Player Matchup

Serqet
Serqet
FUCHSMITE78
Serqet
Level 28
God Stats
3W - 3L
1,199 SR
Queue Stats
50W - 36L
1,557 Elo+
Party 3
Cthulhu
Cthulhu
JFunkhouse
Cthulhu
Level 87
God Stats
4W - 5L
1,357 SR
Queue Stats
62W - 50L
1,493 Elo+
Party 3
Ishtar
Ishtar
Liamten
Ishtar
Level 113
God Stats
5W - 4L
1,768 SR
Queue Stats
121W - 94L
1,561 Elo+
Party 2
Thoth
Thoth
Pablo2Faded
Thoth
Level 124
God Stats
11W - 5L
1,654 SR
Queue Stats
100W - 85L
1,452 Elo+
Party 2
Mulan
Mulan
jubbliesftw
Mulan
Level 73
God Stats
18W - 6L
1,740 SR
Queue Stats
592W - 485L
1,581 Elo+
Solo
Team Averages
Level 85
1,544 SR
1,529 Elo+

VS

Team Averages
Level 82
1,666 SR
1,577 Elo+
Bakasura
Bakasura
HectorBean2146
Bakasura
Level 68
God Stats
5W - 2L
1,813 SR
Queue Stats
184W - 173L
1,638 Elo+
Solo
Thanatos
Thanatos
Jdistefa16
Thanatos
Level 42
God Stats
0W - 1L
1,595 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Janus
Janus
Pautrol22
Janus
Level 49
God Stats
1W - 1L
1,704 SR
Queue Stats
82W - 77L
1,470 Elo+
Solo
Bacchus
Bacchus
Ponieslawl
Bacchus
Level 146
God Stats
1W - 3L
1,579 SR
Queue Stats
27W - 21L
1,654 Elo+
Party 1
Hachiman
Hachiman
Supaz
Hachiman
Level 103
God Stats
13W - 8L
1,641 SR
Queue Stats
49W - 41L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
3 / 0 / 3
8,292
553
4,880
12,904
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
JFunkhouse
Cthulhu
13
2 / 1 / 5
7,848
523
5,149
8,083
7,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Liamten
Ishtar
15
3 / 3 / 2
8,723
582
8,364
11,555
4,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 0 / 1
8,265
551
5,163
4,131
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
3 / 1 / 2
9,410
627
12,174
17,223
13,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
0 / 4 / 1
7,431
495
10,007
16,508
11,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Jdistefa16
Thanatos
12
3 / 3 / 1
7,058
471
5,116
12,116
5,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Pautrol22
Janus
14
1 / 3 / 0
7,920
528
3,306
4,877
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Ponieslawl
Bacchus
12
1 / 1 / 3
6,951
463
3,615
9,449
8,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Supaz
Hachiman
13
0 / 4 / 1
7,197
480
6,166
12,701
4,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
5
5
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
3
0
3
4.5
L
Bakasura
0
4
1
0.13
W
Cthulhu
JFunkhouse
Cthulhu
2
1
5
4.5
L
Thanatos
Jdistefa16
Thanatos
3
3
1
1.17
W
Ishtar
Liamten
Ishtar
3
3
2
1.33
W
3
0
1
3.5
L
Janus
Pautrol22
Janus
1
3
0
0.33
L
Bacchus
Ponieslawl
Bacchus
1
1
3
2.5
L
Hachiman
Supaz
Hachiman
0
4
1
0.13
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,730
Damage
28,210
53,896
Taken
55,651
33,235
Mitigated
31,587
16,063
Healing
20,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
4,880
940
0
2,873
12,904
6,401
0
1,213
11,588
0
84,088
L
Bakasura
10,007
5,819
0
5,998
16,508
11,977
0
378
15,968
0
42,829
W
Cthulhu
JFunkhouse
Cthulhu
5,149
604
267
1,751
8,083
7,091
0
1,770
6,207
26,418
1,389
L
Thanatos
Jdistefa16
Thanatos
5,116
1,593
0
7,762
12,116
5,142
0
2,864
8,792
0
46,748
W
Ishtar
Liamten
Ishtar
8,364
5,800
0
4,049
11,555
4,941
358
1,544
10,011
0
79,437
W
5,163
41
0
1,622
4,131
1,353
600
1,865
2,134
71,245
738
L
Janus
Pautrol22
Janus
3,306
43
0
544
4,877
1,645
0
2,553
2,000
59,675
0
L
Bacchus
Ponieslawl
Bacchus
3,615
550
0
2,065
9,449
8,414
0
2,408
7,041
26,356
0
L
Hachiman
Supaz
Hachiman
6,166
3,305
0
3,750
12,701
4,409
0
1,929
10,772
0
64,451
W
12,174
3,152
0
5,501
17,223
13,449
0
233
14,586
0
87,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,538
Gold Earned
36,557
555
Minions Killed
456
0
Camps Cleared
0
1,551,853
Distance Traveled
1,557,472
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,292
553
122
8
0
354,920
1
L
Bakasura
7,431
495
111
7
0
303,440
4
W
Cthulhu
7,848
523
25
2
0
324,975
3
L
Thanatos
7,058
471
66
4
0
353,048
3
W
Ishtar
8,723
582
132
9
0
282,545
2
W
Thoth
8,265
551
126
8
0
304,155
1
L
Janus
7,920
528
122
8
0
304,875
0
L
Bacchus
6,951
463
48
3
0
319,375
2
L
Hachiman
7,197
480
109
7
0
276,734
0
W
Mulan
9,410
627
150
10
0
285,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role