Player Matchup

Loki
Loki
Platinum V
 
Loki
Platinum V
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Cintaar
Kuzenbo
Gold IV
Level 133
God Stats
1W - 3L
1,206 SR
Queue Stats
57W - 46L
1,523 MMR
Solo
Mercury
Mercury
Silver II
DerangedNick3rd
Mercury
Silver II
Level 40
God Stats
67W - 52L
1,797 SR
Queue Stats
148W - 134L
1,590 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold III
ILVAPPLE
Ah Muzen Cab
Gold III
Level 147
God Stats
7W - 5L
1,654 SR
Queue Stats
187W - 185L
1,438 MMR
Party 2
Kukulkan
Kukulkan
Gold V
RAVENSxFAN165
Kukulkan
Gold V
Level 155
God Stats
5W - 0L
1,727 SR
Queue Stats
9W - 8L
1,537 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,577 SR
1,518 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,665 SR
1,523 MMR
Janus
Janus
Gold V
D0nkeethem8
Janus
Gold V
Level 65
God Stats
7W - 5L
1,731 SR
Queue Stats
31W - 30L
1,528 MMR
Party 1
Ullr
Ullr
Gold II
Fairertre_
Ullr
Gold II
Level 157
God Stats
52W - 66L
1,604 SR
Queue Stats
334W - 325L
1,521 MMR
Solo
Susano
Susano
Gold V
Monke The m8
Susano
Gold V
Level 69
God Stats
2W - 1L
1,821 SR
Queue Stats
32W - 33L
1,528 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Pringles4878
Cthulhu
Gold III
Level 156
God Stats
51W - 28L
1,668 SR
Queue Stats
402W - 414L
1,533 MMR
Solo
Charon
Charon
Gold III
Rudedaio
Charon
Gold III
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 116L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
0 / 1 / 7
6,251
447
8,755
8,365
4,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Cintaar
Kuzenbo
14
4 / 1 / 3
8,611
615
5,813
10,613
9,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
7 / 0 / 3
8,786
628
3,659
11,149
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Muzen Cab
ILVAPPLE
Ah Muzen Cab
13
2 / 2 / 4
7,861
562
8,246
10,311
4,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
RAVENSxFAN165
Kukulkan
14
1 / 1 / 4
8,301
593
3,961
6,017
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AresGebBellonaVamana

VS

Bans
ThanatosThorAo KuangBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,333
524
4,315
6,739
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 3 / 0
7,295
521
6,694
12,721
5,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
14
0 / 1 / 3
6,918
494
5,154
11,264
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
Pringles4878
Cthulhu
10
2 / 5 / 1
6,562
469
5,392
14,242
11,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
Rudedaio
Charon
12
0 / 3 / 1
6,917
494
5,765
8,686
4,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
5
5
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
0
1
7
3.5
W
Kuzenbo
Cintaar
Kuzenbo
4
1
3
5.5
L
1
2
2
1
W
7
0
3
8.5
L
2
3
0
0.67
W
Ah Muzen Cab
ILVAPPLE
Ah Muzen Cab
2
2
4
2
L
Susano
0
1
3
1.5
L
Cthulhu
Pringles4878
Cthulhu
2
5
1
0.5
W
Kukulkan
RAVENSxFAN165
Kukulkan
1
1
4
3
L
Charon
Rudedaio
Charon
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,434
Damage
27,320
46,455
Taken
53,652
25,318
Mitigated
27,740
6,792
Healing
13,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,755
1,649
0
944
8,365
4,217
0
3,112
5,204
0
27,459
W
Kuzenbo
Cintaar
Kuzenbo
5,813
2,065
0
3,215
10,613
9,444
258
4,199
5,967
49,565
1,470
L
4,315
252
0
1,105
6,739
2,896
0
938
5,801
56,302
724
W
3,659
2,049
0
780
11,149
4,886
1,018
2,904
8,037
0
64,237
L
6,694
1,983
0
3,028
12,721
5,010
0
1,111
11,610
0
62,494
W
Ah Muzen Cab
ILVAPPLE
Ah Muzen Cab
8,246
2,571
0
1,103
10,311
4,042
990
2,660
7,540
0
63,357
L
Susano
5,154
940
0
6,772
11,264
4,599
0
1,257
10,007
0
65,259
L
Cthulhu
Pringles4878
Cthulhu
5,392
552
0
1,993
14,242
11,126
0
3,267
10,975
22,901
2,512
W
Kukulkan
RAVENSxFAN165
Kukulkan
3,961
361
0
750
6,017
2,729
0
1,418
4,569
77,801
0
L
Charon
Rudedaio
Charon
5,765
677
0
750
8,686
4,109
0
2,740
5,946
47,543
821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,810
Gold Earned
35,025
465
Minions Killed
483
0
Camps Cleared
0
1,486,378
Distance Traveled
1,349,106
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,251
447
27
2
0
295,268
3
W
Kuzenbo
8,611
615
88
6
0
276,516
2
L
Janus
7,333
524
115
8
0
292,598
0
W
Mercury
8,786
628
115
8
0
370,009
3
L
Ullr
7,295
521
132
9
0
243,033
0
W
Ah Muzen Cab
7,861
562
100
7
0
260,873
1
L
Susano
6,918
494
118
8
0
326,912
0
L
Cthulhu
6,562
469
17
1
0
257,992
0
W
Kukulkan
8,301
593
135
10
0
283,712
0
L
Charon
6,917
494
101
7
0
228,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role