Player Matchup

Arachne
Arachne
 
Arachne
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DANNYER240
Jormungandr
Level 95
God Stats
2W - 1L
1,715 SR
Queue Stats
63W - 52L
1,586 Elo+
Solo
Vulcan
Vulcan
I_AM_CHEDDA
Vulcan
Level 131
God Stats
1W - 6L
1,267 SR
Queue Stats
553W - 541L
1,467 Elo+
Solo
Hun Batz
Hun Batz
THUND3R OKC
Hun Batz
Level 157
God Stats
8W - 10L
1,854 SR
Queue Stats
436W - 481L
1,475 Elo+
Solo
Shiva
Shiva
captainzor
Shiva
Level 188
God Stats
13W - 7L
1,905 SR
Queue Stats
578W - 601L
1,478 Elo+
Solo
Team Averages
Level 138
1,648 SR
1,501 Elo+

VS

Team Averages
Level 136
1,456 SR
1,454 Elo+
Hou Yi
Hou Yi
BFCDaily
Hou Yi
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 99L
1,681 Elo+
Solo
Jing Wei
Jing Wei
Datguyinthe
Jing Wei
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 106L
1,470 Elo+
Party 1
Kali
Kali
Its A Bust
Kali
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 143L
1,437 Elo+
Party 1
Odin
Odin
KiriFs04
Odin
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 185L
1,161 Elo+
Solo
Arachne
Arachne
rufflan
Arachne
Level 153
God Stats
3W - 9L
1,281 SR
Queue Stats
730W - 774L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 1 / 11
8,678
868
11,611
10,747
14,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jormungandr
DANNYER240
Jormungandr
13
1 / 1 / 13
7,871
787
7,813
9,115
10,051
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Vulcan
15
5 / 1 / 11
9,194
919
18,694
5,708
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
THUND3R OKC
Hun Batz
16
7 / 1 / 11
9,043
904
14,412
10,797
12,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shiva
13
2 / 1 / 12
8,787
879
6,228
9,688
10,623
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BFCDaily
Hou Yi
14
2 / 3 / 2
7,450
745
10,317
10,583
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Datguyinthe
Jing Wei
13
0 / 2 / 2
6,556
656
4,722
7,460
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 2
6,306
631
4,362
17,598
9,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
12
0 / 6 / 4
6,741
674
7,781
11,737
12,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
rufflan
Arachne
14
2 / 4 / 2
7,715
772
4,258
15,859
9,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
16
19
Kills
4
5
Deaths
19
58
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
11
9.5
L
Hou Yi
BFCDaily
Hou Yi
2
3
2
1
W
Jormungandr
DANNYER240
Jormungandr
1
1
13
7.5
L
Jing Wei
Datguyinthe
Jing Wei
0
2
2
0.5
W
Vulcan
5
1
11
10.5
L
0
4
2
0.25
L
Odin
0
6
4
0.33
W
Hun Batz
THUND3R OKC
Hun Batz
7
1
11
12.5
W
Shiva
2
1
12
8
L
Arachne
rufflan
Arachne
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,758
Damage
31,440
46,055
Taken
63,237
50,961
Mitigated
38,998
15,287
Healing
20,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,611
9,402
1,315
2,221
10,747
14,254
3,388
823
9,721
0
14,039
L
Hou Yi
BFCDaily
Hou Yi
10,317
5,813
282
3,182
10,583
4,603
0
4,411
6,123
0
26,049
W
Jormungandr
DANNYER240
Jormungandr
7,813
1,098
597
1,198
9,115
10,051
518
491
8,448
14,773
218
L
Jing Wei
Datguyinthe
Jing Wei
4,722
3,118
0
1,211
7,460
3,064
0
2,398
4,976
0
21,643
W
Vulcan
18,694
6,581
1,003
1,113
5,708
3,484
1,615
969
4,739
46,131
1,198
L
4,362
1,129
1,572
6,868
17,598
9,518
0
7,585
9,740
0
11,196
L
Odin
7,781
265
380
1,128
11,737
12,059
0
5,253
6,402
7,232
16,817
W
Hun Batz
THUND3R OKC
Hun Batz
14,412
1,929
677
582
10,797
12,549
1,391
681
9,940
0
21,795
W
Shiva
6,228
117
3,616
2,965
9,688
10,623
491
594
9,094
0
15,476
L
Arachne
rufflan
Arachne
4,258
2,602
562
5,379
15,859
9,754
0
6,479
9,165
0
8,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,573
Gold Earned
34,768
156
Minions Killed
128
0
Camps Cleared
0
974,579
Distance Traveled
749,796
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,678
868
17
2
0
193,148
0
L
Hou Yi
7,450
745
39
4
0
138,456
0
W
Jormungandr
7,871
787
31
3
0
174,635
0
L
Jing Wei
6,556
656
33
3
0
172,725
0
W
Vulcan
9,194
919
65
7
0
200,940
0
L
Kali
6,306
631
16
2
0
121,941
0
L
Odin
6,741
674
23
2
0
175,404
0
W
Hun Batz
9,043
904
26
3
0
165,718
0
W
Shiva
8,787
879
17
2
0
240,138
0
L
Arachne
7,715
772
17
2
0
141,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role