Player Matchup

Sun Wukong
Sun Wukong
Gold IV
CH4C4L K9
Sun Wukong
Gold IV
Level 201
God Stats
14W - 4L
1,500 SR
Queue Stats
306W - 321L
1,172 MMR
Solo
Bacchus
Bacchus
Silver II
Chito Too ez
Bacchus
Silver II
Level 238
God Stats
10W - 8L
1,537 SR
Queue Stats
47W - 53L
1,132 MMR
Solo
He Bo
He Bo
Silver II
Nuksevz
He Bo
Silver II
Level 64
God Stats
89W - 78L
1,522 SR
Queue Stats
150W - 155L
1,317 MMR
Party 1
Ravana
Ravana
Bronze III
bennybo1576
Ravana
Bronze III
Level 65
God Stats
6W - 8L
1,646 SR
Queue Stats
147W - 143L
1,310 MMR
Solo
Heimdallr
Heimdallr
Silver II
sy master kill
Heimdallr
Silver II
Level 105
God Stats
26W - 33L
1,717 SR
Queue Stats
160W - 171L
1,317 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,584 SR
1,250 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,461 SR
1,196 MMR
Jing Wei
Jing Wei
Bronze I
BarataGameGamer
Jing Wei
Bronze I
Level 95
God Stats
6W - 9L
1,262 SR
Queue Stats
162W - 203L
609 MMR
Solo
Anubis
Anubis
Gold V
Deathfoxx007
Anubis
Gold V
Level 90
God Stats
4W - 5L
1,335 SR
Queue Stats
232W - 248L
1,376 MMR
Solo
Shiva
Shiva
Bronze III
Paul Crudd 1990
Shiva
Bronze III
Level 194
God Stats
0W - 2L
1,715 SR
Queue Stats
13W - 17L
1,316 MMR
Solo
Athena
Athena
Silver I
Vobos
Athena
Silver I
Level 47
God Stats
16W - 6L
1,738 SR
Queue Stats
67W - 63L
1,326 MMR
Solo
Fenrir
Fenrir
Bronze III
WwMiNiSheThaNwW
Fenrir
Bronze III
Level 86
God Stats
0W - 4L
1,257 SR
Queue Stats
6W - 23L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CH4C4L K9
Sun Wukong
16
1 / 2 / 2
9,201
541
7,104
16,121
14,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Chito Too ez
Bacchus
13
0 / 0 / 12
8,464
498
9,164
11,586
11,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
Nuksevz
He Bo
17
5 / 1 / 3
9,896
582
10,437
7,014
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
15
7 / 2 / 5
8,998
529
10,383
8,535
3,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
sy master kill
Heimdallr
16
5 / 0 / 9
9,460
556
12,834
9,777
4,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArachneAo KuangJanusThoth

VS

Bans
Bake KujiraSerqetKukulkanVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 4 / 0
7,552
444
5,370
12,124
5,238
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
16
2 / 4 / 2
8,964
527
7,382
13,457
7,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
3 / 1 / 1
9,241
544
9,801
14,549
14,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
Vobos
Athena
12
0 / 5 / 2
7,372
434
6,538
16,790
16,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 1
7,667
451
2,983
15,269
7,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
5
5
Deaths
18
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
4
0
0
W
Sun Wukong
CH4C4L K9
Sun Wukong
1
2
2
1
W
Bacchus
Chito Too ez
Bacchus
0
0
12
6
L
Anubis
2
4
2
0.75
W
He Bo
Nuksevz
He Bo
5
1
3
6.5
L
3
1
1
3.5
L
Athena
Vobos
Athena
0
5
2
0.2
L
0
4
1
0.13
W
Ravana
7
2
5
4.75
W
Heimdallr
sy master kill
Heimdallr
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,922
Damage
32,074
53,033
Taken
72,189
36,977
Mitigated
51,893
20,580
Healing
16,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
5,370
3,860
0
3,508
12,124
5,238
795
3,975
8,149
0
63,762
W
Sun Wukong
CH4C4L K9
Sun Wukong
7,104
1,079
0
6,797
16,121
14,886
346
1,242
14,879
0
77,188
W
Bacchus
Chito Too ez
Bacchus
9,164
1,274
2,293
3,679
11,586
11,785
137
4,183
7,403
21,523
0
L
Anubis
7,382
0
0
4,080
13,457
7,146
800
5,133
8,324
72,192
0
W
He Bo
Nuksevz
He Bo
10,437
294
0
1,738
7,014
2,285
125
3,053
3,961
76,094
3,743
L
9,801
1,541
55
2,509
14,549
14,954
0
742
12,752
91
69,777
L
Athena
Vobos
Athena
6,538
1,952
0
4,475
16,790
16,922
0
6,804
9,920
21,964
0
L
2,983
509
0
1,756
15,269
7,633
0
2,725
12,508
0
57,851
W
Ravana
10,383
2,791
0
2,918
8,535
3,753
0
1,740
6,795
0
58,179
W
Heimdallr
sy master kill
Heimdallr
12,834
7,010
0
3,155
9,777
4,268
1,929
3,757
6,020
0
93,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,019
Gold Earned
40,796
502
Minions Killed
471
0
Camps Cleared
0
1,714,906
Distance Traveled
1,668,422
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,552
444
111
7
0
334,875
6
W
Sun Wukong
9,201
541
126
7
0
326,685
0
W
Bacchus
8,464
498
18
1
0
347,044
6
L
Anubis
8,964
527
128
8
0
334,314
0
W
He Bo
9,896
582
130
8
0
356,814
0
L
Shiva
9,241
544
119
7
0
322,246
0
L
Athena
7,372
434
17
1
0
374,977
3
L
Fenrir
7,667
451
96
6
0
302,010
0
W
Ravana
8,998
529
77
5
0
379,139
0
W
Heimdallr
9,460
556
151
9
0
305,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role