Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Baseplate
Khepri
Level 159
God Stats
6W - 5L
1,298 SR
Queue Stats
123W - 128L
1,524 Elo+
Party 2
Kali
Kali
JIN-Wt
Kali
Level 177
God Stats
7W - 6L
1,500 SR
Queue Stats
367W - 380L
1,514 Elo+
Solo
Hachiman
Hachiman
MercuryZero15
Hachiman
Level 142
God Stats
31W - 29L
1,651 SR
Queue Stats
52W - 52L
1,533 Elo+
Party 2
Kukulkan
Kukulkan
aManDown
Kukulkan
Level 108
God Stats
4W - 5L
1,360 SR
Queue Stats
74W - 73L
1,508 Elo+
Solo
Team Averages
Level 145
1,462 SR
1,516 Elo+

VS

Team Averages
Level 113
1,406 SR
1,390 Elo+
Anubis
Anubis
DJT45
Anubis
Level 125
God Stats
2W - 1L
1,672 SR
Queue Stats
45W - 40L
1,472 Elo+
Party 1
Kuzenbo
Kuzenbo
OGKhepri
Kuzenbo
Level 158
God Stats
2W - 5L
1,114 SR
Queue Stats
28W - 40L
1,385 Elo+
Party 1
Ix Chel
Ix Chel
SUP3RO23
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 160L
1,512 Elo+
Solo
Thanatos
Thanatos
TFNDrizzy
Thanatos
Level 126
God Stats
0W - 2L
1,315 SR
Queue Stats
24W - 37L
1,242 Elo+
Party 1
Hachiman
Hachiman
goblinhut
Hachiman
Level 28
God Stats
9W - 16L
1,429 SR
Queue Stats
21W - 41L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 1 / 1
9,591
599
10,467
16,650
15,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Khepri
Baseplate
Khepri
12
0 / 0 / 4
7,338
459
3,115
6,074
5,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
JIN-Wt
Kali
14
5 / 4 / 4
8,438
527
9,590
18,461
8,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
MercuryZero15
Hachiman
15
1 / 1 / 1
7,966
498
2,481
7,217
2,992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
aManDown
Kukulkan
14
4 / 2 / 2
8,401
525
6,374
9,393
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DJT45
Anubis
12
1 / 5 / 3
7,398
462
8,505
10,835
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
OGKhepri
Kuzenbo
11
0 / 2 / 4
7,123
445
7,785
14,719
16,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
SUP3RO23
Ix Chel
15
0 / 3 / 1
8,501
531
8,682
13,883
9,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
TFNDrizzy
Thanatos
15
4 / 1 / 0
8,035
502
2,730
12,304
6,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hachiman
goblinhut
Hachiman
15
1 / 1 / 1
8,597
537
3,223
5,831
2,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
12
Kills
6
8
Deaths
12
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
1
2.5
W
Khepri
Baseplate
Khepri
0
0
4
2
L
Anubis
DJT45
Anubis
1
5
3
0.5
W
Kali
JIN-Wt
Kali
5
4
4
1.75
W
Hachiman
MercuryZero15
Hachiman
1
1
1
1.5
L
Kuzenbo
OGKhepri
Kuzenbo
0
2
4
1
L
Ix Chel
SUP3RO23
Ix Chel
0
3
1
0.17
L
Thanatos
TFNDrizzy
Thanatos
4
1
0
4
W
Kukulkan
aManDown
Kukulkan
4
2
2
2.5
L
Hachiman
goblinhut
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,027
Damage
30,925
57,795
Taken
57,572
36,421
Mitigated
40,744
15,019
Healing
22,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,467
726
0
4,110
16,650
15,954
0
8,254
7,722
2,089
82,320
W
Khepri
Baseplate
Khepri
3,115
236
0
2,509
6,074
5,315
278
2,434
3,640
27,178
1,241
L
Anubis
DJT45
Anubis
8,505
481
0
2,506
10,835
5,208
0
2,357
8,478
50,277
968
W
Kali
JIN-Wt
Kali
9,590
4,215
0
4,500
18,461
8,550
27
4,717
13,720
0
75,164
W
Hachiman
MercuryZero15
Hachiman
2,481
1,071
0
2,852
7,217
2,992
0
871
6,346
0
59,425
L
Kuzenbo
OGKhepri
Kuzenbo
7,785
3,056
0
3,066
14,719
16,629
22
5,129
9,590
22,932
3,257
L
Ix Chel
SUP3RO23
Ix Chel
8,682
854
2
4,300
13,883
9,815
0
732
13,151
65,135
148
L
Thanatos
TFNDrizzy
Thanatos
2,730
558
0
10,986
12,304
6,418
0
1,846
10,458
0
72,032
W
Kukulkan
aManDown
Kukulkan
6,374
297
0
1,048
9,393
3,610
200
7,257
2,136
52,315
0
L
Hachiman
goblinhut
Hachiman
3,223
2,183
0
1,942
5,831
2,674
201
70
5,761
0
66,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,734
Gold Earned
39,654
499
Minions Killed
482
0
Camps Cleared
0
1,564,118
Distance Traveled
1,534,961
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,591
599
131
8
0
292,049
2
W
Khepri
7,338
459
31
2
0
331,986
2
L
Anubis
7,398
462
86
5
0
285,856
0
W
Kali
8,438
527
96
6
0
344,347
0
W
Hachiman
7,966
498
137
9
0
309,410
7
L
Kuzenbo
7,123
445
24
2
0
331,871
0
L
Ix Chel
8,501
531
132
8
0
266,805
4
L
Thanatos
8,035
502
116
7
0
359,993
0
W
Kukulkan
8,401
525
104
7
0
286,326
4
L
Hachiman
8,597
537
124
8
0
290,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role