Player Matchup

Athena
Athena
 
Athena
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Dolphins76
Merlin
Level 122
God Stats
4W - 2L
1,743 SR
Queue Stats
219W - 202L
1,547 Elo+
Solo
Heimdallr
Heimdallr
Vampses
Heimdallr
Level 125
God Stats
6W - 7L
1,821 SR
Queue Stats
752W - 835L
1,408 Elo+
Solo
Thor
Thor
mikey8oiii
Thor
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 115L
1,397 Elo+
Solo
Loki
Loki
narutitoo
Loki
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,404 Elo+
Party 1
Team Averages
Level 136
1,613 SR
1,451 Elo+

VS

Team Averages
Level 119
1,604 SR
1,492 Elo+
Charon
Charon
BigDaddyNC2619
Charon
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
185W - 207L
1,460 Elo+
Solo
Zeus
Zeus
JoeyRubix13
Zeus
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 74L
1,593 Elo+
Solo
Sun Wukong
Sun Wukong
MickyWarez
Sun Wukong
Level 115
God Stats
2W - 1L
1,467 SR
Queue Stats
30W - 31L
1,516 Elo+
Solo
Artemis
Artemis
Saltysharkey
Artemis
Level 69
God Stats
8W - 9L
1,930 SR
Queue Stats
198W - 198L
1,512 Elo+
Solo
Ares
Ares
webmonkee
Ares
Level 137
God Stats
5W - 3L
1,622 SR
Queue Stats
525W - 556L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 4 / 4
7,144
649
3,182
12,984
12,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
Dolphins76
Merlin
14
4 / 4 / 2
8,131
739
9,207
7,814
4,127
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Vampses
Heimdallr
14
1 / 3 / 3
7,417
674
5,865
10,504
5,364
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 4 / 4
7,281
662
3,569
9,370
4,561
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
13
2 / 4 / 2
7,458
678
4,770
8,410
5,219
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 15
9,023
820
8,748
9,756
12,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
10 / 1 / 6
10,110
919
14,237
5,901
3,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
MickyWarez
Sun Wukong
15
2 / 2 / 10
8,396
763
4,714
11,724
9,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Saltysharkey
Artemis
16
4 / 3 / 10
9,136
831
14,996
8,073
4,348
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
14
3 / 1 / 10
8,872
807
3,785
7,760
8,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
70
7
Kills
19
19
Deaths
9
15
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
4
0.5
W
0
2
15
3.75
L
Merlin
Dolphins76
Merlin
4
4
2
1.25
W
10
1
6
13
W
Sun Wukong
MickyWarez
Sun Wukong
2
2
10
3.5
W
Artemis
Saltysharkey
Artemis
4
3
10
3
L
Heimdallr
Vampses
Heimdallr
1
3
3
0.83
L
0
4
4
0.5
L
Loki
2
4
2
0.75
W
Ares
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,593
Damage
46,480
49,082
Taken
43,214
31,574
Mitigated
37,381
12,615
Healing
14,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,182
312
1,521
2,875
12,984
12,303
0
5,787
7,197
5,042
0
W
8,748
1,089
264
2,271
9,756
12,259
0
3,425
6,331
18,609
0
L
Merlin
Dolphins76
Merlin
9,207
744
149
177
7,814
4,127
0
4,951
2,863
20,804
0
W
14,237
1,315
883
1,011
5,901
3,216
297
1,265
4,636
27,184
431
W
Sun Wukong
MickyWarez
Sun Wukong
4,714
611
1,367
3,927
11,724
9,061
360
3,267
8,457
0
16,601
W
Artemis
Saltysharkey
Artemis
14,996
5,745
940
831
8,073
4,348
2,516
2,080
5,993
0
29,564
L
Heimdallr
Vampses
Heimdallr
5,865
1,241
1,383
3,095
10,504
5,364
0
5,889
4,615
0
21,802
L
3,569
97
352
951
9,370
4,561
0
4,455
4,915
0
10,873
L
Loki
4,770
640
1,145
967
8,410
5,219
0
5,050
3,360
683
12,490
W
Ares
3,785
308
656
2,016
7,760
8,497
245
2,732
5,028
3,598
1,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,431
Gold Earned
45,537
89
Minions Killed
120
0
Camps Cleared
0
911,281
Distance Traveled
1,065,302
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,144
649
3
0
0
200,279
0
W
Charon
9,023
820
11
1
0
206,756
0
L
Merlin
8,131
739
37
3
0
183,774
2
W
Zeus
10,110
919
32
3
0
187,629
0
W
Sun Wukong
8,396
763
31
3
0
238,425
0
W
Artemis
9,136
831
41
4
0
212,194
0
L
Heimdallr
7,417
674
32
3
0
184,826
0
L
Thor
7,281
662
12
1
0
155,700
0
L
Loki
7,458
678
5
0
0
186,702
0
W
Ares
8,872
807
5
0
0
220,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role