Player Matchup

Gilgamesh
Gilgamesh
ItsBoonda
Gilgamesh
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,646 Elo+
Party 2
Thor
Thor
LegacyBalla
Thor
Level 44
God Stats
10W - 12L
1,521 SR
Queue Stats
108W - 117L
1,454 Elo+
Solo
Bacchus
Bacchus
Sell Tears
Bacchus
Level 59
God Stats
1W - 3L
1,749 SR
Queue Stats
13W - 36L
1,719 Elo+
Party 2
Ishtar
Ishtar
SenOnSmite
Ishtar
Level 49
God Stats
16W - 16L
1,455 SR
Queue Stats
36W - 49L
1,388 Elo+
Solo
Nu Wa
Nu Wa
benjii702
Nu Wa
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,449 Elo+
Solo
Team Averages
Level 58
1,545 SR
1,531 Elo+

VS

Team Averages
Level 51
1,428 SR
1,453 Elo+
Merlin
Merlin
Differences
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,278 Elo+
Party 1
Ganesha
Ganesha
HuntGodOxosi
Ganesha
Level 97
God Stats
2W - 3L
1,314 SR
Queue Stats
50W - 52L
1,443 Elo+
Solo
Medusa
Medusa
Kjettl05
Medusa
Level 41
God Stats
4W - 4L
1,143 SR
Queue Stats
56W - 39L
1,521 Elo+
Solo
Hercules
Hercules
Tarsdon
Hercules
Level 25
God Stats
2W - 3L
1,286 SR
Queue Stats
27W - 25L
1,515 Elo+
Party 1
Mercury
Mercury
metamuisel
Mercury
Level 61
God Stats
5W - 2L
1,899 SR
Queue Stats
99W - 89L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ItsBoonda
Gilgamesh
14
0 / 2 / 1
8,313
462
11,777
22,948
27,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 4 / 1
8,918
495
8,814
17,660
9,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Sell Tears
Bacchus
12
0 / 3 / 0
7,457
414
3,439
12,983
14,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
SenOnSmite
Ishtar
14
0 / 4 / 0
7,845
436
4,200
14,434
6,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
benjii702
Nu Wa
14
1 / 5 / 1
8,802
489
9,941
9,276
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 1 / 4
9,912
551
9,197
9,469
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
HuntGodOxosi
Ganesha
14
0 / 0 / 8
9,504
528
6,840
14,646
15,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Kjettl05
Medusa
18
5 / 0 / 2
10,868
604
15,855
6,938
3,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Tarsdon
Hercules
16
2 / 0 / 4
9,682
538
11,139
17,668
18,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
metamuisel
Mercury
17
6 / 2 / 5
10,706
595
8,681
14,495
7,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
18
18
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
1
4
7
W
Ganesha
HuntGodOxosi
Ganesha
0
0
8
4
L
Gilgamesh
ItsBoonda
Gilgamesh
0
2
1
0.25
W
Medusa
Kjettl05
Medusa
5
0
2
6
L
2
4
1
0.63
L
Bacchus
Sell Tears
Bacchus
0
3
0
0
L
Ishtar
SenOnSmite
Ishtar
0
4
0
0
W
Hercules
Tarsdon
Hercules
2
0
4
4
L
Nu Wa
benjii702
Nu Wa
1
5
1
0.3
W
Mercury
metamuisel
Mercury
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,171
Damage
51,712
77,301
Taken
63,216
61,335
Mitigated
48,429
12,397
Healing
14,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
9,197
740
0
963
9,469
3,732
46
4,182
5,239
56,198
2,122
W
Ganesha
HuntGodOxosi
Ganesha
6,840
679
0
3,917
14,646
15,068
761
4,025
10,530
26,035
0
L
Gilgamesh
ItsBoonda
Gilgamesh
11,777
2,068
0
3,451
22,948
27,984
0
2,631
19,091
0
65,796
W
Medusa
Kjettl05
Medusa
15,855
6,767
0
2,823
6,938
3,334
1,524
1,385
5,553
0
128,307
L
8,814
787
0
1,664
17,660
9,035
0
3,586
13,985
0
94,903
L
Bacchus
Sell Tears
Bacchus
3,439
264
0
3,119
12,983
14,589
0
3,269
9,667
19,775
0
L
Ishtar
SenOnSmite
Ishtar
4,200
1,237
0
3,832
14,434
6,217
0
1,876
12,558
0
70,022
W
Hercules
Tarsdon
Hercules
11,139
3,983
0
6,334
17,668
18,950
375
1,535
15,157
0
60,937
L
Nu Wa
benjii702
Nu Wa
9,941
1,349
71
260
9,276
3,510
0
4,529
4,747
60,470
0
W
Mercury
metamuisel
Mercury
8,681
5,230
0
750
14,495
7,345
1,905
2,897
11,316
0
91,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,335
Gold Earned
50,672
470
Minions Killed
530
0
Camps Cleared
0
1,739,525
Distance Traveled
1,848,925
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,912
551
91
5
0
356,975
0
W
Ganesha
9,504
528
1
0
0
368,573
6
L
Gilgamesh
8,313
462
92
5
0
369,214
2
W
Medusa
10,868
604
189
11
0
351,153
1
L
Thor
8,918
495
130
7
0
363,274
0
L
Bacchus
7,457
414
37
2
0
365,638
0
L
Ishtar
7,845
436
124
7
0
340,346
2
W
Hercules
9,682
538
114
6
0
344,152
0
L
Nu Wa
8,802
489
87
5
0
301,053
3
W
Mercury
10,706
595
135
8
0
428,072
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role