
W
8,593
799
0
6,934
10,161
5,087
0
435
9,726
62,121
0
L
Cu Chulainn
alanwinner17
Cu Chulainn
7,990
733
0
1,188
12,568
7,903
0
6,706
5,862
0
67,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,052
Gold Earned
35,649
487
Minions Killed
419
0
Camps Cleared
0
1,313,340
Distance Traveled
1,304,599
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,448
573
113
9
0
224,978
0
L
Anubis
6,412
493
103
8
0
242,477
0
W
Agni
7,266
559
114
9
0
270,392
0
L
Arachne
5,879
452
60
5
0
288,781
3
W
Aphrodite
6,324
486
30
2
0
269,618
5
L
Hun Batz
7,052
542
118
9
0
318,236
0
L
Sol
7,337
564
110
8
0
253,954
3
W
Arachne
6,988
538
72
6
0
334,860
1
W
Anubis
7,623
586
90
7
0
204,751
0
L
Cu Chulainn
7,372
567
96
7
0
209,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role