Player Matchup

Jormungandr
Jormungandr
Atlas28
Jormungandr
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 41L
1,554 Elo+
Solo
Nu Wa
Nu Wa
GGcrafting
Nu Wa
Level 64
God Stats
0W - 1L
1,153 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Awilix
Awilix
Harold B Jonson
Awilix
Level 157
God Stats
24W - 29L
1,541 SR
Queue Stats
92W - 93L
1,592 Elo+
Solo
Erlang Shen
Erlang Shen
Izzheim
Erlang Shen
Level 93
God Stats
2W - 1L
1,824 SR
Queue Stats
64W - 44L
1,365 Elo+
Solo
Ishtar
Ishtar
Winter81
Ishtar
Level 53
God Stats
1W - 3L
1,261 SR
Queue Stats
42W - 49L
1,485 Elo+
Solo
Team Averages
Level 95
1,456 SR
1,499 Elo+

VS

Team Averages
Level 105
1,505 SR
1,466 Elo+
Horus
Horus
 
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Hunterdog88
Vamana
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
101W - 87L
1,408 Elo+
Solo
Thoth
Thoth
ImBehindYouKK
Thoth
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
251W - 227L
1,482 Elo+
Solo
Artemis
Artemis
mister_mayham
Artemis
Level 61
God Stats
1W - 3L
1,526 SR
Queue Stats
41W - 46L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Atlas28
Jormungandr
12
1 / 0 / 3
6,259
894
7,043
5,377
4,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
8
0 / 0 / 0
5,156
737
0
0
0
12
1 / 3 / 1
6,434
919
4,106
8,363
3,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Erlang Shen
Izzheim
Erlang Shen
12
0 / 0 / 3
6,012
859
3,941
8,176
6,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Winter81
Ishtar
13
2 / 2 / 1
6,349
907
3,288
6,864
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 2 / 2
6,658
951
4,275
7,225
6,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
 
Maui
12
1 / 0 / 4
6,448
921
5,296
6,098
4,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
11
0 / 0 / 2
5,955
851
6,123
6,930
6,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 1 / 2
6,694
956
3,499
3,959
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
12
0 / 1 / 1
5,997
857
2,104
2,439
971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
4
Kills
4
5
Deaths
4
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
2
1.5
W
Maui
 
Maui
1
0
4
3
L
Jormungandr
Atlas28
Jormungandr
1
0
3
2.5
L
Nu Wa
0
0
0
0
L
1
3
1
0.5
W
Vamana
0
0
2
1
W
1
1
2
2
L
Erlang Shen
Izzheim
Erlang Shen
0
0
3
1.5
L
Ishtar
Winter81
Ishtar
2
2
1
1.25
W
Artemis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,378
Damage
21,297
28,780
Taken
26,651
16,629
Mitigated
19,716
7,428
Healing
5,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,275
1,564
822
2,610
7,225
6,009
25
2,102
4,882
0
17,570
W
Maui
 
Maui
5,296
827
0
1,398
6,098
4,228
0
1,380
4,438
12,693
957
L
Jormungandr
Atlas28
Jormungandr
7,043
901
204
1,124
5,377
4,308
0
1,571
3,469
17,991
552
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
4,106
965
0
555
8,363
3,271
79
1,654
6,378
0
19,763
W
Vamana
6,123
2,578
0
940
6,930
6,987
820
1,117
5,332
1,065
12,549
W
3,499
261
0
0
3,959
1,521
0
551
3,209
27,355
623
L
Erlang Shen
Izzheim
Erlang Shen
3,941
955
182
4,244
8,176
6,457
0
1,788
6,159
0
13,585
L
Ishtar
Winter81
Ishtar
3,288
1,384
0
1,119
6,864
2,593
0
3,112
3,315
0
15,366
W
Artemis
2,104
1,181
0
30
2,439
971
192
596
1,637
0
11,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,210
Gold Earned
31,752
122
Minions Killed
171
0
Camps Cleared
0
633,521
Distance Traveled
728,792
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,658
951
36
5
0
148,059
0
W
Maui
6,448
921
24
3
0
165,097
0
L
Jormungandr
6,259
894
33
5
0
159,557
0
L
Nu Wa
5,156
737
0
0
0
0
0
L
Awilix
6,434
919
33
5
0
161,063
0
W
Vamana
5,955
851
25
4
0
151,460
0
W
Thoth
6,694
956
67
10
0
144,948
0
L
Erlang Shen
6,012
859
24
3
0
168,508
1
L
Ishtar
6,349
907
32
5
0
144,393
0
W
Artemis
5,997
857
19
3
0
119,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role