Player Matchup

Tyr
Tyr
Silver I
Cristi4n19t
Tyr
Silver I
Level 147
God Stats
2W - 3L
1,187 SR
Queue Stats
24W - 25L
1,548 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
JgDifference
Ao Kuang
Bronze III
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 8L
1,545 MMR
Party 4
Anubis
Anubis
Bronze III
Kingkul
Anubis
Bronze III
Level 122
God Stats
2W - 0L
1,270 SR
Queue Stats
20W - 13L
1,546 MMR
Party 3
Ares
Ares
Bronze III
Unite SG
Ares
Bronze III
Level 129
God Stats
3W - 1L
1,714 SR
Queue Stats
23W - 8L
1,545 MMR
Party 4
Izanami
Izanami
Bronze III
VlCK
Izanami
Bronze III
Level 152
God Stats
15W - 7L
1,500 SR
Queue Stats
156W - 103L
1,546 MMR
Party 3
Team Averages
Bronze II
Bronze II
Average Tier
Level 125
1,434 SR
1,546 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,483 SR
1,547 MMR
Achilles
Achilles
Gold V
EOHANY
Achilles
Gold V
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 106L
1,547 MMR
Solo
Janus
Janus
Gold III
KoalaKultKlan
Janus
Gold III
Level 179
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 29L
1,644 MMR
Party 1
Atlas
Atlas
Gold I
Mareux Feux
Atlas
Gold I
Level 162
God Stats
0W - 1L
1,503 SR
Queue Stats
65W - 53L
1,673 MMR
Party 2
Ravana
Ravana
Gold V
Stinkyyyyy
Ravana
Gold V
Level 169
God Stats
1W - 2L
1,509 SR
Queue Stats
61W - 59L
1,439 MMR
Party 2
Chiron
Chiron
Silver II
submissiveDOM
Chiron
Silver II
Level 141
God Stats
0W - 5L
1,402 SR
Queue Stats
65W - 60L
1,430 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
7,962
612
6,306
10,842
7,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
JgDifference
Ao Kuang
14
10 / 0 / 3
8,543
657
12,917
12,817
6,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anubis
Kingkul
Anubis
13
3 / 2 / 9
7,850
604
6,152
5,755
2,732
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ares
12
2 / 0 / 10
7,611
585
6,074
8,831
7,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
VlCK
Izanami
14
2 / 2 / 3
8,393
646
6,559
7,965
3,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SurtrThanatosBellonaBake Kujira

VS

Bans
Morgan Le FayKukulkanCerberusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EOHANY
Achilles
12
0 / 1 / 1
6,566
505
5,409
10,046
7,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
3 / 7 / 0
6,291
484
7,190
10,689
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 1
5,515
424
4,059
12,609
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
Stinkyyyyy
Ravana
11
1 / 3 / 1
6,174
475
5,996
8,163
3,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
0 / 3 / 0
6,684
514
5,412
10,094
3,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
19
Kills
4
4
Deaths
19
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
Achilles
EOHANY
Achilles
0
1
1
0.5
W
Ao Kuang
JgDifference
Ao Kuang
10
0
3
11.5
W
Anubis
Kingkul
Anubis
3
2
9
3.75
L
3
7
0
0.43
L
0
5
1
0.1
L
Ravana
Stinkyyyyy
Ravana
1
3
1
0.5
W
Ares
2
0
10
7
W
Izanami
VlCK
Izanami
2
2
3
1.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,008
Damage
28,066
46,210
Taken
51,601
27,137
Mitigated
27,601
12,881
Healing
9,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,306
865
0
5,294
10,842
7,335
0
1,484
9,282
0
56,426
L
Achilles
EOHANY
Achilles
5,409
473
0
2,571
10,046
7,825
0
2,826
7,220
0
42,823
W
Ao Kuang
JgDifference
Ao Kuang
12,917
3,560
0
3,167
12,817
6,015
0
3,910
8,763
78,463
3,684
W
Anubis
Kingkul
Anubis
6,152
120
0
1,748
5,755
2,732
42
1,793
3,786
48,096
2,805
L
7,190
365
0
1,100
10,689
3,620
0
6,670
4,019
38,972
577
L
4,059
1,218
0
2,019
12,609
8,610
0
8,852
3,757
19,092
1,469
L
Ravana
Stinkyyyyy
Ravana
5,996
1,613
0
1,241
8,163
3,570
0
4,386
3,777
0
49,502
W
Ares
6,074
788
0
1,902
8,831
7,612
0
2,619
6,130
29,552
0
W
Izanami
VlCK
Izanami
6,559
5,116
0
770
7,965
3,443
1,314
1,043
6,882
0
77,303
L
5,412
1,807
174
2,056
10,094
3,976
0
2,035
8,030
0
60,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,359
Gold Earned
31,230
475
Minions Killed
360
0
Camps Cleared
0
1,380,920
Distance Traveled
1,333,966
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,962
612
92
7
0
281,680
4
L
Achilles
6,566
505
75
6
0
259,114
0
W
Ao Kuang
8,543
657
112
9
0
297,296
0
W
Anubis
7,850
604
86
7
0
263,112
0
L
Janus
6,291
484
70
5
0
278,246
2
L
Atlas
5,515
424
20
2
0
280,178
8
L
Ravana
6,174
475
86
7
0
285,568
1
W
Ares
7,611
585
33
3
0
274,997
0
W
Izanami
8,393
646
152
12
0
263,835
0
L
Chiron
6,684
514
109
8
0
230,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role