Player Matchup

Sun Wukong
Sun Wukong
DJDerpitDave
Sun Wukong
Level 86
God Stats
1W - 2L
1,285 SR
Queue Stats
20W - 13L
1,624 Elo+
Party 2
Aphrodite
Aphrodite
MX 1179
Aphrodite
Level 132
God Stats
4W - 2L
1,500 SR
Queue Stats
315W - 344L
1,492 Elo+
Solo
Hera
Hera
MyGuy19
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,621 Elo+
Party 2
Bacchus
Bacchus
Prince_Rib
Bacchus
Level 108
God Stats
5W - 2L
1,734 SR
Queue Stats
109W - 93L
1,533 Elo+
Solo
Tyr
Tyr
WizardRaptor
Tyr
Level 109
God Stats
3W - 2L
1,265 SR
Queue Stats
145W - 122L
1,472 Elo+
Solo
Team Averages
Level 93
1,457 SR
1,548 Elo+

VS

Team Averages
Level 131
1,500 SR
1,432 Elo+
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Elliphiane
Aphrodite
Level 153
God Stats
2W - 4L
1,500 SR
Queue Stats
510W - 536L
1,555 Elo+
Solo
Erlang Shen
Erlang Shen
III0 I00I 00II
Erlang Shen
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,388 Elo+
Party 1
Tyr
Tyr
KaWaiilittle
Tyr
Level 167
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 89L
1,328 Elo+
Solo
He Bo
He Bo
SyKoDuDe
He Bo
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 26L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DJDerpitDave
Sun Wukong
16
10 / 2 / 13
9,798
980
16,966
14,162
13,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
MX 1179
Aphrodite
15
3 / 1 / 15
8,799
880
11,345
9,394
6,596
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hera
MyGuy19
Hera
15
7 / 2 / 15
9,118
912
10,978
6,465
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Prince_Rib
Bacchus
15
4 / 1 / 14
8,680
868
8,598
11,039
11,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 3 / 15
8,307
831
7,605
12,401
13,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 3 / 8
7,429
743
10,965
12,368
13,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
Elliphiane
Aphrodite
14
1 / 4 / 3
7,557
756
6,745
9,846
8,280
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
III0 I00I 00II
Erlang Shen
13
3 / 5 / 4
7,711
771
6,521
15,328
15,780
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 10 / 3
7,649
765
6,655
16,903
18,533
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

He Bo
SyKoDuDe
He Bo
14
3 / 5 / 4
8,138
814
8,108
8,180
3,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
30
27
Kills
8
9
Deaths
27
72
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
8
1.33
W
Sun Wukong
DJDerpitDave
Sun Wukong
10
2
13
8.25
L
Aphrodite
Elliphiane
Aphrodite
1
4
3
0.63
L
Erlang Shen
III0 I00I 00II
Erlang Shen
3
5
4
1
L
1
10
3
0.25
W
Aphrodite
MX 1179
Aphrodite
3
1
15
10.5
W
Hera
MyGuy19
Hera
7
2
15
7.25
W
Bacchus
Prince_Rib
Bacchus
4
1
14
11
L
He Bo
SyKoDuDe
He Bo
3
5
4
1
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,492
Damage
38,994
53,461
Taken
62,625
47,758
Mitigated
60,255
27,547
Healing
16,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,965
715
733
1,849
12,368
13,815
0
6,595
5,497
16,949
0
W
Sun Wukong
DJDerpitDave
Sun Wukong
16,966
3,906
575
2,045
14,162
13,253
756
7,549
6,379
0
29,111
L
Aphrodite
Elliphiane
Aphrodite
6,745
1,531
6,179
4,238
9,846
8,280
0
3,836
5,768
19,955
0
L
Erlang Shen
III0 I00I 00II
Erlang Shen
6,521
3,044
220
1,924
15,328
15,780
0
8,101
6,894
0
12,016
L
6,655
548
0
911
16,903
18,533
0
7,370
9,076
4,786
10,522
W
Aphrodite
MX 1179
Aphrodite
11,345
1,726
9,926
6,700
9,394
6,596
1,548
4,895
4,271
19,899
0
W
Hera
MyGuy19
Hera
10,978
3,763
447
662
6,465
3,304
2,040
3,756
2,625
17,040
0
W
Bacchus
Prince_Rib
Bacchus
8,598
478
1,208
2,523
11,039
11,472
169
5,587
5,298
15,660
1,079
L
He Bo
SyKoDuDe
He Bo
8,108
516
176
247
8,180
3,847
0
3,568
4,450
17,673
467
W
7,605
967
1,516
1,945
12,401
13,133
709
5,303
6,785
83
12,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,702
Gold Earned
38,484
104
Minions Killed
90
0
Camps Cleared
0
1,002,629
Distance Traveled
878,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,429
743
12
1
0
174,758
0
W
Sun Wukong
9,798
980
38
4
0
195,478
0
L
Aphrodite
7,557
756
36
4
0
175,268
0
L
Erlang Shen
7,711
771
2
0
0
181,151
0
L
Tyr
7,649
765
15
2
0
176,026
0
W
Aphrodite
8,799
880
30
3
0
194,047
0
W
Hera
9,118
912
8
1
0
170,980
0
W
Bacchus
8,680
868
14
1
0
229,730
0
L
He Bo
8,138
814
25
3
0
170,906
0
W
Tyr
8,307
831
14
1
0
212,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role