Player Matchup

Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Avey359
Mulan
Level 68
God Stats
10W - 8L
1,558 SR
Queue Stats
63W - 54L
1,521 Elo+
Party 2
Eset
Eset
NicoSenpaiUwU
Eset
Level 118
God Stats
3W - 2L
1,565 SR
Queue Stats
64W - 57L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
osi_75
Baron Samedi
Level 65
God Stats
6W - 4L
1,795 SR
Queue Stats
64W - 59L
1,516 Elo+
Party 2
Bastet
Bastet
shanerive
Bastet
Level 66
God Stats
10W - 6L
1,780 SR
Queue Stats
131W - 135L
1,407 Elo+
Solo
Team Averages
Level 85
1,640 SR
1,495 Elo+

VS

Team Averages
Level 85
1,515 SR
1,499 Elo+
Arachne
Arachne
A1_GaMeR234
Arachne
Level 104
God Stats
3W - 4L
1,474 SR
Queue Stats
213W - 210L
1,561 Elo+
Party 1
Lancelot
Lancelot
Jet Benzema
Lancelot
Level 46
God Stats
0W - 2L
1,272 SR
Queue Stats
101W - 100L
1,394 Elo+
Solo
Anubis
Anubis
Pyro121
Anubis
Level 58
God Stats
19W - 15L
1,495 SR
Queue Stats
881W - 837L
1,452 Elo+
Solo
Hachiman
Hachiman
stepbro_ShamSham
Hachiman
Level 105
God Stats
6W - 2L
1,784 SR
Queue Stats
198W - 184L
1,568 Elo+
Party 1
Horus
Horus
toptheshaddow99
Horus
Level 114
God Stats
6W - 8L
1,549 SR
Queue Stats
106W - 112L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 1 / 5
7,610
476
6,248
9,915
3,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
Avey359
Mulan
12
0 / 7 / 0
7,582
474
5,607
12,634
8,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 2 / 6
8,798
550
10,011
8,049
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
osi_75
Baron Samedi
14
6 / 1 / 5
8,974
561
12,556
10,637
6,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
shanerive
Bastet
16
7 / 3 / 4
8,978
561
9,460
15,192
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
A1_GaMeR234
Arachne
13
1 / 5 / 0
6,756
422
3,587
13,882
5,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Jet Benzema
Lancelot
13
1 / 4 / 3
7,581
474
7,373
14,618
6,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Pyro121
Anubis
10
0 / 5 / 1
6,686
418
1,760
7,869
3,798
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
2 / 2 / 2
7,490
468
5,969
11,611
4,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
10 / 1 / 2
10,460
654
18,565
17,966
19,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
17
Kills
14
14
Deaths
17
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
5
3.5
L
Arachne
A1_GaMeR234
Arachne
1
5
0
0.2
W
Mulan
Avey359
Mulan
0
7
0
0
L
Lancelot
Jet Benzema
Lancelot
1
4
3
0.63
W
3
2
6
3
L
Anubis
Pyro121
Anubis
0
5
1
0.1
W
Baron Samedi
osi_75
Baron Samedi
6
1
5
8.5
W
Bastet
shanerive
Bastet
7
3
4
3
L
2
2
2
1.5
L
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,882
Damage
37,254
56,427
Taken
65,946
27,282
Mitigated
40,091
21,406
Healing
15,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,248
1,997
0
4,010
9,915
3,813
493
0
9,809
0
57,761
L
Arachne
A1_GaMeR234
Arachne
3,587
2,936
0
2,784
13,882
5,999
406
6,697
7,185
0
43,003
W
Mulan
Avey359
Mulan
5,607
753
0
2,196
12,634
8,447
111
0
11,949
411
51,544
L
Lancelot
Jet Benzema
Lancelot
7,373
1,056
0
3,628
14,618
6,371
0
3,837
10,745
0
60,589
W
10,011
765
580
1,298
8,049
2,814
847
614
7,287
56,060
0
L
Anubis
Pyro121
Anubis
1,760
101
0
921
7,869
3,798
0
4,670
3,199
31,672
1,064
W
Baron Samedi
osi_75
Baron Samedi
12,556
1,635
1,402
3,242
10,637
6,644
92
203
10,276
50,695
1,521
W
Bastet
shanerive
Bastet
9,460
3,252
0
8,678
15,192
5,564
0
1,187
13,779
0
70,830
L
5,969
3,168
0
3,723
11,611
4,626
682
4,318
7,293
0
54,329
L
18,565
7,201
40
4,334
17,966
19,297
459
2,987
14,456
244
80,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,942
Gold Earned
38,973
475
Minions Killed
394
0
Camps Cleared
0
1,397,706
Distance Traveled
1,424,705
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,610
476
102
6
0
244,074
2
L
Arachne
6,756
422
64
4
0
308,619
0
W
Mulan
7,582
474
93
6
0
260,897
1
L
Lancelot
7,581
474
95
6
0
349,447
0
W
Eset
8,798
550
96
6
0
253,983
0
L
Anubis
6,686
418
65
4
0
208,949
0
W
Baron Samedi
8,974
561
86
5
0
279,203
1
W
Bastet
8,978
561
98
6
0
359,549
0
L
Hachiman
7,490
468
70
4
0
284,817
0
L
Horus
10,460
654
100
6
0
272,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role