Player Matchup

Anubis
Anubis
 
Anubis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Drkingd2
Serqet
Level 127
God Stats
6W - 7L
1,681 SR
Queue Stats
294W - 299L
1,550 Elo+
Solo
Pele
Pele
McJif
Pele
Level 109
God Stats
0W - 1L
1,338 SR
Queue Stats
8W - 12L
1,752 Elo+
Party 1
Heimdallr
Heimdallr
McPokeman
Heimdallr
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,924 Elo+
Party 1
Izanami
Izanami
McQuiickzz
Izanami
Level 128
God Stats
0W - 1L
1,717 SR
Queue Stats
8W - 13L
1,752 Elo+
Party 1
Team Averages
Level 123
1,547 SR
1,696 Elo+

VS

Team Averages
Level 117
1,584 SR
1,533 Elo+
Surtr
Surtr
Aim4less
Surtr
Level 67
God Stats
4W - 2L
1,623 SR
Queue Stats
155W - 151L
1,505 Elo+
Solo
Ares
Ares
AwokenOtter
Ares
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,531 Elo+
Solo
Anubis
Anubis
Beauby
Anubis
Level 147
God Stats
2W - 0L
1,524 SR
Queue Stats
91W - 83L
1,563 Elo+
Party 2
Bacchus
Bacchus
SlipperyLaquisha
Bacchus
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 58L
1,565 Elo+
Party 2
Heimdallr
Heimdallr
Terralize
Heimdallr
Level 142
God Stats
1W - 0L
1,773 SR
Queue Stats
11W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
1 / 6 / 2
4,958
992
2,447
7,029
3,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
Drkingd2
Serqet
7
0 / 1 / 2
4,582
916
1,583
2,011
1,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
McJif
Pele
8
0 / 6 / 2
4,904
981
2,817
7,586
2,055
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heimdallr
McPokeman
Heimdallr
11
1 / 3 / 3
5,668
1,134
3,977
5,413
2,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
McQuiickzz
Izanami
11
2 / 3 / 2
5,750
1,150
4,966
6,565
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Aim4less
Surtr
11
3 / 2 / 11
6,340
1,268
5,090
7,163
6,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 1 / 10
6,502
1,300
4,433
7,688
8,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Beauby
Anubis
13
7 / 0 / 9
7,067
1,413
7,002
3,515
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
2 / 1 / 14
6,449
1,290
3,601
5,866
6,922
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
Terralize
Heimdallr
11
4 / 1 / 12
6,356
1,271
7,044
4,487
2,385
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
75
4
Kills
19
19
Deaths
5
11
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
6
2
0.33
W
Surtr
Aim4less
Surtr
3
2
11
4.25
W
3
1
10
8
W
Anubis
Beauby
Anubis
7
0
9
11.5
L
Serqet
Drkingd2
Serqet
0
1
2
1
L
Pele
McJif
Pele
0
6
2
0.17
L
Heimdallr
McPokeman
Heimdallr
1
3
3
0.83
L
Izanami
McQuiickzz
Izanami
2
3
2
1
W
2
1
14
9
W
Heimdallr
Terralize
Heimdallr
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,790
Damage
27,170
28,604
Taken
28,719
11,129
Mitigated
26,293
4,180
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,447
0
403
638
7,029
3,050
0
3,573
3,456
4,855
0
W
Surtr
Aim4less
Surtr
5,090
1,241
365
599
7,163
6,675
284
849
6,314
287
9,509
W
4,433
809
606
1,811
7,688
8,493
0
568
6,994
7,176
1,264
W
Anubis
Beauby
Anubis
7,002
11
960
1,210
3,515
1,818
911
258
3,131
11,100
1,189
L
Serqet
Drkingd2
Serqet
1,583
91
159
405
2,011
1,339
0
1,146
865
0
1,921
L
Pele
McJif
Pele
2,817
546
0
487
7,586
2,055
0
4,525
3,061
0
5,368
L
Heimdallr
McPokeman
Heimdallr
3,977
1,436
19
445
5,413
2,269
0
2,198
3,214
0
11,117
L
Izanami
McQuiickzz
Izanami
4,966
2,475
117
1,507
6,565
2,416
0
3,253
3,312
0
13,865
W
3,601
229
480
1,361
5,866
6,922
727
533
5,333
7,182
0
W
Heimdallr
Terralize
Heimdallr
7,044
1,351
0
650
4,487
2,385
1,051
239
4,248
0
12,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,862
Gold Earned
32,714
54
Minions Killed
54
0
Camps Cleared
0
447,729
Distance Traveled
594,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,958
992
10
2
0
87,358
0
W
Surtr
6,340
1,268
12
2
0
170,875
0
W
Ares
6,502
1,300
11
2
0
113,321
0
W
Anubis
7,067
1,413
17
3
0
99,391
0
L
Serqet
4,582
916
0
0
0
49,982
0
L
Pele
4,904
981
6
1
0
94,609
0
L
Heimdallr
5,668
1,134
20
4
0
122,263
0
L
Izanami
5,750
1,150
18
4
0
93,517
0
W
Bacchus
6,449
1,290
4
1
0
108,776
0
W
Heimdallr
6,356
1,271
10
2
0
101,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role