Player Matchup

Hun Batz
Hun Batz
EveryArt5662953
Hun Batz
Level 87
God Stats
10W - 8L
1,628 SR
Queue Stats
33W - 26L
1,547 Elo+
Solo
Xing Tian
Xing Tian
Mkthewolf
Xing Tian
Level 84
God Stats
4W - 0L
1,837 SR
Queue Stats
8W - 3L
1,635 Elo+
Solo
Vulcan
Vulcan
YonkouChristian
Vulcan
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 46L
1,258 Elo+
Solo
Team Averages
Level 91
1,655 SR
1,480 Elo+

VS

Team Averages
Level 83
1,595 SR
1,618 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Blasi03
Xbalanque
Level 18
God Stats
5W - 3L
1,809 SR
Queue Stats
17W - 9L
1,797 Elo+
Party 1
Janus
Janus
KnightOfCatarina
Janus
Level 126
God Stats
6W - 7L
1,475 SR
Queue Stats
82W - 72L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
7 / 1 / 2
9,307
931
11,470
11,222
5,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Mkthewolf
Xing Tian
13
2 / 0 / 6
7,707
771
5,696
6,865
6,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 8
7,428
743
5,886
4,264
1,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 3 / 1
6,416
642
4,148
9,986
7,350
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Blasi03
Xbalanque
10
0 / 3 / 1
6,395
640
4,703
9,042
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 3 / 0
7,357
736
4,906
7,148
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
1
0.17
L
Xbalanque
Blasi03
Xbalanque
0
3
1
0.17
W
Hun Batz
7
1
2
8
L
1
3
0
0.33
W
Xing Tian
Mkthewolf
Xing Tian
2
0
6
5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,052
Damage
13,757
22,351
Taken
26,176
13,883
Mitigated
13,307
5,418
Healing
3,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,148
933
804
2,363
9,986
7,350
0
4,641
4,976
9,130
0
L
Xbalanque
Blasi03
Xbalanque
4,703
2,957
0
0
9,042
3,195
0
2,722
6,004
0
16,118
W
Hun Batz
11,470
2,766
0
4,534
11,222
5,472
296
4,194
6,808
0
49,336
L
4,906
302
0
444
7,148
2,762
0
2,955
4,036
31,581
412
W
Xing Tian
Mkthewolf
Xing Tian
5,696
164
0
634
6,865
6,597
0
2,489
4,302
11,435
3,516
W
5,886
1,045
0
250
4,264
1,814
449
1,998
2,202
23,712
353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,442
Gold Earned
20,168
131
Minions Killed
116
0
Camps Cleared
0
619,972
Distance Traveled
565,556
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,416
642
11
1
0
166,399
4
L
Xbalanque
6,395
640
29
3
0
196,216
0
W
Hun Batz
9,307
931
69
7
0
220,280
0
L
Janus
7,357
736
76
8
0
202,941
0
W
Xing Tian
7,707
771
22
2
0
198,161
3
W
Vulcan
7,428
743
40
4
0
201,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role