Player Matchup

Apollo
Apollo
AMV_CBV
Apollo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,371 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Henriquelvis1601
Cu Chulainn
Level 69
God Stats
1W - 2L
1,273 SR
Queue Stats
39W - 48L
1,251 Elo+
Party 1
Bellona
Bellona
davifpqueiroz30
Bellona
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 69L
1,415 Elo+
Party 1
Vulcan
Vulcan
galinhamorta
Vulcan
Level 142
God Stats
7W - 4L
1,874 SR
Queue Stats
55W - 49L
1,560 Elo+
Solo
Yemoja
Yemoja
marcelobpaes
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 37L
1,399 Elo+
Party 1
Team Averages
Level 80
1,529 SR
1,399 Elo+

VS

Team Averages
Level 92
1,577 SR
1,508 Elo+
Zeus
Zeus
Lucipher13
Zeus
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 19L
1,487 Elo+
Solo
Fafnir
Fafnir
OBengaludo
Fafnir
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,500 Elo+
Solo
Da Ji
Da Ji
ealforth
Da Ji
Level 66
God Stats
1W - 0L
1,715 SR
Queue Stats
28W - 30L
1,453 Elo+
Party 2
Izanami
Izanami
elpipene
Izanami
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 9L
1,568 Elo+
Party 2
Gilgamesh
Gilgamesh
xOliyu
Gilgamesh
Level 56
God Stats
2W - 3L
1,669 SR
Queue Stats
81W - 82L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AMV_CBV
Apollo
11
0 / 6 / 1
6,272
418
4,183
12,403
4,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
Henriquelvis1601
Cu Chulainn
12
1 / 3 / 1
7,460
497
8,615
14,803
12,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 2 / 1
8,201
547
8,366
12,532
10,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
15
1 / 1 / 5
8,377
558
9,277
7,251
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
9
0 / 3 / 1
6,099
407
2,512
11,106
7,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,330
489
3,986
5,793
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fafnir
OBengaludo
Fafnir
12
1 / 0 / 7
8,271
551
6,001
10,713
12,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Da Ji
ealforth
Da Ji
13
5 / 4 / 3
7,428
495
9,459
15,574
7,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
elpipene
Izanami
15
4 / 0 / 3
8,927
595
8,749
7,125
3,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
xOliyu
Gilgamesh
14
3 / 1 / 3
8,470
565
11,460
16,587
17,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
8
Kills
13
15
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Apollo
AMV_CBV
Apollo
0
6
1
0.08
L
Cu Chulainn
Henriquelvis1601
Cu Chulainn
1
3
1
0.5
W
0
3
0
0
W
Fafnir
OBengaludo
Fafnir
1
0
7
4.5
L
6
2
1
3.25
W
Da Ji
ealforth
Da Ji
5
4
3
1.63
W
Izanami
elpipene
Izanami
4
0
3
5.5
L
Vulcan
1
1
5
3.5
L
Yemoja
0
3
1
0.17
W
Gilgamesh
xOliyu
Gilgamesh
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,953
Damage
39,655
58,095
Taken
55,792
37,487
Mitigated
41,866
18,346
Healing
13,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AMV_CBV
Apollo
4,183
2,625
0
2,152
12,403
4,263
0
738
11,665
0
52,118
L
Cu Chulainn
Henriquelvis1601
Cu Chulainn
8,615
1,369
0
5,885
14,803
12,398
0
2,538
11,505
6,050
50,843
W
3,986
259
166
605
5,793
1,826
0
2,130
3,516
59,953
0
W
Fafnir
OBengaludo
Fafnir
6,001
1,891
0
4,388
10,713
12,167
0
3,149
7,465
18,432
1,066
L
8,366
4,057
0
3,311
12,532
10,162
0
1,267
11,173
0
78,920
W
Da Ji
ealforth
Da Ji
9,459
2,678
0
1,684
15,574
7,285
0
1,926
13,528
0
49,666
W
Izanami
elpipene
Izanami
8,749
6,435
0
2,036
7,125
3,284
23
932
6,181
0
86,457
L
Vulcan
9,277
3,934
0
1,701
7,251
3,139
0
3,082
4,073
70,046
1,295
L
Yemoja
2,512
671
2,428
2,869
11,106
7,525
0
1,574
9,393
12,705
0
W
Gilgamesh
xOliyu
Gilgamesh
11,460
4,058
0
4,705
16,587
17,304
0
4,522
11,229
0
66,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,409
Gold Earned
40,426
453
Minions Killed
467
0
Camps Cleared
0
1,454,278
Distance Traveled
1,443,080
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,272
418
91
6
0
258,118
0
L
Cu Chulainn
7,460
497
109
7
0
267,082
0
W
Zeus
7,330
489
120
8
0
272,567
0
W
Fafnir
8,271
551
13
1
0
304,864
0
L
Bellona
8,201
547
110
7
0
348,700
1
W
Da Ji
7,428
495
62
4
0
304,645
0
W
Izanami
8,927
595
159
11
0
272,203
0
L
Vulcan
8,377
558
120
8
0
334,890
2
L
Yemoja
6,099
407
23
2
0
245,488
1
W
Gilgamesh
8,470
565
113
8
0
288,801
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role