Player Matchup

Nemesis
Nemesis
CacFlow
Nemesis
Level 117
God Stats
2W - 1L
1,475 SR
Queue Stats
237W - 279L
1,346 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DEADBABYCH0W
Ah Muzen Cab
Level 119
God Stats
0W - 7L
1,289 SR
Queue Stats
145W - 155L
1,470 Elo+
Solo
Heimdallr
Heimdallr
FaTeBluRHypZ
Heimdallr
Level 116
God Stats
0W - 2L
1,293 SR
Queue Stats
134W - 129L
1,459 Elo+
Solo
Fafnir
Fafnir
lBaztet
Fafnir
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 131L
1,549 Elo+
Solo
Loki
Loki
x5ot0x NoSkill
Loki
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 34L
1,513 Elo+
Solo
Team Averages
Level 95
1,411 SR
1,468 Elo+

VS

Team Averages
Level 101
1,610 SR
1,506 Elo+
Zhong Kui
Zhong Kui
CyRageBlaze
Zhong Kui
Level 49
God Stats
5W - 4L
1,715 SR
Queue Stats
205W - 199L
1,482 Elo+
Solo
Atlas
Atlas
Faaxr
Atlas
Level 140
God Stats
4W - 1L
1,833 SR
Queue Stats
354W - 225L
1,544 Elo+
Solo
Sun Wukong
Sun Wukong
Hostile Grandpa
Sun Wukong
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 189L
1,419 Elo+
Solo
Lancelot
Lancelot
LASKEPA
Lancelot
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 53L
1,665 Elo+
Solo
Bacchus
Bacchus
MovesLikeHobo
Bacchus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CacFlow
Nemesis
14
0 / 4 / 4
7,293
663
7,388
9,742
7,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
DEADBABYCH0W
Ah Muzen Cab
17
5 / 3 / 1
9,009
819
13,147
10,095
5,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
FaTeBluRHypZ
Heimdallr
11
0 / 3 / 3
6,667
606
7,024
7,107
3,602
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
lBaztet
Fafnir
12
1 / 3 / 4
7,789
708
7,580
12,850
13,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 4
7,900
718
8,529
13,363
6,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CyRageBlaze
Zhong Kui
16
8 / 2 / 4
9,282
844
13,119
10,803
8,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
Faaxr
Atlas
14
1 / 1 / 12
8,650
786
12,804
11,227
14,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Hostile Grandpa
Sun Wukong
13
1 / 2 / 8
7,748
704
5,639
12,267
14,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
LASKEPA
Lancelot
15
2 / 1 / 12
8,479
771
9,378
12,540
13,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
14
2 / 2 / 8
8,966
815
7,440
15,054
21,126
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
7
Kills
14
14
Deaths
8
16
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CacFlow
Nemesis
0
4
4
0.5
W
Zhong Kui
CyRageBlaze
Zhong Kui
8
2
4
5
L
Ah Muzen Cab
DEADBABYCH0W
Ah Muzen Cab
5
3
1
1.83
L
Heimdallr
FaTeBluRHypZ
Heimdallr
0
3
3
0.5
W
Atlas
Faaxr
Atlas
1
1
12
7
W
Sun Wukong
Hostile Grandpa
Sun Wukong
1
2
8
2.5
W
Lancelot
LASKEPA
Lancelot
2
1
12
8
W
Bacchus
2
2
8
3
L
Fafnir
lBaztet
Fafnir
1
3
4
1
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,668
Damage
48,380
53,157
Taken
61,891
36,363
Mitigated
73,006
14,077
Healing
19,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CacFlow
Nemesis
7,388
1,307
778
1,634
9,742
7,576
0
5,292
4,450
0
13,749
W
Zhong Kui
CyRageBlaze
Zhong Kui
13,119
470
1,719
4,090
10,803
8,951
74
1,159
9,605
19,602
2,339
L
Ah Muzen Cab
DEADBABYCH0W
Ah Muzen Cab
13,147
5,430
288
63
10,095
5,059
0
6,212
3,883
0
30,390
L
Heimdallr
FaTeBluRHypZ
Heimdallr
7,024
2,858
211
620
7,107
3,602
0
3,341
3,766
0
11,106
W
Atlas
Faaxr
Atlas
12,804
4,002
1,225
2,919
11,227
14,853
0
1,210
9,787
29,497
0
W
Sun Wukong
Hostile Grandpa
Sun Wukong
5,639
1,069
721
1,057
12,267
14,373
673
1,589
10,417
0
13,702
W
Lancelot
LASKEPA
Lancelot
9,378
1,159
2,768
1,609
12,540
13,703
165
1,512
10,704
0
12,615
W
Bacchus
7,440
656
630
3,122
15,054
21,126
429
1,053
13,746
12,641
1,775
L
Fafnir
lBaztet
Fafnir
7,580
1,191
1,655
3,230
12,850
13,497
0
8,457
4,393
12,274
1,309
L
8,529
818
284
5,314
13,363
6,629
0
8,414
4,949
0
21,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,658
Gold Earned
43,125
100
Minions Killed
116
0
Camps Cleared
0
881,128
Distance Traveled
1,094,548
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,293
663
17
2
0
203,128
0
W
Zhong Kui
9,282
844
34
3
0
207,348
0
L
Ah Muzen Cab
9,009
819
34
3
0
162,883
0
L
Heimdallr
6,667
606
7
1
0
136,218
0
W
Atlas
8,650
786
26
2
0
218,728
0
W
Sun Wukong
7,748
704
26
2
0
169,429
0
W
Lancelot
8,479
771
12
1
0
300,087
0
W
Bacchus
8,966
815
18
2
0
198,956
0
L
Fafnir
7,789
708
5
0
0
168,027
0
L
Loki
7,900
718
37
3
0
210,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role