Player Matchup

Sun Wukong
Sun Wukong
Assassin073
Sun Wukong
Level 89
God Stats
5W - 1L
1,770 SR
Queue Stats
23W - 20L
1,550 Elo+
Solo
Chiron
Chiron
SamuraiNut
Chiron
Level 89
God Stats
2W - 1L
1,754 SR
Queue Stats
12W - 10L
1,636 Elo+
Solo
Cliodhna
Cliodhna
TodaysForcaster
Cliodhna
Level 62
God Stats
1W - 1L
1,294 SR
Queue Stats
39W - 45L
1,572 Elo+
Solo
Janus
Janus
Xexal Power
Janus
Level 123
God Stats
12W - 8L
1,285 SR
Queue Stats
131W - 104L
1,500 Elo+
Solo
Bacchus
Bacchus
namechanged9898
Bacchus
Level 85
God Stats
2W - 2L
1,267 SR
Queue Stats
74W - 71L
1,564 Elo+
Solo
Team Averages
Level 90
1,474 SR
1,564 Elo+

VS

Team Averages
Level 95
1,554 SR
1,607 Elo+
Ishtar
Ishtar
 
Ishtar
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
MafiaSquadGaming
Kuzenbo
Level 117
God Stats
3W - 7L
1,698 SR
Queue Stats
63W - 53L
1,645 Elo+
Party 1
Bake Kujira
Bake Kujira
Midwhin87
Bake Kujira
Level 127
God Stats
10W - 4L
1,746 SR
Queue Stats
137W - 123L
1,564 Elo+
Solo
Fenrir
Fenrir
MnliteCrickt
Fenrir
Level 41
God Stats
0W - 4L
1,328 SR
Queue Stats
188W - 185L
1,590 Elo+
Solo
Ix Chel
Ix Chel
likwidrabbette
Ix Chel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Assassin073
Sun Wukong
13
1 / 1 / 2
7,788
556
8,245
12,899
10,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
SamuraiNut
Chiron
14
2 / 0 / 0
8,180
584
5,454
6,455
2,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
16
6 / 0 / 2
8,553
611
9,395
9,863
4,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 1
7,993
571
5,730
6,340
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 0 / 6
7,808
558
6,321
11,684
12,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
1 / 2 / 0
7,118
508
2,744
8,725
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 1
6,383
456
5,432
10,019
10,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bake Kujira
Midwhin87
Bake Kujira
14
1 / 3 / 1
8,029
574
8,221
14,880
16,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
12
0 / 1 / 0
6,294
450
4,097
12,873
6,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 4 / 0
6,508
465
3,076
8,347
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
11
Kills
2
2
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
2
0
0.5
W
Sun Wukong
Assassin073
Sun Wukong
1
1
2
2
L
0
1
1
0.5
L
Bake Kujira
Midwhin87
Bake Kujira
1
3
1
0.5
L
Fenrir
0
1
0
0
W
Chiron
SamuraiNut
Chiron
2
0
0
2
W
Cliodhna
6
0
2
7
W
2
1
1
2.5
L
0
4
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,145
Damage
23,570
47,241
Taken
54,844
33,105
Mitigated
39,721
22,667
Healing
12,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
2,744
1,737
0
2,117
8,725
3,602
0
2,195
6,526
0
56,874
W
Sun Wukong
Assassin073
Sun Wukong
8,245
1,518
0
6,184
12,899
10,615
293
7,393
5,506
0
59,051
L
5,432
2,730
0
3,045
10,019
10,364
0
2,778
7,053
27,668
0
L
Bake Kujira
Midwhin87
Bake Kujira
8,221
4,417
0
2,906
14,880
16,339
51
1,255
12,521
68,629
1,666
L
Fenrir
4,097
854
0
2,970
12,873
6,216
0
2,996
9,729
0
54,328
W
Chiron
SamuraiNut
Chiron
5,454
2,221
126
2,758
6,455
2,717
413
1,279
5,176
0
72,281
W
Cliodhna
9,395
1,401
0
6,842
9,863
4,306
44
1,597
8,266
0
91,825
W
5,730
230
0
919
6,340
2,836
140
2,855
3,485
59,263
0
L
3,076
224
212
1,320
8,347
3,200
0
1,869
6,303
46,765
0
W
6,321
405
395
5,443
11,684
12,631
210
3,370
8,314
20,580
3,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,322
Gold Earned
34,332
503
Minions Killed
438
0
Camps Cleared
0
1,470,265
Distance Traveled
1,457,574
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,118
508
103
7
0
271,988
2
W
Sun Wukong
7,788
556
97
7
0
254,603
0
L
Kuzenbo
6,383
456
39
3
0
308,368
4
L
Bake Kujira
8,029
574
121
9
0
273,671
4
L
Fenrir
6,294
450
84
6
0
326,316
0
W
Chiron
8,180
584
131
9
0
257,719
0
W
Cliodhna
8,553
611
129
9
0
374,281
2
W
Janus
7,993
571
122
9
0
304,525
2
L
Ix Chel
6,508
465
91
7
0
277,231
0
W
Bacchus
7,808
558
24
2
0
279,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role