Player Matchup

Hel
Hel
Gold V
manu0710
Hel
Gold V
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 10L
1,622 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,500 SR
1,622 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,158 SR
1,500 MMR
Zeus
Zeus
Bronze III
LordAngani
Zeus
Bronze III
Level 31
God Stats
0W - 1L
1,158 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 0
9,590
1,199
7,924
8,683
4,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ah PuchBaron SamediAo KuangBaba YagaXbalanque

VS

Bans
ThorArtemisMartichorasNu WaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 0
6,832
854
3,260
10,294
4,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
7
Kills
1
1
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,924
Damage
3,260
8,683
Taken
10,294
4,388
Mitigated
4,579
3,976
Healing
342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,260
1,127
0
342
10,294
4,579
0
7,956
2,338
23,430
1,449
W
7,924
436
0
3,976
8,683
4,388
1,419
3,634
5,049
49,820
1,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,590
Gold Earned
6,832
94
Minions Killed
47
5
Camps Cleared
2
158,571
Distance Traveled
118,624
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,832
854
47
6
2
118,624
0
W
Hel
9,590
1,199
94
12
5
158,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role